Hero image

Computer Science Resources

Average Rating4.78
(based on 17 reviews)

I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase. If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further. Thank you.

86Uploads

24k+Views

31k+Downloads

I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase. If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further. Thank you.
ICT: Photoshop and Flash [L2]
HwandersHwanders

ICT: Photoshop and Flash [L2]

(1)
This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks. This is lesson 2 of the 6 lesson course. Lesson 2 covers: Understanding brightness, contrast, hue, saturation and colour balance Completing a number of small challenges involving changing brightness, contrast, hue, saturation and colour balance to correct various photos Extension challenge included to “fix” other Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding pixels, resolution and pixilation Looking at aspect ratio and the importance of maintaining it Learning about Photoshop layers and how they are used to create complex images Looking at the Magic wand tool Understanding brightness, contrast, hue, saturation and colour balance Mini project: Creating a unique image using all the skills from the previous lessons Understanding what animation is Looking at Flash layers and how locking and hidng them helps Understanding how to create basic shapes in Flash Analysing the different tweening techniques and understanding what they are Understanding what backdrops are Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves. Extension resources are available throughout the lessons to support the more capable student. Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW. There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
Computer Science: Algorithms & Flowcharts [L2]
HwandersHwanders

Computer Science: Algorithms & Flowcharts [L2]

(0)
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students. This is lesson 2 of the 6 lesson course. Lesson 2 covers: Understanding the correct sequence of traffic lights Programming Traffic Lights Analysing how to program two opposite sets of traffic lights Understanding why two sets of amber lights must not be on at the same time and looking at how to achieve this Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding what instructions and sequences are Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows) Creating basic flowcharts in Flowol Programming a Zebra Crossing and Crossing Patrol Understanding the correct sequence of traffic lights Programming Traffic Lights Understanding the Decision Symbol Using the Decision symbol in the Pelican Crossing Learning about Sensors and how they’re linked to decision Programming an Automatic Greenhouse (based on sensors) Understanding Variables and Subroutines Programming a Car park using Subroutines and Variables Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Algorithms & Flowcharts [L6]
HwandersHwanders

Computer Science: Algorithms & Flowcharts [L6]

(0)
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students. This is lesson 6 of the 6 lesson course. Lesson 6 covers: Understanding Variables and Subroutines Adapting the pelican crossing to use a subroutine to simplify the program Programming a Car park using Subroutines and Variables Analysing how variables can be used to “count” and the advantages this could have in many scenarios Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding what instructions and sequences are Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows) Creating basic flowcharts in Flowol Programming a Zebra Crossing and Crossing Patrol Understanding the correct sequence of traffic lights Programming Traffic Lights Understanding the Decision Symbol Using the Decision symbol in the Pelican Crossing Learning about Sensors and how they’re linked to decision Programming an Automatic Greenhouse (based on sensors) Understanding Variables and Subroutines Programming a Car park using Subroutines and Variables Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Algorithms & Flowcharts [L4]
HwandersHwanders

Computer Science: Algorithms & Flowcharts [L4]

(0)
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students. This is lesson 4 of the 6 lesson course. Lesson 4 covers: Learning about Sensors and how they’re linked to decision Discussing different examples of sensors and their roles in our daily lives Programming an Automatic Home (based on sensors) Discussing the advantages of sensors and how they are making our lives more automated Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding what instructions and sequences are Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows) Creating basic flowcharts in Flowol Programming a Zebra Crossing and Crossing Patrol Understanding the correct sequence of traffic lights Programming Traffic Lights Understanding the Decision Symbol Using the Decision symbol in the Pelican Crossing Learning about Sensors and how they’re linked to decision Programming an Automatic Greenhouse (based on sensors) Understanding Variables and Subroutines Programming a Car park using Subroutines and Variables Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Algorithms & Flowcharts [L3]
HwandersHwanders

Computer Science: Algorithms & Flowcharts [L3]

