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Nichola Wilkin - Computer Science

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High-impact computer science resources that are based on sound educational psychological theories to help all pupils reach their full potential. I’m an experienced teacher/HoD and professionally create computing and computer science teaching resources through my company Nichola Wilkin Ltd. All these resources have been exclusively created by me. I’m an author who has written for both BBC Bitesize and Cambridge University Press. Quality teaching resources you can trust!

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High-impact computer science resources that are based on sound educational psychological theories to help all pupils reach their full potential. I’m an experienced teacher/HoD and professionally create computing and computer science teaching resources through my company Nichola Wilkin Ltd. All these resources have been exclusively created by me. I’m an author who has written for both BBC Bitesize and Cambridge University Press. Quality teaching resources you can trust!
Python Programming More If Statements Lesson
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Python Programming More If Statements Lesson

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This Python programming lesson teaches pupils about using more complex if statements including if…else, elif and nested if statements. It also helps students get to grips with more complex criteria including using “and” and “or” operators. It also includes lots of practice with reading and drawing flow diagrams. Download this no-prep lesson now to help you take control of your workload. This complete lesson includes an attractive dyslexia friendly PowerPoint presentation includes a pop quiz and lots of practical programming practice. The easy to follow teacher’s lesson plan includes all the answers. This ready-to-use lesson is perfect for non-specialist teachers, newly qualified teachers and teachers who are teaching Python for the first time. Please note: This lesson does assume the pupils are familiar with using basic if and else statements in Python. Duration: 1 lesson. This lesson teaches pupils about: if…elif…else statements nested if statements “and” and “or” operators . What are you waiting for? Take action straight away and grab your copy of this wonderful lesson today that will keep your pupils engaged and making real progress. Everything is done for you which will save you hours of preparation time. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments. Click Here To See More Of My Great Python Lessons
Python While Loop Programming Challenges
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Python While Loop Programming Challenges

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Do your students need a little extra help understanding while loops in Python programming? Are you looking for some ready-to-use programming challenges that can be easily incorporated into your lessons? This worksheet can be used as a classroom activity, for a homework task or as a ready-to-use task for quick finishers, making this an invaluable resource to have in your teacher kit. Download this ready-to-use worksheet now and take control of your workload. Use it immediately or simply keep it in reserve for when you need it. WHAT IS INCLUDED? This 2-page PDF printable handout includes: example code, a task to read code, a task to correct code and 3 practical challenges. . You even have a separate PDF with possible answers. The diversity of these while loops challenges allow pupils to develop a variety of useful programming skills. This resource is perfect for established computer science teachers, non-specialist teachers or newly qualified teachers. What are you waiting for? Take action straight away and grab your copy of this wonderful worksheet today that will keep your pupils engaged and making real progress. Everything is done for you which will save you hours of preparation time. Please note: This resource is a non-editable PDF FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments. Click Here To See More Of My Great Python Challenges
Identifying and Preventing Network Vulnerabilities Lesson
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Identifying and Preventing Network Vulnerabilities Lesson

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How can you teach your students about system security and cyber attacks, in an engaging way? The key is to break up the theory into small manageable chunks and reinforce each section with a variety of activities. And that is exactly what this computer science lesson does. Why spend hours making your own resources when it is all done for you? Download this computing lesson about identifying and preventing network vulnerabilities today and save yourself all that preparation. WHAT IS INCLUDED? This lesson includes: an attractive dyslexia friendly PowerPoint presentation, differentiated lesson objectives, videos to change focus and break up the lesson, loads of individual and group tasks and questions, printable ready to use worksheets for classwork, 3 differentiated exam style questions which can be used either in the plenary or set for a homework task, a comprehensive teacher’s lesson plan including ALL THE ANSWERS. . WHAT DOES IT COVER? Suitable for GCSE Computer Science pupils following either OCR GCSE Computer Science (J277) or AQA GCSE Computer Science (8520) syllabuses. With virtually no preparation (apart from photocopying the worksheets) you will be ready to teach your classes about: Denial of service (DoS) attacks Brute force attacks Data interception attacks SQL injection attacks Poor network security policy Penetration testing Network forensics Firewalls Passwords . DURATION: 1 lesson Download this ready to use lesson now and take back control of your workload. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments. Click here to see some more computer science lessons
Binary Worksheets
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Binary Worksheets

