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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: robbotresources@outlook.com

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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: robbotresources@outlook.com
The Impact and Risks of Digital Technology on Society
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The Impact and Risks of Digital Technology on Society

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This resource includes two different packs: Questions Pack The questions pack includes a range of practice 9 and 12 mark exam questions which cover topics found within all major GCSE computer science specifications including: Cyber Security Mobile Technology Wireless Networking Cloud Storage The Theft of Computer Code Wearable Technologies & Implants Privacy and Data Protection An additional 10 questions are also included and cover the following topics: Artificial Intelligence Autonomous Vehicles Businesses and Services Environmental Issues The Digital Divide What3Words Facial Recognition Technology Social Networking Social Media Addiction Fake News Each question includes the following: Planning activities Answer structure guidance Mark scheme This pack also includes information on how to tackle long answer questions. Topics Pack This includes information which covers a wide range of topics associated with the impact and risks of digital technology on society. Each question within the questions pack is covered with a range of information which includes benefits, and environmental, ethical and legal & privacy concerns.
Binary Ninja! Activity Pack Bundle!
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Binary Ninja! Activity Pack Bundle!

6 Resources
This bundle includes all 6 Binary Ninja number conversion packs which includes over 6000 questions for your students! Each activity pack includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert binary, decimal and hexadecimal numbers! Each activity pack contains four levels of differentiation: Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
Create a Python Text Adventure || Part 2: Design your text adventure
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Create a Python Text Adventure || Part 2: Design your text adventure

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Create a Python Text Adventure || Part 2: Design your text adventure Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game. Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 2, students will be introduced to a typical game development lifecycle and start by planning and designing their text adventure game. Students will need to consider target audience, challenges and context of the adventure. Once completed, students will create a layout of their game world and build up the necessary details within it.
Create a Python Text Adventure || Part 3: Create a Prototype
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Create a Python Text Adventure || Part 3: Create a Prototype

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**Create a Python Text Adventure || Part 3: Create a Prototype Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 3, students will use their design work from Part 2 to create a prototype of their text adventure game through the use of PowerPoint. Users should be able to navigate through the student’s text adventure world and see how each location is connected.
Create a Python Text Adventure || Part 1: Introduction to text adventure games
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Create a Python Text Adventure || Part 1: Introduction to text adventure games

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Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game. Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 1, students are introduced to text adventure gaming, research existing games and gain understanding of what would make a good text adventure game.
Create a Python Text Adventure || Part 4: Inputs, Outputs and Storage
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Create a Python Text Adventure || Part 4: Inputs, Outputs and Storage

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**Create a Python Text Adventure || Part 4: Inputs, Outputs and Storage Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 4, students will start to create their text adventure games. Through Python, students will be introduced to basic programming concepts such as outputting written information, allowing a user to input information and storing information in a variable.
Create a Python Text Adventure || Part 6: Selection
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Create a Python Text Adventure || Part 6: Selection

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**Create a Python Text Adventure || Part 6: Selection Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 6, students will learn how to use selection techniques to help the user navigate their text adventure world.
Create a Python Text Adventure || Part 5: Subroutines
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Create a Python Text Adventure || Part 5: Subroutines

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**Create a Python Text Adventure || Part 5: Subroutines Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 5, students will learn how to create subroutines and use them to host each location within their text adventure world.
Create a Python Text Adventure || Part 7: Arrays
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Create a Python Text Adventure || Part 7: Arrays

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**Create a Python Text Adventure || Part 7: Arrays Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 7, students will learn how to use arrays to hold collectable itinerary items. Students will learn techniques which will allow a player to both collect and use items within their text adventure game.
Create a Python Text Adventure || Part 8: Iteration
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Create a Python Text Adventure || Part 8: Iteration

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**Create a Python Text Adventure || Part 8: Iteration Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 8, students will learn how to use both count controlled and condition controlled iteration and apply both techniques within their text adventure games.
Create a Python Text Adventure || Part 9: Game Development
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Create a Python Text Adventure || Part 9: Game Development

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**Create a Python Text Adventure || Part 9: Game Development Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 9, students will learn how to develop their games further by using techniques such as random number generation to create random events or to collect random objects, the time module to create a typing text effect and methods for creating ASCII art.
Create a Python Text Adventure || Part 10: External File Handling
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Create a Python Text Adventure || Part 10: External File Handling

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**Create a Python Text Adventure || Part 10: External File Handling Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 10, students will learn how to read, store and write information to and from external text files. This will then be applied to their text adventure games, allowing them to save a players itinerary items and return them to their itinerary when they return to the game.
Computer Science || Logic Gates & Boolean Expressions Poster Set
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Computer Science || Logic Gates & Boolean Expressions Poster Set