(0)
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students. This is lesson 3 of the 6 lesson course. Lesson 3 covers: Understanding the Decision Symbol Using the Decision symbol in the Pelican Crossing Analysing what the decision symbol is vital in a Pelican Crossing There is an opportunity of an assessment in this lesson Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding what instructions and sequences are Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows) Creating basic flowcharts in Flowol Programming a Zebra Crossing and Crossing Patrol Understanding the correct sequence of traffic lights Programming Traffic Lights Understanding the Decision Symbol Using the Decision symbol in the Pelican Crossing Learning about Sensors and how they’re linked to decision Programming an Automatic Greenhouse (based on sensors) Understanding Variables and Subroutines Programming a Car park using Subroutines and Variables Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Algorithms & Flowcharts [L5]
HwandersHwanders

Computer Science: Algorithms & Flowcharts [L5]

(0)
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students. This is lesson 5 of the 6 lesson course. Lesson 5 covers: A further look at sensors and how they’re linked to decisions Programming an Automatic Greenhouse (based on sensors) There is an opportunity of an assessment in this lesson Discussing the relative advantages and disadvantages of an automated car Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding what instructions and sequences are Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows) Creating basic flowcharts in Flowol Programming a Zebra Crossing and Crossing Patrol Understanding the correct sequence of traffic lights Programming Traffic Lights Understanding the Decision Symbol Using the Decision symbol in the Pelican Crossing Learning about Sensors and how they’re linked to decision Programming an Automatic Greenhouse (based on sensors) Understanding Variables and Subroutines Programming a Car park using Subroutines and Variables Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
ICT: Photoshop and Flash [L3]
HwandersHwanders

ICT: Photoshop and Flash [L3]

(0)
This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks. This is lesson 3 of the 6 lesson course. Lesson 3 covers: Mini project: Creating a unique image using all the skills from the previous lessons Students will be provided with a number of individual photos, and an “end goal” example. They must use their prior understanding and the step-by-step guides to create t Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding pixels, resolution and pixilation Looking at aspect ratio and the importance of maintaining it Learning about Photoshop layers and how they are used to create complex images Looking at the Magic wand tool Understanding brightness, contrast, hue, saturation and colour balance Mini project: Creating a unique image using all the skills from the previous lessons Understanding what animation is Looking at Flash layers and how locking and hidng them helps Understanding how to create basic shapes in Flash Analysing the different tweening techniques and understanding what they are Understanding what backdrops are Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves. Extension resources are available throughout the lessons to support the more capable student. Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW. There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
ICT: Photoshop and Flash [L5]
HwandersHwanders

ICT: Photoshop and Flash [L5]

(0)
This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks. This is lesson 5 of the 6 lesson course. Lesson 5 covers: Analysing the different tweening techniques and understanding what they are Using tweening to manipulate the animated object Step-by-step instructions are included that demonstrate all steps involved in the animation Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding pixels, resolution and pixilation Looking at aspect ratio and the importance of maintaining it Learning about Photoshop layers and how they are used to create complex images Looking at the Magic wand tool Understanding brightness, contrast, hue, saturation and colour balance Mini project: Creating a unique image using all the skills from the previous lessons Understanding what animation is Looking at Flash layers and how locking and hiding them helps Understanding how to create basic shapes in Flash Analysing the different tweening techniques and understanding what they are Understanding what backdrops are Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves. Extension resources are available throughout the lessons to support the more capable student. Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW. There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
ICT: Photoshop and Flash [L6]
HwandersHwanders

ICT: Photoshop and Flash [L6]

(0)
This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks. This is lesson 6 of the 6 lesson course. Lesson 6 covers: Understanding what backdrops are Creating a backdrop to give the “illusion” of the animated object moving All step-by-step instructions are included that demonstrate how this can be achieved Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding pixels, resolution and pixilation Looking at aspect ratio and the importance of maintaining it Learning about Photoshop layers and how they are used to create complex images Looking at the Magic wand tool Understanding brightness, contrast, hue, saturation and colour balance Mini project: Creating a unique image using all the skills from the previous lessons Understanding what animation is Looking at Flash layers and how locking and hiding them helps Understanding how to create basic shapes in Flash Analysing the different tweening techniques and understanding what they are Understanding what backdrops are Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves. Extension resources are available throughout the lessons to support the more capable student. Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW. There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
ICT: Photoshop and Flash [L4]
HwandersHwanders

