This resource combines giving instructions using visual editing in Kodu (a free download for them to create their own games) with descriptions of character and settings in English.
This describes how a games based approach can be used for learning about time and fractions/decimals with learners from year 4-6. It can also be used with Mario and Sonic English for cross-curricular learning opportunities.
This resource describes how Voicethread was used successfully in conjunction with role play activities in Spanish. There is also a link to a tutorial video clip for teachers who are unfamiliar with using Voicethread as a tool in class.
This describes how a games based approach can be used for collaboratively building descriptions of characters and or settings. It can be used as the initial stimulus for imaginative writing by providing 'concrete' experiences for learners. It could also be used in conjunction with Mario and Sonic Maths for cross-curricular learning opportunities.
Students can use ALICE as part of an extended curriculum project in the context of a famous film... AROUND THE WORLD IN 80 DAYS. There will be opportunities for building programming skills, while developing a narrative for an audience - a trailer to show aspects of the film's story.
This example of using Masher to create and present using words, pictures, music (and even video) teaches ICT skills within the curriculum context of English report writing about a school trip. It enables pupils to plan their report collaboratively, using story boarding to organise their thoughts and consider the features of report writing and the effect they want to achieve for their audience. Using opportunities for pupils to reflect on their work and to give each other feedback can be followed up by editing and improving opportunities.
Creating musical accompaniments for poetry can help to create atmosphere when poems are being read out load. Using a free download, pupils created their own Bonfire Night performance poetry. This activity was carried out with year 2 children, though can be used with other age groups too!
Pupils develop a simple game in the context of their 1960's topic. They use Scratch to give instructions to a character, including information about direction and angles. They use random numbers in their game to provide further interest for the players.
These documents contain the design briefs for the Creative ICT Competition. The criteria in these briefs will be used in judging the competition.
Find out more here: http://www.tes.co.uk/article.aspx?storyCode=6126950
Just how easy is it to share your resources on TES? Just check out this quick video guide if you haven't tried it before and you'll see how simple it can be. A step-by-step guide to show you the process of adding a resource to TES.
In this lesson, children watch a phonics video - Mr Thorne does Phonics teaching Geraldine the Giraffe a new sound. They then prepare their own song to teach Geraldine a different sound that they have been learning in Letters and Sounds.
Check out this small collection of web 2.0 tools, as shared during BETT 2012. How can you use these tools in your own curriculum context? Watch out for more suggestions and guides that will be coming soon! Tools include Twiddla, Writeboard, Dabbleboard, Dumpr.com, Spicebird, Linoit, Wallwisher, Stixy, Bubbl.us
This resource contains link to an example of effective use of Glogster for learning, a link to a 'how to' guide and some suggestions, hints and tips for how Glogster can be used to assess learning. It's applicable to a whole range of curriculum contexts and age ranges - why not use as the basis for your own lessons and then let everyone know how you have used it by uploading your own resource?
Pictures of different types of Victorian family are added to Voicethread and pupils add descriptive words and phrases about what life would be like in different family circumstances, either by typing in comments or recording voice comments.