Parts 1 -3 of this guide to programming using Python go through many of the programing techniques required to produce simple programs. Part 4 seeks to provide an opportunity to put these ideas into practice. The first section provides instructions on creating a simple board game and the second section demonstrates how Python can be used to create a simple database that can then be searched.
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TEACHER POWERPOINTS BUNDLE: GCSE COMPUTER SCIENCE EDEXCEL 1CP2 - ALL TOPICS FROM 1 TO 6
These adaptable PowerPoint Presentations (750 Slides) provide complete coverage of all aspects of the specification in relation to Edexcel GCSE Computer Science 1CP2 (from 2020) - Topics 1 to 6. It includes: Teaching PowerPoints (including checkpoint questions and answers) - 750+ slides Student PowerPoints (Including checkpoint questions, but omits the answers) A Complete Guide to Python Programming (including student activities) The resources cover: Topic 1: Computational thinking – understanding of what algorithms are, what they are used for and how they work; ability to follow, amend and write algorithms; ability to construct truth tables. Topic 2: Data – understanding of binary, data representation, data storage and compression. Topic 3: Computers – understanding of hardware and software components of computer systems and characteristics of programming languages. Topic 4: Networks – understanding of computer networks and network security. Topic 5: Issues and impact – awareness of emerging trends in computing technologies, and the impact of computing on individuals, society and the environment, including ethical, legal and ownership issues. Topic 6: Problem solving with programming
Python Programming Resource Pack
All of the Edulito Python resources for GCSE and KS3 at a very special price.
TEACHER POWERPOINTS BUNDLE: GCSE COMPUTER SCIENCE AQA 8525 - ALL UNITS FROM 3.1 TO 3.8
These adaptable PowerPoint Presentations (788 Slides) provide complete coverage of all aspects of the specification in relation to AQA GCSE Computer Science 8525 (from 2020) - Unit 3.1 to 3.8. It includes: Teaching PowerPoints (including checkpoint questions and answers) Student PowerPoints (Including checkpoint questions, but omits the answers) **A Complete Guide to Python Programming (Includes student activities)** What does the teacher pack cover? • 3.1 Fundamentals of algorithms • 3.2 Programming • 3.3 Fundamentals of data representation • 3.4 Computer systems • 3.5 Fundamentals of computer networks • 3.6 Cyber security • 3.7 Relational databases and structured query language (SQL) • 3.8 Ethical, legal and environmental impacts of digital technology on wider society, including issues of privacy
TEACHER POWERPOINTS BUNDLE: GCSE COMPUTER SCIENCE COMPONENT 1 & 2 - OCR J277
These adaptable PowerPoint Presentations (836 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020). Component 1 - Computer Systems Component 2 - Computational thinking, algorithms and programming. It includes: Teaching PowerPoint Presentations (including checkpoint questions and answers) 800+Slides Student PowerPoint Presentations (Including checkpoint questions, but omits the answers) **A Complete Guide to Python Programming (including student activities)** Content Covered: 1.1 Systems architecture 1.2 Memory and storage 1.3 Computer networks, connections and protocols 1.4 Network security 1.5 Systems software 1.6 Ethical, legal, cultural and environmental impacts of digital technology 2.1 Algorithms 2.2 Programming fundamentals 2.3 Producing robust programs 2.4 Boolean logic 2.5 Programming languages and Integrated Development Environments
Python Programming for GCSE Bundle
This bundle will take you from the very basics of programming using Python through to making a simple board game and database. It includes: * Using Variable, Data Types and String Manipulation * Sequences, Selection and Iteration (Loops) * Use of Lists (Arrays) and File Handling * Creating a Simple Board Game and a Database
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