Three pages of French vocabulary for classroom objects. Size 50 text and neatly arranged into boxes to print, laminate and blu-tack to different areas of classroom.
Excellent for support during lessons that are taught in target language (provides reference for example for the request 'Ferme la porte s'il te plaît'), and also broadens linguistic horizons of learners being surrounded by TL in normal classroom.
Can also be used as an activity for younger learners. Students in pairs or in small groups are given five minutes to translate and categorise words (lots of possibilities - by gender, by objects that touch the floor etc.). Excellent to generate discussion regarding articles and difference between French and English. Students then timed to carefully and silently blu-tack correct label (without referring to translation) to correct part of classroom.
Each team starts on 10 points. 5 points awarded for each correct, careful and silent placement of word. 30 bonus points awarded for the quietest and most sensible team. Share points system and Success Criteria, and ask students to generate their own rules to manage game before beginning (for example remember to walk not run).
Excellent for support during lessons that are taught in target language (provides reference for example for the request 'Ferme la porte s'il te plaît'), and also broadens linguistic horizons of learners being surrounded by TL in normal classroom.
Can also be used as an activity for younger learners. Students in pairs or in small groups are given five minutes to translate and categorise words (lots of possibilities - by gender, by objects that touch the floor etc.). Excellent to generate discussion regarding articles and difference between French and English. Students then timed to carefully and silently blu-tack correct label (without referring to translation) to correct part of classroom.
Each team starts on 10 points. 5 points awarded for each correct, careful and silent placement of word. 30 bonus points awarded for the quietest and most sensible team. Share points system and Success Criteria, and ask students to generate their own rules to manage game before beginning (for example remember to walk not run).
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£3.00