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Year 6 Computing - Programming - Using Micro:bits - Knowledge Organiser!
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Year 6 Computing - Programming - Using Micro:bits - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to code micro:bit devices. It contains comprehensive sections on: -Overview; -Basics of Micro:bits; -Using Micro:bit Software; -Transferring to Micro:bit; -Sensing Inputs; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!
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Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of scratch, including how to sequence motions and sounds. It contains comprehensive sections on: -Overview; -The Basics of Scratch; -Programming Using Blocks; -Sequencing and Algorithms; -Making Music; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Programming - Selection in Physical Computing - Knowledge Organiser!
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Year 5 Computing - Programming - Selection in Physical Computing - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of Crumble microcontrollers, including how to use software to program commands for multiple output devices (e.g. LEDs and motors). It contains comprehensive sections on: -Overview; -Microcontrollers, LEDs and Motors; -Programming Commands; -Sequencing and Algorithms; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Programming - Events and Actions in Scratch - Knowledge Organiser!
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Year 3 Computing - Programming - Events and Actions in Scratch - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to using the events and actions (motion, sounds, looks) blocks in Scratch. It contains comprehensive sections on: -Overview; -Basics of Scratch; -Events and Actions Blocks; -Algorithms and Programming; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Programming - Robot Algorithms - Knowledge Organiser!
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Year 2 Computing - Programming - Robot Algorithms - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to create algorithms and programs for floor robots. It contains comprehensive sections on: -Overview; -Using Floor Robots; -Algorithms and Programs; -Designing Algorithms; -Chunking and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!
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Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how program floor robots, including using basic algorithms to create routes. It contains comprehensive sections on: -Overview; -Robots and Floor Robots; -Buttons and Programs; -Directions; -Routes and Algorithms; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Programming - Quizzes in Scratch - Knowledge Organiser!
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Year 5 Computing - Programming - Quizzes in Scratch - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to using repetition and loop operator blocks in Scratch. It contains comprehensive sections on: -Overview; -Basics of Scratch; -Selection and Conditions; -Asking Questions; -Algorithms, Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Programming - Repetition in Scratch - Knowledge Organiser!
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Year 4 Computing - Programming - Repetition in Scratch - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to using repetition and loop operator blocks in Scratch. It contains comprehensive sections on: -Overview; -Basics of Scratch; -Repetition and Loops Blocks; -Event Managing and Efficiency; -Algorithms, Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!
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Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic animations. It contains comprehensive sections on: -Overview; -Basics of Scratch Jr; -Sequencing; -Algorithms and Programming; -Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!
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Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating 3D Modelling. It contains comprehensive sections on: -Overview; -Basics of 3D Modelling; -More Advanced Techniques; -Creating Holes; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Comparison of Scotland and Siberia - Geography Knowledge Organiser!
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Comparison of Scotland and Siberia - Geography Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for students securing place knowledge as a part of their geography study, enabling them to compare and contrast Scotland with Siberia. It contains comprehensive sections on: Key Facts Overview and Maps; Physical Geography Comparison; Human Geography Comparison; 10 Key Comparison Facts; Key Vocabulary. The organiser is designed to help children to learn the relevant place, human and physical geography knowledge from the KS2 Geography National Curriculum: -understand geographical similarities and differences through the study of human and physical geography of a region of the United Kingdom and a non-European region; -physical geography, including: climate zones, rivers, mountains, volcanoes and earthquakes; -human geography, including: types of settlement and land use, economic activity including trade links, and the distribution of natural resources including energy. The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!
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Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!

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This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the final two lessons in a 6-lesson scheme on computer systems and networks - aimed at children in lower key stage 2 (the bundle including all of the lessons is available on this platform). The two lessons included are: 1.Connecting Computers Learning Objective: -Understanding how digital devices are connected. Success Criteria: -I can list some of the devices in computer networks; -I understand what their jobs are in the network; -I can explain what would happen if one part of the network of were taken away. 2.The Internet Learning Objective: -Understanding what the internet is and identifying some of its uses. Success Criteria: -I can define what the internet is. -I understand the job of a router. -I can use the internet to find out required information. The learning is guided by a clear and comprehensive PowerPoint presentation (28 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!
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Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!

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This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the third and fourth lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2). The two lessons included are: 1.Computers and I.T. in the World Around Us Learning Objective: -Understanding how information technology is used in the world around us. Success Criteria: -I can list some examples of IT in the home; -I can understand how IT makes some jobs easier or better; -I can explain some advantages and disadvantages of using computers for writing tasks. 2.Connecting Computers Learning Objective: -Understanding how and why computers are connected. Success Criteria: -I know what the words ‘connection’ and ‘network’ mean. -I understand why connections and networks are useful. -I can explain the role of a network switch. The learning is guided by a clear and comprehensive PowerPoint presentation (30 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!
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Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to create and apply variables in programming. They use Scratch in order to explore this within games. It contains comprehensive sections on: -Overview; -Basic Variables; -More Complex Variables; -Sequencing and Algorithms; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Programming - Repetition in Shapes - Knowledge Organiser!
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Year 4 Computing - Programming - Repetition in Shapes - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of MS Logo, including how to program shapes and patterns. It contains comprehensive sections on: -Overview; -The Basics of MS Logo; -Programming Patterns; -Sequencing and Algorithms; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Programming - Quizzes in Scratch Jr - Knowledge Organiser!
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Year 2 Computing - Programming - Quizzes in Scratch Jr - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic quizzes. It contains comprehensive sections on: -Overview; -Basics of Scratch Jr; -Quizzes in Scratch Jr; -Algorithms and Programming; -Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing  - Creating Media - Web Page Creation - Knowledge Organiser!
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Year 6 Computing - Creating Media - Web Page Creation - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on: -Overview; -Features of Good Websites; -Creating a Webpage; -Making Effective Webpages; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Creating Media - Vector Drawing - Knowledge Organiser!
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Year 5 Computing - Creating Media - Vector Drawing - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on: -Overview; -Creating Simple Vector Drawings; -More Complex Vector Drawings; -Advanced Tips; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing Systems and Networks Knowledge Organiser!
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Year 4 Computing Systems and Networks Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning. The organiser has a particular focus on the internet and the World Wide Web. It contains comprehensive sections on: -Overview; -Networks and the Internet; -The World Wide Web; -Websites and Webpages; -Ownership and Reliability; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Anglo-Saxon Kingdoms - Reading Comprehension Lesson!
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Anglo-Saxon Kingdoms - Reading Comprehension Lesson!

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This whole class reading session aims to develop children’s fluency and comprehension skills through reading a short non-fiction text about the seven Anglo-Saxon kingdoms. The reading is followed by a series of activities aiming to develop children’s VIPERS skills: vocabulary, inference, prediction, explanation, retrieval, sequencing and summarising. It also contains a vocabulary check immediately after the extract is read to clarify any unfamiliar/ difficult language. The tasks are comprised of quick-check questions, solo thinking, pair/ group discussions and deeper thinking activities. The extract needed is provided as a PDF and a link to a web-based version is also included on the first slide. The session is best suited for children in years 3-4, although with minor adaptations it could feasibly be used with slightly younger and older age groups.