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Here are 11 worksheets available for immediate use, requiring no preparation. They cover binary, denary, hexadecimal and binary addition, making them a valuable addition to your teaching resources. Each worksheet includes a separate answer sheet. These worksheets can be printed or completed on-screen as PDF files with editable sections for students to enter their answers. The worksheets serve multiple purposes, including grab-and-go activities, homework tasks and cover worksheets. They are suitable for computer science teachers, non-specialists and new teachers. The 11 included PDF worksheets are as follows: Binary practise: This worksheet features 16 binary numbers to convert into decimal values. It includes placement value headings to aid students in learning binary to decimal conversion. Binary to decimal: This worksheet presents 5 challenges similar to the previous one, along with an additional 5 problems without bit placement headings. It also includes an extension activity that encourages students to contemplate the use of robots in different scenarios, making it an ideal homework task. More binary practice: This worksheet provides 16 additional binary numbers to convert into decimal, omitting the bit value headings. Binary square: This activity serves as a recap or starter exercise, where students input 0 or 1 in squares to form decimal values in rows or columns. Decimal to Binary PRINT ONLY: This worksheet requires students to convert 3 decimal numbers into their binary equivalents. It can only be completed offline, as students use blank spaces to record their workings. Binary to decimal to hexadecimal: This engaging worksheet prompts students to convert from binary to decimal and vice versa. It concludes with an exercise where students use a website to convert binary and decimal numbers to hexadecimal. It is suitable as homework before introducing hexadecimal in the next lesson. Binary to hex: An introductory activity where students complete a conversion table to convert 4-bit binary numbers to hex. They then apply this table to convert longer binary numbers into hex. Hex words: A fun activity where students convert binary numbers into hex to spell out short words. Binary to hex and addition: This versatile worksheet serves as an ideal homework task, allowing students to recap converting binary and decimal to hex, as well as binary addition. Adding with binary: This worksheet provides 6 problems for students to add 2 binary numbers, along with 2 extension challenges involving the addition of 3 binary numbers. It is well-suited for in-class activities. Answer sheets are included for each worksheet, enabling self-marking or teacher reference. These 11 worksheets will quickly become essential resources in your teaching toolkit. If you’re looking for more worksheets, you can find them by clicking here. Purchase now to enhance your lessons instantly and save valuable preparation time.
System Security Knowledge Organiser
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System Security Knowledge Organiser

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This visually appealing knowledge organiser is a quick summary to recap system security. It can help pupils revise for end-of-unit tests or GCSE computer science exams by including small straightforward facts that can be learned in minutes. A powerful revision aid that your students will love. What are you waiting for? Grab your copy now and together we can boost your pupils’ confidence in understanding system security. WHAT IS INCLUDED? This PDF knowledge organiser includes the important facts and a separate PDF document includes revision tips and an exam style question including a possible answer. HOW CAN I USE IT? This resource makes an ideal homework task, can be used as part of a lesson or given to pupils to help them with their revision. WHAT DOES IT COVER? This knowledge organiser includes easy to digest facts on the following topics: Active, passive, social engineering and inside attacks SQL injection Malware Brute force attacks Phishing Denial of Service (DoS) attacks Data inception Password Removable media Software patches Penetration testing Network forensics Firewalls Access rights Encryption Network policy . Get your copy of this fantastic knowledge organiser now. You’ll wonder how you ever managed without it. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments. Click here to see my other computer science knowledge organisers
Computer Networks Lesson Bundle
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Computer Networks Lesson Bundle

