Music Genres Quick Outline-JAZZ MUSIC is a MASSIVE Bundle of infographics/posters that outline the main features and elements of popular music styles and genres. These quick summaries would act as a great study guide to give a concise and detailed look at different Pop music key characteristics and qualities. This resource would also work excellently alongside the History of Popular Music Styles – FULL LIBRARY. A great bundle that covers the history oF popular music from the pre-1950s to modern-day).
All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
THIS BUNDLE KEEPS GROWING - so more genres to be added soon!
Each poster comes with embedded YouTube links to musical examples and breaks the style into these key areas:
· Instrumentation
· Performance & Arrangement
· Technology & Production
· Main Artists/Bands
· Influences
· Key Facts & Terminology
The Style Covered in this Bundle are:
BeBop Jazz
Dixieland Jazz
Swing Jazz
Cool Jazz
Posters and displays are an extremely useful tool to aid learning and can motivate students to learn a specific topic. They can help learners to focus on a certain idea, fact, event, or process. They are convenient both for pupils and teachers as they help students to absorb the material faster and but used again and again for a range of materials.
In this package - for each musical style:
OUTLINE-POSTER – (.png HD quality image file)
OUTLINE-POSTER – (.pdf with embedded links)
POWERPOINT Version POSTER - (.pptx - read-only)
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
This lesson and supporting resources provide an extremely detailed account of how one of the most popular video game franchises of all time uses both music and sound design throughout its games. How is the sound design used and employed throughout these games and how does the score reflect and add to the tension of the game and how have the games changed over time? Moreover, how are leitmotifs used and how has the composed used this technique to reflect and evoke emotions from the player for important locations, characters and items of equipment.
You can also purchase this resource, along with the others in the massive Video Game Bundle!
The presentation is more than 30 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation come in both .pdf and PowerPoint version, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself.
This lesson and supporting classroom exercise provide an extremely detailed account of how video games often use musical modes to structure their compositions and musical content for some of the most popular games of all time. Not only would this lesson be great to teach music Modes and some basic music theory, but also covers how video game composers have used these to shape their music.
This lesson links very closely to ‘History of Video Game and Music’, ‘Sound Design in Video Games’, ‘Video Game Genres and their Music’, ‘Zelda Games Music and Sound Design’, ‘Minecraft Music’ and ‘Super Mario Music’.
You can also purchase this resource, along with the others in the massive Video Game Bundle!
The presentation is more than 45+ slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation come in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included.
The resource also comes with 2 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself. There is also a really useful Infographic that shows popular video games and which music Mode composers have used.
Dive into the harmonious realm where technology meets melody with our comprehensive teaching resource on AI in Music Creation. Explore the fascinating history of AI’s role in crafting tunes, from its inception to cutting-edge innovations. With a dynamic presentation, accompanied by embedded YouTube videos, engage students in a multimedia learning experience. Four meticulously crafted worksheets, seamlessly integrated with the presentation, offer both in-class activities and stimulating research tasks for homework.
Unleash the symphony of AI in your classroom today! See more of my teaching resources like this HERE!
This lesson and supporting resources provide an extremely detailed account of how and why more and more music is being created using AI technology, and some of the issues this is causing the modern music industry. It covers topics like, “AI Introduction into the Music Industry”, “How has AI been used throughout history for music making”, “Does copyright work when a human did not create the music?” … and lots more topics!
All material, presentations and worksheets, within this resource have been recently updated and now include links to online ‘Distance Learning’ versions through Google Slides™. This allows extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
This lesson and supporting resources provide an extremely detailed account of popular genres of video games and some of the music and sound design techniques most common to these styles. The lesson covers a brief history of video games genres/styles and how these developed throughout the early generations of gaming. Moreover, how music and sound has been an exceptionally important aspect of video game design and development and now seen as significant as good graphic and game-play. This lesson links very closely to ‘History of Video Game and Music’ and ‘Sound Design in Video Games’.
The presentation is more than50 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation come in both .pdf and PowerPoint version, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slide version, that can be used for remote learning and easily allow for remote and digital submission of the learning tasks included.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself and also a Practical Project where students are asked to create their own ‘Looped Game Music Theme’ (music and sequencing software is required for this class project – but any software can be used).
This lesson and supporting resources provide an extremely detailed account of Music Censorship throughout the ages and some great examples as to why certain pieces of music may be censored. Music Censorship refers to the practice of editing of musical works; basically, changing it somehow so that it is different from the original composition or arrangement. This might be because of offensive language for younger audiences, the theme and subject matter that the song is about, and a great many more variety of motivations, including moral, political, or religious reasons.
