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Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!
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Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to using databases, including using databases to search for, sort and filter information. It contains comprehensive sections on: -Overview; -Types of Databases; -Using a Computer Database; -Presenting Data; -Using Databases; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!
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Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating 3D Modelling. It contains comprehensive sections on: -Overview; -Basics of 3D Modelling; -More Advanced Techniques; -Creating Holes; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!
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Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how program floor robots, including using basic algorithms to create routes. It contains comprehensive sections on: -Overview; -Robots and Floor Robots; -Buttons and Programs; -Directions; -Routes and Algorithms; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!
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Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!

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This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the final two lessons in a 6-lesson scheme on computer systems and networks - aimed at children in lower key stage 2 (the bundle including all of the lessons is available on this platform). The two lessons included are: 1.Connecting Computers Learning Objective: -Understanding how digital devices are connected. Success Criteria: -I can list some of the devices in computer networks; -I understand what their jobs are in the network; -I can explain what would happen if one part of the network of were taken away. 2.The Internet Learning Objective: -Understanding what the internet is and identifying some of its uses. Success Criteria: -I can define what the internet is. -I understand the job of a router. -I can use the internet to find out required information. The learning is guided by a clear and comprehensive PowerPoint presentation (28 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!
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Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!

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This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the third and fourth lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2). The two lessons included are: 1.Computers and I.T. in the World Around Us Learning Objective: -Understanding how information technology is used in the world around us. Success Criteria: -I can list some examples of IT in the home; -I can understand how IT makes some jobs easier or better; -I can explain some advantages and disadvantages of using computers for writing tasks. 2.Connecting Computers Learning Objective: -Understanding how and why computers are connected. Success Criteria: -I know what the words ‘connection’ and ‘network’ mean. -I understand why connections and networks are useful. -I can explain the role of a network switch. The learning is guided by a clear and comprehensive PowerPoint presentation (30 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!
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Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of scratch, including how to sequence motions and sounds. It contains comprehensive sections on: -Overview; -The Basics of Scratch; -Programming Using Blocks; -Sequencing and Algorithms; -Making Music; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Programming - Repetition in Shapes - Knowledge Organiser!
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Year 4 Computing - Programming - Repetition in Shapes - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of MS Logo, including how to program shapes and patterns. It contains comprehensive sections on: -Overview; -The Basics of MS Logo; -Programming Patterns; -Sequencing and Algorithms; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Tim Berners-Lee and the World Wide Web - KS2 Computing Lesson!
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Tim Berners-Lee and the World Wide Web - KS2 Computing Lesson!

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This engaging and informative lesson enables children to find out all about the invention of the world wide web. They also explore information about the inventor of the web: Tim Berners-Lee. The lesson follows a comprehensive and colourful PowerPoint presentation, which guides children through: -Defining the internet and the world wide web, and understanding that the two are not the same thing; -Learning what the world wide web is made up of; -Researching to find out information about Tim Berners Lee, using a helpful research template; -Creating an information document about the world wide web and Tim Berners-Lee. This resource pack includes the PowerPoint lesson, the research template worksheet and some images for children to enhance their information document.
Year 4 Computing - Creating Media - Editing Photos - Knowledge Organiser!
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Year 4 Computing - Creating Media - Editing Photos - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on using photo editing software. It contains comprehensive sections on: -Overview; -Editing Techniques; -Using Software; -Considerations of Edited Photos; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Creating Media - Animations - Knowledge Organiser!
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Year 3 Computing - Creating Media - Animations - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on using stop-frame animation programs and apps. It contains comprehensive sections on: -Overview; -Introduction to Animations; -Creating Basic Animations; -More Complex Animations; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Creating Media - Desktop Publishing - Knowledge Organiser!
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Year 3 Computing - Creating Media - Desktop Publishing - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on using desktop publishing programs. It contains comprehensive sections on: -Overview; -Layout of a Page; -Text Tools; -Image and Layout Tools; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Creating Media - Audio Editing - Knowledge Organiser!
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Year 4 Computing - Creating Media - Audio Editing - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on using audio editing tools. It contains comprehensive sections on: -Overview; -Input and Output Devices; -Using Software; -Creating Podcasts; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Programming - Quizzes in Scratch Jr - Knowledge Organiser!
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Year 2 Computing - Programming - Quizzes in Scratch Jr - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic quizzes. It contains comprehensive sections on: -Overview; -Basics of Scratch Jr; -Quizzes in Scratch Jr; -Algorithms and Programming; -Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!
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Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic animations. It contains comprehensive sections on: -Overview; -Basics of Scratch Jr; -Sequencing; -Algorithms and Programming; -Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Programming - Robot Algorithms - Knowledge Organiser!
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Year 2 Computing - Programming - Robot Algorithms - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to create algorithms and programs for floor robots. It contains comprehensive sections on: -Overview; -Using Floor Robots; -Algorithms and Programs; -Designing Algorithms; -Chunking and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Computer Systems and Networks (Lower KS2) -  Lessons 1 and 2!
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Computer Systems and Networks (Lower KS2) - Lessons 1 and 2!

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This resource pack contains two engaging lessons introducing the concepts of computers and information technology. They were designed as the first two lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2). The two lessons included are: Computers and their Benefits -Learning Objective: Understanding the features of computers, and why they are useful. -Success Criteria: -I can list some examples of computers; -I can identify the input, process and output for a type of computer; -I can explain some advantages and disadvantages of using computers for tasks. 2.Information Technology -Learning Objective: Understanding information technology and how it benefits our daily lives. -Success Criteria: -I know the difference between a ‘computer’ and information technology; -I can identify examples of information technology in the school; -I can design my own information technology device. The learning is guided by a clear and comprehensive PowerPoint presentation (28 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Year 3 Computing Systems and Networks Knowledge Organiser!
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Year 3 Computing Systems and Networks Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning. The organiser has a particular focus on digital devices and networks. It contains comprehensive sections on: -Overview; -Digital Devices; -Input, Process and Output; -Connections and Networks; -Network Devices; -Why Networks are Useful; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing Systems and Networks Knowledge Organiser!
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Year 4 Computing Systems and Networks Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning. The organiser has a particular focus on the internet and the World Wide Web. It contains comprehensive sections on: -Overview; -Networks and the Internet; -The World Wide Web; -Websites and Webpages; -Ownership and Reliability; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing Systems and  Networks Knowledge Organiser!
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Year 5 Computing Systems and Networks Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning. The organiser has a particular focus on systems and transferring information. It contains comprehensive sections on: -Overview; -Systems; -Protocols and Packets; -IP Addresses; -Working Together Remotely; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing Systems and Networks Knowledge Organiser!
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Year 6 Computing Systems and Networks Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning. The organiser has a particular focus on internet search engines and communication. It contains comprehensive sections on: -Overview; -Search Engines; -Selecting Search Results; -Ranking Search Results; -Online Communication; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).