Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com
email: carl@robbotresources.com
Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com
email: carl@robbotresources.com
Purchase my three comprehensive guides to computational thinking in one bargain package!
Includes:
Computational thinking for KS3
Computational thinking for KS4
Problem Solving for KS3
Also includes my popular poster resources to help promote computational thinking within your classroom!
Within this unit of work, students will learn how to apply the concepts of computational thinking to a range of different problem solving puzzles. The resource is split into four sections;
1. Computational thinking puzzles - a range of different types of puzzles which encourage students to apply the concepts of computational thinking to solve them. Puzzles include mazes, word ladders and even a game of draughts (or checkers)!
2. Logic Gates - students will need to solve the logic gate puzzles to identify if the output is on (1) or off (0) dependent on the gate sequences. This also helps develop Boolean decision making through the use of AND, OR & NOT gates which produce a TRUE (1) or FALSE (0) output.
3. Flowchart puzzles - students need to work out the correct answers to the questions asked dependent on the input information and the flowchart conditions set. Flowcharts include the use of algebra variables which can help support mathematics students.
4. Pseudo code puzzles - students need to read through the pseudo code algorithms and demonstrate their understanding by answering the questions asked. Pseudo code sequences include the use of algebra variables which can help support mathematics students.
Each puzzle is given a score. Once complete students check their answers and work out their overall scores and place them in the grid provided. They then compare this with the overall levels to find their overall level: Rookie, Pro or Beast! This can then be used within assessment to see if students are performing at, below or above expected levels.
Pack includes a student PowerPoint resource to complete and answers for each puzzle.
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I created this resource as a Homework activity to consolidate the learning of Huffman Coding for year 10 Students.
Teachers - The magic word is 'ABRACADABRA', however students need to show all their working out in order to score full marks.
Marks are awarded for showing the following:
Place each character in the correct place at the start of the Huffman tree (1 mark).
Correct position of each node on the Huffman tree (5 marks).
Correct binary allocation (1 mark).
Correct allocation of each character to a binary number (5 marks).
Work out the magic word (3 marks)
Max 15 marks
This unit of work introduces students within KS3 to the concepts of computational thinking by helping Rob-bot the robot make a jam sandwich. Through the activity, students will learn about decomposition, pattern recognition, abstraction and algorithm design (through both basic flowcharts and pseudo code). They will also lean about the importance of debugging their algorithms.
The duration of this work usually takes between 2-3 hours to complete, so is perfect as an introductory unit to computational thinking and programming.
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This comprehensive unit of work introduces the concepts of computational thinking to students at KS4. It covers all elements of computational thinking such as Decomposition, Pattern Recognition, Abstraction and Algorithmic Design. I have also included debugging within the work.
Each section is explained and followed by tasks to help develop student understanding. I have also included a ‘supermarket sweep’ computational thinking problem and a final project exercise which has three levels of difficulty.
2018 Update: Improved Grammar and clarity of task requirement.
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Rob-bot Resources presents a complete guide to support primary school teachers in the delivery of the Digital Competence Framework (DCF) in Wales.
Following the Donaldson Report (2015), the need to improve digital competency within students across Wales was identified as being as important to the development of students as literacy and numeracy. This document provides practical solutions as to how primary teachers of years 3-6 can confidently deliver these requirements across a broad range of subjects.
Where possible I have included “unplugged” solutions, i.e those that don’t require a computer to fulfill the requirements, so that teachers of all backgrounds can feel confident in the delivery of the framework.
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Wrap your students minds around my latest poster collection, ideal as a revision tool to support all GCSE Computing courses!
Todays World is full of online information and data, but how much is there? How much are we able to store now? What does the future hold? What is a bit? What is a Megabyte? How big is a Petabyte?
A series of 12 informative posters on base 2 memory storage that begin at bits, nibbles & bytes then continues through to the mind blowing number of a Yottabyte!
The posters include real world examples to help students comprehend what the numbers really mean!
I have provided the posters as both a collection of JPEG files and in PDF format.
Update: now in high resolution 2560x1440
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Teach your students how to use Excel through Dino Park!
Students have been given a budget of £100,000,000 to build their park. They need to consider what dinosaurs they want to buy, how much space they will need, what facilities they require, staffing costs and ticket price.