This detailed lecture/presentation, along with all the learning resources would provide a great outline of music censorship and a detailed account as to why some songs may be banned or edited.
The material in this resource would easily cover 1 to 2 lessons, with a detailed presentation that also has a classroom task and worksheet for learners to complete throughout the lesson or as a homework task. Moreover, the presentation has more than 30 slides, many with embedded YouTube links to aid learning and used for examples.
This resource also comes with 5 classroom tasks and research exercises that can be completed alongside the lesson/presentation or used for additional homework or for supporting class projects on this subject. Each of these Tasks come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners.
Finally, this resource also comes with a really useful INFOGRAPHIC that gives examples of censored music and the reasons behind the censorship.
This lesson and supporting resources provide an extremely detailed account of music’s important role within all of society and different cultures from around the world. At the heart of this unit lies the idea that music constantly interacts with society rather than simply being a disconnected static art-form unrelated to anything else.
This resource is closely related and connects extremely well with other lectures and resources from within the bundle; “Music and Sound within Society”, lessons like Generations and Their Music Music Censorship" and “Music and Politics”.
This detailed lecture/presentation, along with all the learning resources would provide a great outline of music’s important role within different aspects of society and how people use music in daily life.
The material in these resources would easily cover 4 to 5 lessons over roughly 3 or 4 weeks. The presentation covers the development and use of music throughout society with a total of 33 slides. Moreover, there are over 30 embedded videos throughout the lesson linking to YouTube and providing an excellent addition to the resource.
This resource also comes with 5 classroom tasks and research exercises that can be completed alongside the lesson/presentation or used for additional homework or for supporting class projects on this subject. Each of these Tasks come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners.
Finally, there is the presentation in video format. This can be used to aid learning, shared with smartphones and tablets, and used as a convenient resource for learners to watch back and revisit the presentation.
WARNING – Before you buy this resource PLEASE READ!
Some of the musical examples many have offensive language within the lyrics. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
This massive in depth lecture and supporting resources covers all the major elements for recording Drums within a studio. The lesson is provided with detailed explanations and methods for how to record and produce live-drums, popular techniques and microphones to use. Moreover, these are backed up with audio examples and lots of reference material to aid learning.
This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic Guitar, Electric Guitar and Bass Guitar, Vocals, as well as understanding microphone basic and Stereo recording techniques.
Along with the lecture/presentation there are 4 “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the recording session. The lesson is structured so learners start recording with just on microphone, before progressing onto more and more. Each time developing knowledge and being able to listen carefully to their productions.
There is are 4 supporting Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. These again closely linked and related to the presentation, making for an all-round guided and reinforced experience.
Moreover, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
Finally, the presentation comes with Audio examples to support, a revision “Tips and Ticks” Infographic, great for further developing knowledge of the subject and also a basic setting and idea reference sheet.
This lesson and supporting classroom exercise provide an extremely detailed account of how music was written, composed and developed for the first Super Mario Bros. game. The lesson has learners not just listen to the music and sound design, but also analyse the game mechanics of this classic platformer and others within this genre. How is music used through the whole Super Mario franchise and how did composer Koji Kondo write and develop his ideas for the original game. The lesson also looks, in detail, at the original 5 songs composed for the first game, and with a great listening skills task for learners to complete (including teacher answer sheets).
This lesson links very closely to ‘History of Video Game and Music’, ‘Sound Design in Video Games’, ‘Video Game Genres and their Music’, ‘Zelda Games Music and Sound Design’ and ‘Minecraft Music’.
You can also purchase this resource, along with the others in the massive Video Game Bundle!
The presentation is more than 50 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation come in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself. There is also a great “Tiermaker” exercise, where learners can listen and judge which Mario music they believe is best. This comes as a 'cut & stick" printable exercise, an online Google Slides version and also as a link to the Tiermarker site. Allowing for completion and to download as an image to save for future reference.
This lesson and supporting resources provide an extremely detailed account of how music was written, composed and developed for the massively popular game ‘Minecraft’. How did the game’s main composer ‘C418’ use a wide range of techniques and musical genres like ‘Ambient’ to create such a rich soundtrack for this game? How has the game’s music been influenced by French composer and pianist Satie? What is Ambient music and its main characteristics? What other games have used similar techniques and styles? This lesson links very closely to ‘History of Video Game and Music’, ‘Sound Design in Video Games’, ‘Video Game Genres and their Music’ and ‘Zelda Games Music and Sound Design’.
You can also purchase this resource, along with the others in the massive Video Game Bundle!
The presentation is more than 30 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation come in both .pdf and PowerPoint version, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself. Finally, there is also a really useful infographic, covering what other games use Ambient music soundtracks. This has embedded YouTube Links and come as a .PDF and PowerPoint files.
