txt, 35 Bytes
txt, 35 Bytes
docx, 249.07 KB
docx, 249.07 KB
ggb, 15.57 KB
ggb, 15.57 KB

An interactive geogebra applet that enables the user to input their own inequalities and objective functions in any linear programming problem and solve it graphically. Add an inequality/objective function using the controls and drag the points to the desired co-ordinates to create the boundary line then click up/down to shade the desired inequality. Find all points of intersections via the click of a button and drag the objective function to leave a trace and revel the optimum vertex (i.e. the ruler method referred to in many A level texts). Auto zoom and fitting for easy class use and to model a clear solution. Some pre-defined questions are included if you want to use them to model with. I have also attached a worksheet i have used with my own A-level students to practice using this technique.
The geogebra applet is attached but if you don’t have it installed then the web link is also attached so you can use the applet in a web browser.

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