ICT: Photoshop and Flash [L4]

(0)
This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks. This is lesson 4 of the 6 lesson course. Lesson 4 covers: Understanding what animation is Looking at Flash layers and how locking and hiding them helps Understanding how to create basic shapes in Flash Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding pixels, resolution and pixilation Looking at aspect ratio and the importance of maintaining it Learning about Photoshop layers and how they are used to create complex images Looking at the Magic wand tool Understanding brightness, contrast, hue, saturation and colour balance Mini project: Creating a unique image using all the skills from the previous lessons Understanding what animation is Looking at Flash layers and how locking and hiding them helps Understanding how to create basic shapes in Flash Analysing the different tweening techniques and understanding what they are Understanding what backdrops are Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves. Extension resources are available throughout the lessons to support the more capable student. Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW. There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
Computer Science: Intro to Computing [L2]
HwandersHwanders

Computer Science: Intro to Computing [L2]

(0)
This Computer Science Scheme of Work is Lesson 2 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students. This is lesson 2 of the 7 lesson course. Lesson 2 covers: Input, Output and Storage Devices Understanding the differences Recognising Input, Output and Storage devices Completing a differentiated task on the computer systems Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this entire Scheme of Work covers include: Hardware and Software Input, Output and Storage Devices Secondary Storage (Magnetic, Optical and Solid State) Primary Storage (RAM and ROM) Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive) Fetch, Decode and Execute cycle Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
Computer Science: Intro to Computing [L7]
HwandersHwanders

Computer Science: Intro to Computing [L7]

(0)
This Computer Science Scheme of Work is Lesson 7 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students. This is lesson 7 of the 7 lesson course. Lesson 7 covers: The CPU The Fetch, Decode, Execute cycle Information, at KS3 level, of the functions of the FDE cycle A practical task showing students the concept of the FDE cycle Lesson 7 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this entire Scheme of Work covers include: Hardware and Software Input, Output and Storage Devices Secondary Storage (Magnetic, Optical and Solid State) Primary Storage (RAM and ROM) Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive) Fetch, Decode and Execute cycle Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
Computer Science: Programming in Python [L6]
HwandersHwanders

Computer Science: Programming in Python [L6]

(0)
This Computer Science Scheme of Work is Lesson 6 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol. This is lesson 6 of the 6 lesson course. Lesson 6 covers: Learning about the elif block of code and how it is used in selection statements Creating a unique quiz using selection statements, variables, comparison operators, the input function and the print function Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Using Interactive and Script Mode Understanding what a Syntax Errors Using the print Function to output text Being able to create and use variables Using the input Function with user input Understanding about the different data types Using Mathematical Operators Using the int Function Understanding what Selection Statements are Using Comparison Operators with code Understanding what Python Modules are Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
Computer Science: Intro to Computing [L3]
HwandersHwanders

Computer Science: Intro to Computing [L3]

(0)
This Computer Science Scheme of Work is Lesson 3 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students. This is lesson 3 of the 7 lesson course. Lesson 3 covers: Secondary Storage Understanding the three types of Secondary Storage (Magnetic, Optical and Solid State) Recognising when each secondary storage device should be used Understanding the advantages and disadvantages of each system Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this entire Scheme of Work covers include: Hardware and Software Input, Output and Storage Devices Secondary Storage (Magnetic, Optical and Solid State) Primary Storage (RAM and ROM) Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive) Fetch, Decode and Execute cycle Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
Computer Science: Programming in Python [L3]
HwandersHwanders

Computer Science: Programming in Python [L3]

(0)
This Computer Science Scheme of Work is Lesson 3 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol. This is lesson 3 of the 6 lesson course. Lesson 3 covers: Looking at the various mathematical operators that are used in programming Understanding how to combine variables and numbers Performing simple calculations on variables that contain numbers Looking at different data types and how they affect variables Using the int function to inform variables what data they contain Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Using Interactive and Script Mode Understanding what a Syntax Errors Using the print Function to output text Being able to create and use variables Using the input Function with user input Understanding about the different data types Using Mathematical Operators Using the int Function Understanding what Selection Statements are Using Comparison Operators with code Understanding what Python Modules are Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
Computer Science: Programming in Python [L4]
HwandersHwanders

