Computing KS3: Controlling cars with code gets the students to firstly think about and discuss how programming a car compares to programming a standard computer. Following this, students will work in groups to programme the robot to drive in different shapes around the classroom.
This is a single lesson fromt he Computing KS3 unit. Computing KS3 is a computing and robotics education programme based on driverless car technologies. Students will develop their ability to code as well as their design thinking as they tackle smart city challenges.
Through a series of nine lessons, students will learn about aspects of making, programming and design thinking as they build and program their own robot cars. They will work in teams to tackle coding challenges based on the actual problems that engineers are faced with in designing autonomous vehicles. In a final design challenge, students will need to work on not only the technical aspects of driverless cars, but also how they can improve lives and create smarter and safer communities.
All lesson resources are found here: https://encounteredu.com/teachers/units/code-smart-11-14"
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