KS2 Year 5 and Year 6 differentiated Maths warm up activities for the whole class! Printable mental maths scavenger or treasure hunt style games, with differentiation, ideal as whole class active starters or plenaries, especially in Y5 and Y6, to get students moving and working collaboratively. There are 6 hunt / relay race sets in this great value BUNDLE, each focusing on a different concept:
1. Adding and Subtracting Decimals
2. Dividing with Multiples of 10, 100, 1000
3. Multiplying 3 Numbers
4. Number Bonds to 100 / Making 100
5. Fractions of Quantities / Amounts
6. Percentages of Quantities / Amounts
Each game can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of calculations, followed by a ‘Find the Target Number’ mental maths challenge, using a mixture of the four operations. In each game there are 54 double-sided cards, forming sets of 6 cards for 9 teams. A key feature is the chance to involve lower ability students in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level). Full instructions for teacher and students is included, along with solutions.
Students collaborate on a treasure hunt type maths trail and when they’ve collected all 5 answers, they are given a target, which they must make using 3 given numbers. You can print and laminate the cards in batches of 3 sets, so if you don’t require them all, you needn’t print them. The cards should be printed double-sided (they’ve been laid out to facilitate this). I print by selecting the ‘2-Sided Short Edge (Top)’ option. However, if you can only print one-sided, print all the even-numbered pages, replace the paper, and print the odd-numbered pages on the back.
Give each team their ‘Start’ card. Spread out all other cards, answer side up. You may wish to remove cards from any set not being used, although this is not necessary. On your signal, teams turn over their Start card and complete the calculation. Each team sends one person to collect the correct answer card, on the other side of which will be their next question and a letter to confirm which team it belongs to. Ensure teams immediately replace any cards not marked with their letter. The process continues until the team have answered all five calculations. On the other side of the final answer card will be a target number, which teams must make, using the numbers printed in boxes in the bottom right corner of 3 of their cards. Use all 3 numbers and only once each, using any of the 4 operations. The first to make their target number wins! One possible answer for each of the target challenges is printed on the solution cards.
You might also like:
Line Symmetry Board Game
Converting Units of Measure Puzzles
Area / Perimeter Activities BUNDLE
Maths Hidden Word Puzzles MEGABUNDLE
KS2 Mental Maths BUNDLE
Multiplication / Division Activities BUNDLE
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