*This resource is ideal for upper KS2 pupils who have some Scratch knowledge from Year 3 and 4.
It’s also a good resource for teachers who aren’t confident using Scratch themselves as there are screenshots which will help guide pupils.
Outcome: A Spooky Interactive Game
Example: a witch flying through the night sky - she must avoid the dropping bats or it’s game over!
Learning Points:
Recognise that there are 3 different ways of creating a sprite – draw, import or choose an existing Sprite (within Scratch)
Consolidate using the arrow keys in order to move a sprite up, down, left and right
Consolidate coding a sprite to move back to its original location in order to reset the game
Learn how coding a sprite to change costume can create different effects (example - stars moving on a background)
Understand the basic meaning of cloning and how this, when coded can enable a sprite to clone itself
Begin to recognise and use the show, hide and layers options within Scratch (located in the Looks category)
Continue to independently ‘debug’ coding problems
**Included in this download: **
Planning document
Powerpoint which will guide the teacher through the whole lesson
Worksheet for children to plan a spooky game
Problem solving sheet to encourage children to be independent when they get stuck!
This resource can be used over a few lessons or would work brilliantly as a Computing Day resource.
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Fantastic value for money. My Year 5 class are obsessed with Halloween at the moment and loved this! Took my class 2 days and they got really into the making of their computer games!
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