zip, 19.73 MB
zip, 19.73 MB
pdf, 289.04 KB
pdf, 289.04 KB

AFRICA 2019

GEOGRAPHY SKILLS
Country names, spatial relationships, capitals, languages, nationalities, and physical, demographic and economic data for 54 nations.

LEVEL: beginner to advanced; mixed levels OK
AGES: 8 and up
PLAYERS: 2-5
GAME TIME: WAR 5-10 minutes, HOLIDAY 10-20 minutes, LINK 20-30 minutes

For players with low geographic knowledge, it is suggested that the games be learned in the following order.

GAME 1: HOLIDAY (2-5 players)
Players start at Western Sahara (gray space on the map), draw a card, roll the dice, and move their piece that many spaces naming all the countries passed through. When the destination is reached, a new card is drawn. If a mistake is made the player returns to the last correctly named country. The other players can look at a map key to ensure countries are named correctly. The game ends after a fixed number of turns (for example 10).
When a player reaches their destination, the remainder of their movement is forfeited and they must wait until their next turn to start the journey home. A player may not pass through an occupied country. A player may not visit the same country twice on the same turn. A player can move fewer spaces than the number on the die.

GAME 2: WAR (2 players)
Both players draw a card and declare their country’s name. Player 1 asks a question from the question cards. If player 2 answers correctly, or has the better rank or larger number, player 2 wins and keeps both cards. Play alternates until a fixed number of rounds is completed. Questions can be chosen by the players based on their existing geographical knowledge, or in a fixed order, or randomly. A subset of the questions to be used may be decided before play begins.

GAME 3: LINK (2-5 players)
Each round consists of 2 players drawing 1 card each and declaring their countries. Player 1 asks a question as in Game 2 WAR. The winner can either keep the card they are holding or change cards with the losing player. Then both players place a piece on their acquired country on the map board. Play now continues with player 2 and player 3. The game ends when all the country cards have been used. Points are scored for linked countries: 1 point for each contiguous country, minimum 3. Any 3 island nations (Madagascar, Mauritius, Seychelles, Comoros, Sao Tome and Principe, Cape Verde) scores 5 points.

Currently available (2019 editions): Europe, Asia, Africa, U.S.A, Japan.
Africa is available as a free download so you can get a sense of the quality of the product.
Also available are free downloads of all game boards (PDF and png files), and flag cards (PDF).

You can order factory-quality game cards (plastic or linen), game pieces, and game boards at CompellingGames.com.

Creative Commons "Sharealike"

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BUNDLE ALL MY GEOGRAPHY CARD GAMES

Get all of my geography card games in one place for a discount. STATES OF THE WORLD Geography Card Games GEOGRAPHY SKILLS Country names, spatial relationships, capitals, languages, nationalities, and physical, demographic and economic data ESL SKILLS Geographic and economic vocabulary, comparatives, dialogue practice Reading and comparing large numbers and ordinals LEVEL: beginner to advanced; mixed levels OK AGES: 10 and up PLAYERS: 2-5 GAME TIME: WAR 5-10 minutes, HOLIDAY 10-20 minutes, LINK 20-30 minutes For players with low geographic knowledge, it is suggested that the games by played in the given order. Simplified rules are below. Detailed rules are included in the download. GAME 1: HOLIDAY (2-5 players) Players start at a predetermined country, draw a card, roll the dice, and move their piece that many spaces naming all the countries passed through. When the destination is reached, a new card is drawn. If a mistake is made the player returns to the last correctly named country. The other players can look at a map key to ensure countries are named correctly. GAME 2: WAR (2 players) Both players draw a card and declare their country. Player 1 asks a question from the question cards. If player 2 answers correctly, or has the better rank or larger number, player 2 wins and keeps both cards. Play alternates until a fixed number of rounds is completed. Questions can be chosen by the players based on their existing geographical knowledge, or in a fixed order, or randomly. A subset of the questions to be used is decided before play begins. Weaker players can only be asked level 1 questions. GAME 3: LINK (2-5 players) Each round consists of 2 players drawing 1 card each and declaring their countries. Player 1 asks a question as in Game 2 WAR. The winner can either keep the card they are holding or change cards with the losing player. Then both players place a piece on the map board. Play now continues with player 2 and player 3. The game ends when all the country cards have been used. Points are scored for linked countries (1 point for each contiguous country, minimum 3). You can order factory-quality game cards (plastic or linen), game pieces, and game boards at CompellingGames.com

£12.00

Review

5

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raskoolum

a year ago
5

Used the information for our cultural day

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