6 Resources
This bundle of 6 lessons covers: Types of Networks Network Hardware What is the internet? Network Topologies Wireless Networks Network Protocols and the TCP/IP 4-Layer Model These lessons are suitable for teaching the new updated syllabus starting September 2020 including the OCR GCSE Computer Science (J277) and AQA GCSE Computer Science (8520). Each lesson includes an attractive dyslexia friendly PowerPoint presentation with differentiated lesson objectives, at lease one video and lots of tasks and questions. Each lesson also 3 differentiated exam style questions along with a comprehensive teacher’s lesson plan including all the answers.
Python Programming Challenge Bundle
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Python Programming Challenge Bundle

12 Resources
This bundle contains 12 PDF worksheets containing 65 Python coding challenges focusing on specific skills which help pupils to focus on one skill at a time. It also includes 12 PDF worksheets which contain the answers. These worksheets can be used as classroom activities, for homework tasks or as ready-to-use tasks for quick finishers, making these an invaluable resource to have in your teacher kit. Download these ready to use worksheets now and take control of your workload. Use them immediately or simply keep them in reserve for when you need them. Areas covered: 01 - Python Basics (includes 6 challenges) 02 - If Statements (includes 5 challenges) 03 - For Loops (includes 6 challenges) 04 - While Loops (includes 5 challenges) 05 - Random Functions (includes 6 challenges) 06 - Mathematical Operators (includes 7 challenges) 07 - Lists (includes 5 challenges) 08 - Turtle (includes 5 challenges) 09 - 2D Lists (includes 5 challenges) 10 - Text Files (includes 5 challenges) 11 - CSV Files (includes 5 challenges) 12 - Subprograms (includes 5 challenges) This makes 65 programming challenges which are perfect for use in the classroom or as homework tasks. Saves you hours of preparation and planning time.
Build Your Own Paper Computer
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Build Your Own Paper Computer

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This highly engaging series of 3 lessons can be run with no student computers so is suitable for lessons in a standard non-ICT classroom, in a computer suite or when pupils are self-isolating at home. Each lesson comes with a dyslexia-friendly PowerPoint presentation that includes all the instructions and takes the teacher and class through each lesson making this resource suitable for specialist and non-specialist teachers. The students have a workbook they fill in each lesson as they progress, extending their knowledge and helping you monitor their progress. An answer book is provided which can be used by the teacher or issued to students as a self-marking aid. This is a hands-on enjoyable series of three lessons that help pupils understand the hardware in a computer along with common software. Written for KS3 this is suitable for years 7 to 9 and can even be used with GCSE groups if you wish. Equipment needed: pupils should have access to a pair of scissors, a glue stick and a sheet of colourful A4 (or letter sized) paper along with a print-out of the 7-page template and 13-page workbook each (oh, and they will also need a pen). FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments.
Boolean Logic OCR GCSE Computer Science Workbook (J277)
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Boolean Logic OCR GCSE Computer Science Workbook (J277)

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This FREE Boolean logic workbook is perfect for students studying for the OCR GCSE (9-1) in computer science and has been updated to completely cover the new specification J277. It can be used in the classroom as a teaching aid, for self-study or as a revision tool. In this resource you will receive an interactive PDF workbook so your students can either print it out and complete the activities by hand or fill it in electronically making this an ideal workbook for use in school or for students studying at home. The answer booklet is provided as a separate PDF file so you can assign your students the workbook without including the answers. BONUS RESOURCE: This resource also includes a PowerPoint presentation that allows pupils to easily create neat logic circuits by simply dragging the options into the desired position. Clear instructions are given in the presentation on how to use it. This free 12-page workbook completely covers the new specification J277 32.4 Boolean Logic theory. Table of Contents: Simple logic diagrams using the operators AND, OR and NOT Truth tables Combining Boolean operators using AND, OR and NOT Applying logical operators in truth tables to solve problems . You may also be interested in these workbooks which have also been written to cover the J277 specification: Systems Architecture Memory and Storage Computer networks, connections and protocols Network Security Systems Software Ethical, Legal, Cultural and Environmental Impacts Algorithms Programming Fundamentals Producing Robust Programs Programming Languages and IDEs
Validation and verification in a robust program
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Validation and verification in a robust program