Excel Dino Park teaches you how to use functions and formulas through a series of engaging and interactive tasks which are differentiated to support a range of abilities.
Skill that you will learn include:
Add Raw data
Create a graph
Title a graph
Formatting data
Make arithmetic calculations using Excel
Data validation (Drop down menus)
Lookup formulas
Use cell referencing in formulas
Format graphs
Cross worksheet referencing
Advanced arithmetic calculations (nested)
Use absolutely relative cell referencing
Adding messages to data validation
Efficient calculations (autosum)
Conditional formatting
Advanced graph formatting
IF formulas
Linking IF formulas and conditional formatting
The clear explanations and step by step nature make it ideal for KS3 classes, but it is also suitable for ECDL, GCSE and beyond!
Use alongside RobbotResources’ How2Excel’ workbook for a comprehensive understanding of how confidently use Excel!
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Teach students how to create an interactive spreadsheet using my poster resources!
The two posters (which can be printed back to back) cover the creation of a table, use of drop down lists and combining them with the use of a lookup formula in order to create a user friendly spreadsheet.
Teach your students how to mail merge using this resource!
This pack contains;
A power point presentation to explain how to conduct a mail merge - this can be used independently by students.
Mail merge address list
A letter with identified fields to merge
An example of how the merge should look
Ideal for supporting ECDL students!
A classroom poster to support students who are writing flowchart algorithms.
The poster includes an explanation of the symbols required for the following tasks; Start & End, Inputs & Outputs, Tasks and Decisions. I have also explained the use of variables.
All symbols are exemplified and a practical example of their use is also included.
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Ideal to support the delivery of GCSE, BTEC and ECDL ICT courses!
If you like the quality of my other resources, you won't want to miss this!!!
A comprehensive guide on a broad range of differentiated Excel skills which include;
Data Types: Raw, Changing Type, Relative & Absolute Cell Referencing
Formatting: Cells, Colours, Font & Borders
Basic Arithmetic Formulas: Simple arithmetic (+ - * /), Relative & Absolute Formulas, Common Errors
Functions: SUM, AVE,MIN, MAX, COUNT, COUNTA, ROUND
Advanced Functions: BOOLEAN (< > =), COUNTIF, IF, Nested IF, LOOKUP, CONCATENATE
Applying Cell Referencing
Validation Rules: Including Drop Down Lists
Using Table Filters
Creating Graphs and Charts
Conditional Formatting
Creating Macros
Each skill includes a tutorial and a task to show you how to apply it.
There are also two consolidation exercises which require the application of a range of skills learned within the tutorials. These include;
Create an Interactive Spreadsheet
Dream Team Generator
A checklist at the start of the workbook allows you to keep track of your progress.
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A set of informative posters to support the delivery of computational thinking within the classroom across all subjects and years!
With particular relevance to the Digital Competence Framework within Wales, this resource was created as a guide to educators at all levels on how to incorporate Computational Thinking into lessons.
This resource also provides suggestions on how the terminology can be simplified and delivered at different levels of education.
There are a broad range of practical ideas on how to integrate computational thinking questions, tasks and games into subjects across the curriculum. I hope you find it of use!
Update: Now in high definition 2560x1440
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A series of 6 classroom wall posters to promote the concept of computational thinking.
Alongside the 4 parts of computational thinking (Decomposition, Pattern Recognition, Abstraction and Algorithm design), I have also included debugging which includes common errors (example syntax and logical).
PNG and PDF versions included.
Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
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Included in pack - PDF and PPT versions.
Includes;
Procedures, Functions, IF then Else statements
Loops (Repeat, Forever, Forever IF)
Getting around (Moving jumping techniques)
Game based (Scoring, collecting objects, timers)
Scratch specific techniques (Broadcasting, variables, costumes)
Bouncing off things (edge of screen, walls)
Creating a scrolling background
Ideal for KS3, but also suitable for KS2.
Also includes flowchart diagrams to help explain the concept of the programming.
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A quick reference poster which I’ve developed to help develop independent learning skills within computer science lessons. The sheet includes key words, programming techniques, data types, flowchart symbols and examples of writing algorithms in both flowcharts and pseudocode.
Suitable for KS3 and KS4, I have included both jpg and PNG versions.
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