Computer Science: Programming in Python [L4]

(0)
This Computer Science Scheme of Work is Lesson 4 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol. This is lesson 4 of the 6 lesson course. Lesson 4 covers: Understanding the concept of a selection (if) statement Using comparison operators to compare variables to values Creating a program (differentiated) using a selection statement Looking at code annotation to demonstrate understanding of programming concepts Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Using Interactive and Script Mode Understanding what a Syntax Errors Using the print Function to output text Being able to create and use variables Using the input Function with user input Understanding about the different data types Using Mathematical Operators Using the int Function Understanding what Selection Statements are Using Comparison Operators with code Understanding what Python Modules are Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
Computer Science: Programming in Python [L2]
HwandersHwanders

Computer Science: Programming in Python [L2]

(0)
This Computer Science Scheme of Work is Lesson 2 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol. This is lesson 2 of the 6 lesson course. Lesson 2 covers: Understanding what variables are and how they are used in Python programming Looking at the rules for naming variables and why it is important to follow them Creating a program in script mode using variables Using the input function Understanding how to annotate code and demonstrate programming knowledge Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Using Interactive and Script Mode Understanding what a Syntax Errors Using the print Function to output text Being able to create and use variables Using the input Function with user input Understanding about the different data types Using Mathematical Operators Using the int Function Understanding what Selection Statements are Using Comparison Operators with code Understanding what Python Modules are Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
Computer Science: Staying Safe Online [L7]
HwandersHwanders

Computer Science: Staying Safe Online [L7]

(0)
This Computer Science Scheme of Work is Lesson 7 of a 10 week project for KS3 students (who have 1 lesson a week). It focuses on staying safe online, online dangers and viruses, social engineering, etc, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students. This is lesson 7 of the 10 lesson course. The objectives for Lesson 7 are: To revise with a partner and quiz each other about Staying Safe Online. To answer multiple choice questions about Staying Safe Online. To write short answer questions on the dangers of Malware. The lessons includes the Staying Safe Online assessment. The skills this entire Scheme of Work covers include: Online Stranger Danger Cyberbullying Personal Data Social Networking Malware Viruses, Worms Trojan Horses, Spyware Social Engineering Blagging, Phishing Pharming, Shouldering Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW. There are two assessments during the SOW. The assessments include a mark scheme, feedback lesson and a printable feedback sheet. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Staying Safe Online [L8]
HwandersHwanders

Computer Science: Staying Safe Online [L8]

(0)
This Computer Science Scheme of Work is Lesson 8 of a 10 week project for KS3 students (who have 1 lesson a week). It focuses on staying safe online, online dangers and viruses, social engineering, etc, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students. This is lesson 8 of the 10 lesson course. The objectives for Lesson 8 are: Analyse what is meant be social engineering. Explain the terms blagging, phishing and pharming. Be able to identify phishing emails. Understand how to write your own social engineering emails. The skills this entire Scheme of Work covers include: Online Stranger Danger Cyberbullying Personal Data Social Networking Malware Viruses, Worms Trojan Horses, Spyware Social Engineering Blagging, Phishing Pharming, Shouldering Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW. There are two assessments during the SOW. The assessments include a mark scheme, feedback lesson and a printable feedback sheet. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Intro to Computing [L5]
HwandersHwanders

Computer Science: Intro to Computing [L5]

(0)
This Computer Science Scheme of Work is Lesson 5 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students. This is lesson 5 of the 7 lesson course. Lesson 5 covers: The main internal components of a computer system The PSU The CPU The Motherboard The Heat Sink The RAM, ROM and Hard Drive Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this entire Scheme of Work covers include: Hardware and Software Input, Output and Storage Devices Secondary Storage (Magnetic, Optical and Solid State) Primary Storage (RAM and ROM) Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive) Fetch, Decode and Execute cycle Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.