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Computing
Java Programming Flashcards
Contains input, output, variables (int), variables (string), IF, else if, for loop and while loops.
Cut out, laminate and share!
Photoshop Tutorials (suitable for KS3 cover)
A set of Photoshop tutorials with video tutorial support. (5 separate tutorials).
Intended for use with Photoshop CS5 and KS3 students.
eSafety Poster Pack Two
Five posters for eSafety presented in Adobe Illustrator and PDF formats. This means you can edit the posters if you choose!
eSafety ICT and Computing Poster Pack One
Five posters for eSafety, designed for secondary schools
KS3 Logic Gates Scheme of Work (SoW)
KS3 Logic gates Sow. Suitable for year 8 or for year 9.
Worksheets for lessons 1-3, also contains practical activities.
A fantastic set of resources for your classes!
GCSE ICT Multiple choice questions
More than 500 GCSE ICT multiple choice questions.
One copy has no answers, one copy has the correct answer highlighted in bold.
Possible uses include for games, revision sessions and so on.
HTML and CSS Computing websites KS3 Scheme of work
Suitable for KS3 and KS4 introduction to HTML and CSS.
The guide behind what you need to do is in the LessonPlanners (for the lesson content) and you need to follow How to use.docx for instructions for the project.
What you get:
- A 6 lesson scheme of work
- Complete lesson plans
- Teacher presentations in both PowerPoint and Notebook format
- Peer assessment sheets
- A web site example for the project
- Example web site to be shown on the board
This can all be completed with software on your student machines (A browser, say Internet Explorer, and a text editor which could be notepad).
Then you are ready to go…
If you get stuck with this resource (or any other) just get in touch. I’m @studeapps on Twitter, and am ready to help you with over 10 years teaching experience!
To see a sample video for this resource you can checkout the link: https://youtu.be/cwkpjwaIYV0
Hardware devices for As Computing
Presentation and activity for 3.2.4 Hardware Devices for the specification AQA 2510.
May be suitable for other specifications.
Database Queries and Excel filtering in KS3 Computing
A set if questions that can be used to teach filtering in Excel, or querying in databases.
A series of interesting activities for your students to teach them these fundamental concepts in computing.
I used the file to teach SQL using Cute SQL (http://cutesql.software.informer.com/1.2/) before moving to Access. Instructions provided.
Lists and pointers for AS and A2 Computing
Resources for teaching abstract datatyles (lists) that also leads easily to pointers.
Developed for A level Computing specification.
Not tied to any particular programming language.
Computer Hardware KS3 Worksheet set
Four lessons worth of worksheets for a hardware unit aimed at KS3 students.
Full of activities and fun for your students!
Computing Algorithms Artificial Intelligence, AI and Crowd Sourcing Lesson for KS3
A single lesson to help students understand crowd sourcing.
We are increasingly using artificial intelligence for simple tasks in the business world. Google use algorithms to digitize books. However there is something quite sinister in the way that Google are using the Crowd to work for them, often with the workers unaware that they are working for a large multinational firm.
This lesson is fully resourced and has a complete teacher’s guide. (L2Answers.docx)
There is a full lesson (L2AI2016edc.docx), and a shortened poster lesson (L2AI2016dc.docx)
Induction lesson for Computing Year 7
Ever had the problem that students come into year 7 used to their home computers and how the systems worked at their last school? Perhaps you have set up the machines with a default password and need to get them to change that, but also remember that into the coming weeks and months? This lesson has been created to help you.
WALT
• Understand the computer room rules
• Use an algorithm
WILF
• Access the school network
• Access your user area
• Present the classroom rules
Variables concept for computing (KS3 and KS4)
A great plan for variables in computing. TESPlan.docx gives a lesson plan that guides you through the following:
- VariablesTES is the main presentation to explain variables.
- Data types variables introduces data types and has an exercise for students to complete (worksheet is VariablesDataTypes
- Code Scramble has questions for off computer work related to variables
- VariablesProgrammingTask has a set of questions (not programming language dependent) for students to complete
This lesson is not dependent on a particular programming language.
It is a set of activities and a presentation to help students with this important concept in computing.
Passwords poster
Passwords poster. Useful for a display telling students how their passwords can be obtained.
Fruitbots Lessons for KS3 Computing
Lessons based around http://fruitbots.org/
Fruitbots enable students to explore algorithmic and computational thinking.
Suitable for both KS3 and GCSE students.
Generalisation lesson Computing (late KS3 or GCSE)
Full lesson to explain generalisation to your students
Learning objectives:
To understand that patterns are important using algorithms
To know that generalisation helps us to create programs
This is taught by tic-tac-toe and counting rectangles. An enjoyable lesson for the students.
Python Pair Programming activity for AQA GCSE Computer Science
Python Pair Programming activity for AQA GCSE Computer Science
Based around the game "rock paper scissors", and students develop solutions in pairs, share their results and criteria against the exam board requirements.
This lesson can also be run with a high ability Key stage 3 group.
Bundle
Learning ICT and Computing with Pokemon
Resources that can really bring learning to life, based around the Pokemon franchise.
eSafety discussion task
eSafety discussion task.
Each comment has a surprising addition.
To use this use envelopes with a clear window (as in the images Envelopes.jpg and Envelopessecond.jpg show).
Students then follow the following instructions.
We are going to order the questions in the envelopes from most to least important.
Leave them in their envelopes for now
1. Do you think the question is relevant (in turn)
2. Why do you think that your question might be regarded as important (in turn)
3. Order
4. Remove from envelopes to see additional information. Does this change your mind?