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Ever wondered what the exam boards mean by a robust program? Here is a working example of a robust program created in Python. It includes the Python program, an SQL database it links to along with a walkthrough PDF explaining the main points of the program. The program displays the following programming skills: Selection Iteration String manipulation Using logical and Boolean operators Creating and calling subprograms Passing variables between subprograms Validation Verification Writing to and reading from an external file Searching for data using SQL Good programming practice Please note: This is a robust program, however that does not make it indestructible :)
Binary Activity Bundle
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Binary Activity Bundle

4 Resources
Fun and ready to use activities to reinforce binary to denary conversation. Binary Calculator - Great practical starter to introduce binary to denary conversion Binary worksheet and homework pack - ready to use handouts to practice the skills learnt Binary Game - a spreadsheet activity suitable for testing their understanding (self-marking) Binary Quiz - PowerPoint based quiz to test their ability to convert binary to denary and denary to binary. Logic gates and truth tables worksheet pack - ready to use handouts to practice logic gates and truth tables
Welsh Computer Science Word Wall Display
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Welsh Computer Science Word Wall Display

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Getting your classroom ready for back to school? Here is a fully editable PowerPoint presentation that contains 60 common computer science words in Welsh and simple student-friendly definitions. They can be displayed as a permanent wall display or you can pick the words to display to compliment your current teaching goals. It is like having a computing dictionary on the walls of your classroom for the students to quickly refer to and can help with spellings of common computer science terminology as well as acting as a reminder of the meanings of computing terms. As it is fully editable you can add to and alter the definitions yourself to make a truly personalised learning wall display for your classes. These terms are suitable for KS3 computing and GCSE computer science classes. Each slide has been adjusted to print on A4 paper and it is recommended you print them in colour for maximum effect. The colours of the key terminology refer to the following categories: Blue – Programming and Algorithms Red – Networks Purple – Computer Systems Green – Cyber security Orange – Binary, Data and Logic With thanks to Dilwyn Owen for the kind translation into Welsh. You can download the English version of this resource from here: https://www.tes.com/teaching-resource/computer-science-word-wall-display-12168842
Python Programming Challenges - Getting Started
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Python Programming Challenges - Getting Started

4 Resources
Want to learn Python programming? These 4 documents that include example Python code, tasks and programming challenges to complete to help students, NQTs and non-specialist teachers to learn the following Python programming skills: Input and print statements If statements For loops While loops Perfect for classroom activities, homework tasks and self-study. Answers are included.
Python Challenges: Map and Filter Functions
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Python Challenges: Map and Filter Functions

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Are you looking to expand your student’s knowledge of Python programming? These Python challenges give students 7 coding activities all focused on extending their knowledge of Python by using map and filter functions and the lambda expression to simplify their code. If you are familiar with my best-selling Python book “Python by Example: Learning to Program in 150 Challenges” by Nichola Lacey, these new challenges will expand on the skills taught and give your student’s more coding practice. Download this wonderful set of Python challenges today to see just how useful they are. WHO ARE THESE PYTHON CHALLENGES FOR? These challenges assume students have some knowledge of programming with Python and know how to use input and print statements, mathematical operators and string manipulation. As well as being familiar with using if statements, for loops, while loops and functions in Python. WHAT IS INCLUDED? This pack includes a single 5 page PDF which gives your students an explanation of using the map and filter functions and the lambda expression, example code and 7 programming challenges for them to work through. You also get another PDF which contains printed versions of the suggested solutions AND you get the Python solutions in Python programs so you can open them and look at the code using an IDLE. HOW CAN YOU USE THESE PYTHON CHALLENGES? These challenges are very flexible and can be used in a variety of ways. The main PDF includes an explanation, example code and a page of Python coding challenges. Students can work through them individually and the attractive PDF handout makes a perfect homework task. Alternatively, you can print out the example code and page of Python challenges to give to your class as a starter, plenary or other in-class activity to enable your students to practise using their new skills. You may even want to isolate the programming challenges into individual tasks, rather than use them as a printed activity to use them in your lesson as small individual coding challenges. They are also ideal for quick finishers or to motivate higher ability students to keep them interested and learning a new skill whilst you help other students who need a little more reassurance of the basics. As you have a separate PDF of the answers you can give them to your class at a later date for them to mark themselves, although most students do not require this as they will discover if their code works when they run it and will debug if they find an error. You could also have the answer sheet ready as a help sheet for those who are stuck and need help. What are you waiting for? Grab your copy of these flexible and highly useful Python challenges immediately. Your students will love them.
History of Computing Card Game
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History of Computing Card Game

