After 35 years of teaching in IT at all levels I have developed a learning method that works with my students. The process is top down. After a brief overview, students are introduced to a new application through a working exemplar that they can explore. Once they have a concept of what a program can do they then investigate its features. In this way they have a framework to hang the new learning on. All instruction is detailed step-by-step with full images of what they aim to produce.

This bundle goes from the basics of setting up a use-friendly interface, through how to develop an algorithmic solution to a problem, and then onto the basics of building a 3GL computer program from first principles. It finishes with a look at using the Software Development Cycle to construct more complex programs.
The activities are not language specific treating 3GLs generically.
(See individual titles for more detail.)

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