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Computer Science || Logic Gates & Boolean Expressions Poster Set Discover the essence of logical brilliance with my Logic Gates and Boolean Expression simplification poster set! Unveil the secrets of digital circuits as these posters illustrate the functions of fundamental logic gates. From AND and OR to XOR and NOT, navigate through their operations seamlessly. Elevate your skills further as the set demystifies Boolean expression simplification, empowering you to optimise logical processes effortlessly. Perfect for students of Computer Science, this poster set is your gateway to mastering the language of binary brilliance!
Computer Science Command Word Poster Set
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Computer Science Command Word Poster Set

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Computer Science || Command Word Poster Set Upgrade your classroom wall displays with this fantastic poster set! Use the poster set to review your students grasp of command words specifically used within Computer Science based exam questions. The following command words are covered: Tick Calculate Explain Describe Identify State Name Give Compare Complete Show Draw Convert Simplify Within sets of three, each question includes an explanation of the question, an example exam question and a model answer (with marking annotation). Created as hexadecimals, the poster set can be placed as creatively as you are! Note: Each hexadecimal poster section will need cutting out individually.
Computer Science|| Data Conversion Poster Set
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Computer Science|| Data Conversion Poster Set

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Computer Science || Data Conversion Poster Set Unlock the world of data conversion with my exclusive four poster set! Dive into the realm of data transformation as my visually stunning posters guide you through the process in three simple steps! Data conversion techniques include: Binary to decimal Decimal to binary Hexadecimal to binary Binary to hexadecimal A must have for all GCSE Computer Science teaching rooms!
Create a Python Text Adventure!
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Create a Python Text Adventure!

10 Resources
**Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game. ** Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling This resource is ideal preperation for GCSE Computer Science NEA Coursework!
Computer Science || Data Representation Poster Set
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Computer Science || Data Representation Poster Set

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Dive into the captivating world of data representation with my educational poster set. Designed with clarity and insight, each poster delves into different facets of data representation, providing a visually engaging learning experience. Explore the rhythm of sound waves, understand the intricacies of text and character encoding, and witness the magic of bitmap and raster graphics. Understand the science of calculating image resolution with easy to follow visuals and explanations. Ideal for classrooms and study spaces, this poster set serves as an invaluable educational tool for students and educators alike!
Introduction to Programming with Scratch | Part 2: Selection
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Introduction to Programming with Scratch | Part 2: Selection

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Introduction to Programming with Scratch Part 2: Selection This resource is the second in a series of five lessons that introduces students to the concepts of programming in Scratch. This resource is perfect for introducing students to the critical programming concept of selection. Designed for KS3 learners, this resource combines a teacher PowerPoint with a student workbook, offering clear theoretical explanations followed by engaging, hands-on Scratch activities. By using real-world examples and interactive coding tasks, students learn how to make decisions in programming using if-else statements, logic operators, and user inputs. What’s Included? Teacher PowerPoint: Engaging slides with step-by-step instructions to teach the concept of selection. Interactive starter activity (Guess Who?) to introduce the decision-making process. Visual aids and real-world analogies to explain logic operators and conditional statements. Student Workbook: Guided activities aligned with the PowerPoint, ensuring a seamless learning experience. Sections for students to document their understanding and evidence their coding progress with screenshots. Advanced challenges and extensions to stretch learners’ skills further. Practical Scratch Programming Tasks: Task 1: You Shall Not Pass(word) – Students create a password-protected program using conditional logic. Task 2: Let’s Get Quizzical – Develop a quiz using logic operators to process user inputs. Task 3: Bounce – Use conditional statements to control sprite behavior. Task 4: Bubble Pop! – Debug and fix a broken game using knowledge of selection. Task 5: Who Wants to Be a Millionaire? – Combine sequencing and selection to build a full quiz game. How This Resource Supports Educators Simplifies Complex Concepts: Detailed explanations and visuals break down the concept of selection, making it accessible for all teachers, including those teaching outside their specialism. Engages Students with Interactive Learning: By blending theory with practical Scratch tasks, students actively apply what they learn, fostering deeper understanding and retention. Supports Differentiated Learning: The range of tasks accommodates different abilities, from foundational understanding to advanced problem-solving. Promotes Key Skills: Helps students develop computational thinking, debugging skills, and logical reasoning—essential for progressing in programming. Why You Will Love It! This resource is a complete teaching package that saves time while delivering engaging, high-quality content. It bridges the gap between abstract concepts and practical application, making it easier for you to inspire confidence and creativity in your students. Take the stress out of teaching programming and empower your students to master decision-making in code. Download this resource today and bring the concept of selection to life in your classroom! Please leave a review!
Introduction to Programming with Scratch | Part 3: Variables
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Introduction to Programming with Scratch | Part 3: Variables