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A top card game to teach the history of computing. This fun, familiar and easy to play card game reinforces the rich history of computing since the early electronic computers to the modern day. Students play to see who can trump their partner by finding the top value in different categories. Buy these 36 colourful and enlightening playing cards today. Your class will enjoy playing this highly interactive card game, so much they won’t even realise they are learning at the same time! Makes an excellent end of topic plenary or use them as a starter classroom activity which can lead into interesting whole group discussions about the history of computing. SET-UP INSTRUCTIONS Print out the cards in colour and laminate them before cutting them out. You will need enough copies for one set between 2 people, so for a class of 30 students you will need 15 complete sets of cards. It is a good idea to keep each set of cards in a separate plastic bag so the sets don’t get muddled together. There are 36 ready-to-use cards in each set. PLAY INSTRUCTIONS Split the class into pairs but if there is an odd number, one group can play as a three. Shuffle and deal out all the cards in a set, face down equally between each person in the pair/three. Players look at their top card only. Player 1 chooses and calls out their best category and value (e.g. “Weight – 544 Kilograms”). The other player(s) look at their own top card to check if they can beat the value for the same category (highest value wins). The player with the highest score for that category wins all of the cards that are being played and adds them to the base of their pile. The winner of the round chooses the category for the next round. The first player to collect all of the cards wins! Help your students learn how computing technology has changed over the years. Download this history of computing card game now to add this easy-to-use activity to your teacher’s toolkit and use it for years to come. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
Introduction to Python Programming Escape Room
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Introduction to Python Programming Escape Room

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This FREE escape room is a wonderful no-prep lesson your students will love to enhance their learning about creating their first text-based programs using Python. Created for year 8 students this escape room combines quizzes, puzzles and sound to test their understanding of important concepts in the introduction to Python programming unit. Absolutely no preparation, no printing and no specialist knowledge required by the teacher and have we mentioned that this escape room activity is absolutely free! What are you waiting for? You have nothing to lose so download it today, now in fact – before you forget! This escape room makes an ideal activity to use as: part of a cover lesson, an end of term activity or a fun homework task. . A fun, educational escape room game this is sure to be a memorable activity your students will adore. HOW DOES IT WORK? This is an activity for part of a lesson and will take approximately 35 to 45 minutes to complete. Ideally students would need headphones to make the most out of this activity, but it can be run without if necessary. Simply give the students the link to the online site (no sign up required) and away they go. Students can work individually or, if you prefer, they can work through this activity in pairs using computers located side by side. The teacher doesn’t need to do anything other than give the students the link to this online activity. All the puzzles and quizzes are self-contained with students getting feedback automatically on their progress. PLEASE NOTE: Students will need internet access in order to play this escape room game. HOW LONG DOES THE ACTIVITY LAST? It takes approximately 35 to 45 minutes to work through all the escape room challenges and makes an ideal end of unit activity to recap the skills they have learnt in the unit. Alternatively set the pupils the escape room as a fun homework task that requires no marking. Simply ask the students to send you a screenshot of the final screen to show they have completed the activity. WHAT IS INCLUDED? When you purchase this activity, you get a PDF document that contains a link to the online escape room. It also includes the answers so you can help pupils who may get into difficulty. What are you waiting for? Grab your copy of this FREE, exciting and educational escape room today to help them recap the skills they have learnt with Python programming. CLICK HERE TO SEE MY ACCOMPANYING PYTHON WORKSHEETS
Scratch Introduction Lesson Unit
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Scratch Introduction Lesson Unit

