With 54 question cards on permanent reflection, refraction and lenses, this is an enjoyable and challenging board game for up to six players per set. It is suitable for all abilities.
Included in this Pack
- Game board
- 42 Question cards with questions of varying difficulty
- Teacher answer sheet
- Instruction sheet.
Preparation
- Photocopy Board onto A3 paper or card (Colour and greyscale versions included).
- Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards.
How to Play
- Highest score of dice starts
- Pupils take turns and work their way around the board following the instructions in the squares.
- Certain squares indicate that the pupil takes a question card from the face down pile. If correct they move on 2 spaces.
- If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces.
- In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet.
Prior Knowledge Required
- Transparent, translucent and opaque materials
- Luminous and non-luminous objects
- Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence.
- Nature of the image formed in a plane mirror.
- Ray diagram showing how the eye sees an image in a periscope
- Specular and regular reflection.
- The more dense the medium the slower the speed of light.
- Light travels from a less dense medium to a more dense medium is bent towards the normal.
- Light travels from a more dense medium to a less dense medium is bent away from the normal.
- Light hitting a boundary at 900/curved boundary is not refracted.
- Lightning is seen before thunder is heard when a cloud discharges.
- Real and apparent depth.
- Ray diagrams showing refraction in a concave and convex lens.
- Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve.
- Correction of long and short sight.
- How the iris controls light entering the eye. Images forms in the eye, the pinhole camera and the camera.
- Similarities and differences between the eye and the camera.
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£3.50