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Introduction to Programming with Scratch Part 3: Variables This resource is the third in a series of five lessons that introduces students to the concepts of programming in Scratch. This resource provides a teacher PowerPoint and a student workbook, integrating theoretical concepts with practical programming activities in Scratch. Designed for KS3 learners, this resource introduces the use of and application of variables, ensuring that students understand how to store and make changes to stored data while developing hands-on coding skills. What’s Included? Teacher PowerPoint: Professionally designed, easy-to-follow slides to guide lesson delivery. Interactive starter activity to introduce the use of variables. Introductory activity (Story time) to demonstrate the application of variables. Clear explanations, practical examples, and reflection questions to consolidate learning. Student Workbook: Scaffolded tasks aligned with the lesson objectives. Space for students to document their work, including screenshots of completed Scratch projects. Advanced challenges and extensions to stretch learners’ skills further. Practical Scratch Activities: Task 1: Pop goes the Balloon – Introduces the application of a score variable. Task 2: Pop goes the Balloon Part 2 – Connect the use of variables with selection conditions. Task 3: Cheeky Monkey – Collect, store and reuse user input. Task 4: Cheeky Monkey Part 2 – Create a personalised conversation using variables to collect user input. Why choose this resource? Accessible for Non-Specialists: The step-by-step guidance and ready-made resources ensure that even teachers without a programming background can confidently deliver the lesson. Engaging for Students: By combining theory, real-life analogies, and interactive Scratch tasks, students are kept motivated and engaged throughout the lesson. Differentiated Learning: Tasks cater to a range of abilities, with clear pathways for both foundational understanding and advanced exploration. Builds Computational Thinking: Helps students develop essential problem-solving skills, logical reasoning, and algorithmic thinking, laying a strong foundation for further programming studies. Why You Will Love It! This resource isn’t just a lesson plan; it’s a complete teaching toolkit. The clear, professional design saves valuable preparation time, while the focus on creativity and real-world connections ensures students grasp both the how and the why of variables. Transform your students into confident coders with this engaging resource on variables! Equip them with the skills to store and manipulate data in Scratch, and watch as they bring their programs to life. Download now and make teaching variables simple, fun, and impactful! Please leave a review!
Introduction to Programming with Scratch | Part 4: Iteration
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Introduction to Programming with Scratch | Part 4: Iteration

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Introduction to Programming with Scratch Part 4: Iteration This resource is the fourth in a series of five lessons that introduces students to the concepts of programming in Scratch. This resource is a perfect introduction to iteration, one of the fundamental programming concepts. Designed for KS3 learners, the resource includes a teacher PowerPoint and a student workbook, combining theoretical explanations with engaging practical Scratch activities. Students will explore how loops can make their code efficient and dynamic, mastering concepts such as repeat, repeat until, and forever blocks while completing creative programming challenges. What’s Included? Teacher PowerPoint: Professional, step-by-step slides to guide lesson delivery. Starter activity introducing the concept of iteration through real-world examples of repetitive tasks. Visual explanations of different loop types in Scratch (e.g., repeat, repeat until, forever) and how they are applied. Student Workbook: Structured activities aligned with the PowerPoint for seamless delivery. Space for students to document their work with screenshots of their Scratch projects. Stretch-and-challenge tasks for advanced learners, promoting creativity and problem-solving. Practical Scratch Programming Tasks: Task 1: Catwalk - Use a repeat block to reduce the code needed for Scratchy to walk in the shape of a square. Task 2: You’re in Control - Fix the provided code by adding a loop block (repeat, repeat until, or forever) to allow players to control Rob-Bot’s movement. Task 3: 5 Little Speckled Frogs - Help Nano sing the nursery rhyme by unjumbling the code and using a repeat until block to loop the actions. Task 4: 5 Little Ducks - Assemble the code blocks provided to create a dynamic animation for the nursery rhyme “5 Little Ducks.” How This Resource Supports Educators Accessible for All Teachers: Includes step-by-step guidance, making it suitable for teachers both inside and outside their specialism. Engaging for Students: Creative and relatable tasks keep students motivated while reinforcing the concept of iteration through hands-on activities. Differentiated for All Abilities: Tasks cater to a wide range of learners, with scaffolded support for beginners and extension opportunities for advanced students. Builds Computational Thinking: Encourages students to think logically and write efficient, repeatable code, laying the groundwork for more advanced programming skills. Why You Will Love It! This resource is a time-saving toolkit that bridges theoretical understanding with practical application. By integrating storytelling, animation, and problem-solving, it fosters creativity and a deep comprehension of loops in programming. Empower your students to master the magic of loops with this fun, hands-on lesson on iteration. Download today and make coding with Scratch an engaging and rewarding experience for all!