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In this high-quality 6-lesson complete scheme of work, pupils will be introduced to the programming language “Scratch 2”. Moving sprites using the mouse and keyboard as well as moving automatically around the screen Repeat and forever loops If statements and If…else statements Use sensing tools so sprites can interact with each other Use questions and answers in programs Create and use variables to store and manipulate values during the running of programs Create their own sprites and backgrounds Use costumes Apply broadcast messages This unit is ideal if the pupils have never used Scratch before or have had only very limited experience. Suitable for KS3 Computing and ICT classes. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
Computing Year 7 First Lesson
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Computing Year 7 First Lesson

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Planning you first lesson to welcome your new year 7 computing class? This lesson includes an attractive editable PowerPoint presentation which covers the following skills: Logging on to the school network Creating a strong password Searching the internet This allows you to get to your know classes a little easier, learn their names and make an initial judgment on their current ICT abilities. This resource also includes teachers lesson plan, teachers observation form and a worksheet and answers. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments.
Ethical Environmental and Legal Issues Lessons
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Ethical Environmental and Legal Issues Lessons

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A top quality, highly interactive, ready to use set of lesson resources allows teacher to easily cover this truly fascinating and thought provoking topic of “ethical, environmental and legal issues with technology”. Traditionally, this area was thought of as dry, difficult to teach and dull by many teachers but with this set of resources, that is now a thing of the past. These lessons provoke interesting group discussions where your classes will really engage with the subject matter and look at the issues from different perspectives. The fun activities reinforce the learning and homework tasks allow students to consolidate what they have learnt in the lesson and take their thoughts further into this ever-evolving area. Suitable for GCSE Computer Science classes and KS3 Computing and ICT classes. This set of resource includes: • 6 attractive PowerPoint presentations which lead the class through each of the lessons • Fun and thought provoking activities and discussion starters, worksheets and questions to reinforce the learning • 6 differentiated homework tasks • A mark sheet which allows pupils to track their own progress • An end of unit test to prepare the students for exams or can be used as a form of assessment • A complete teacher’s guide including easy to follow lesson plans • An answer booklet to help the teacher along The lessons are: Lesson 1 – Looking into ethical and moral dilemmas such as driverless cars and the impact of technology on modern life Lesson 2 – More ethical dilemmas including the ratings culture, medical apps, sharing personal data and cyber bullying Lesson 3 – Environmental issues with technology and how organisations and individuals can reduce these effects Lesson 4 – The Computer Misuse Act 1990 Lesson 5 – The Data Protection Act 1998 Lesson 6 – Copyright Designs and Patents Act 1988 FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments.
Von Neumann Architecture Lesson
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Von Neumann Architecture Lesson

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How can you teach your students about Von Neumann Architecture in an engaging way? The key is to break up the theory into small manageable chunks and reinforce each section with a variety of activities. And that is exactly what this lesson does. Why spend hours making your own resources when it is all done for you? Download this lesson today and save yourself all that preparation. WHAT IS INCLUDED? Suitable for GCSE Computer Science pupils following either OCR GCSE Computer Science (J277) or AQA GCSE Computer Science (8520) syllabuses. This lesson includes: an attractive dyslexia-friendly PowerPoint presentation, differentiated lesson objectives, a video to change focus and break up the lesson, loads of individual and group tasks and questions, a printable ready-to-use worksheet for classwork, 3 differentiated exam-style questions which can be used either in the plenary or set for a homework task, a comprehensive 3-page teacher’s lesson plan including ALL THE ANSWERS. . WHAT DOES IT COVER? With virtually no preparation (apart from photocopying the single page worksheet) you will be ready to teach about your classes about: How cache memory is used by the CPU The three levels of cache memory The component parts of the CPU in the Von Neumann Architecture model How the component parts of the CPU work in the fetch-decode-execute cycle . DURATION: 1 lesson FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments. Check out these other great resources by Nichola Wilkin (nwilkin): The purpose of the CPU CPU Performance Rom, Ram and Virtual Memory Embedded Systems Secondary Storage