WARNING – Before you buy this resource PLEASE READ!
Within this presentation are YouTube video links – We have tried to ensure that audio and visual examples are suitable for the classroom, but this really depends on the learning environment and age range of your learners. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. Thank you for understanding!
“Soul Music History: Learn the Roots and Evolution of Soul Music” is an engaging and informative teaching resource that dives deep into the rich history and development of soul music. This comprehensive lesson explores the origins of Soul, its distinctive musical elements, and the influential artists who shaped its sound, such as Aretha Franklin, Marvin Gaye, and Otis Redding. The resource includes a dynamic PowerPoint presentation filled with embedded music examples and YouTube videos, making it easy to bring the sound of soul directly into the classroom and engage students effectively.
To reinforce learning, the resource also includes four worksheets designed to enhance listening skills and critical thinking. Students will practice identifying key characteristics of soul music through listening activities and delve into research tasks, such as investigating the iconic record labels Stax Records and Motown. This versatile resource is perfect for fostering a deeper understanding and appreciation of soul music’s impact on the world.
In this package:
PRESENTATION – Soul Music (.pdf High quality)
PRESENTATION – Soul Music (.pptx PowerPoint - read-only)
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
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WORKSHEET-TASK 1-My Girl-Listening Skills-STYLED (.pdf)
WORKSHEET-TASK 1-My Girl-Listening Skills-NOT STYLED (.pdf)
ANSWERS – TASK 1-My Girl-Listening Skills (.pdf)
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WORKSHEET-TASK 2-Research Classic Soul Artists and Musician-STYLED (.pdf)
WORKSHEET-TASK 2-Research Classic Soul Artists and Musician-NOT STYLED (.pdf)
ANSWERS – TASK 2-Research Classic Soul Artists and Musician (.pdf)
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WORKSHEET-TASK 3-Soul Man-Listening Skills-STYLED (.pdf)
WORKSHEET-TASK 3-Soul Man-Listening Skills-NOT STYLED (.pdf)
ANSWERS – TASK 3-Soul Man-Listening Skills (.pdf)
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WORKSHEET-TASK 4-Research Stax and Motown-STYLED (.pdf)
WORKSHEET-TASK 4-Research Stax and Motown-NOT STYLED (.pdf)
ANSWERS - TASK 4-Research Stax and Motown (.pdf)
Looking for a comprehensive teaching resource about the exciting era of Rock ‘n’ Roll in the 1950s? It covers the rise of teen culture in 1950s America and the Baby Boomer Generation, the development of the electric guitar in pop music and how Rock ‘n’ Roll became the main style of popular music at that time.
This engaging and informative lesson is packed with activities, interactive worksheets and resources that will bring this vibrant period of music history to life in your classroom.
You can also purchase this resource, along with others in the massive Bundle “History of Modern Music: Pre-1950 to Modern-day”.
The presentation is more than 55 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation comes in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included.
The resource also comes with 4 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, along with answer sheets for these exercises. There are also a further 2 Infographics/Posters, great to aid learners’ understanding of key areas, and also can be printed for classroom displays and visuals.
Discover the raw energy and cultural impact of punk rock with our comprehensive teaching resource, “History of Punk Rock.” This engaging 60-slide presentation, available in both PowerPoint and PDF formats, offers a deep dive into the world of punk, from its rebellious roots to its diverse sub-genres. Each slide is packed with valuable information, complemented by embedded YouTube videos featuring music examples from iconic bands and historical documentaries that bring the punk rock story to life.
The presentation is thoughtfully organized into seven detailed chapters: Early Punk Rock and Development, Punk Rock in the UK, Punk and Society, Pop Punk, and Punk Splits into Different Sub-Genres. These sections provide a chronological journey through punk’s evolution, highlighting key movements, influential artists, and the genre’s societal impact.
To enhance the learning experience, we’ve included four versatile classroom worksheets and homework tasks. These activities offer a blend of listening exercises and research projects, encouraging students to explore punk rock’s influence on music and culture actively. Ideal for music and history educators, this resource not only informs but also inspires students to appreciate the revolutionary spirit of punk rock. Bring the essence of punk into your classroom and spark meaningful discussions with the “History of Punk Rock” teaching resource!
This lesson and supporting resources provide an extremely detailed account of how and why music is used with Advertising, and how it plays an extremely important element for a successful ad campaign. It covers topics like, what are advertising appeals, the effective of music in marketing, sonic/brand logos, how music drives a story, jingles and lots more.
This resource is closely related and connects extremely well with other lectures and resources from within the bundle; “Music and Sound within Society”; lessons like “Generations and Their Music”, “Music in Society”, “Music and Politics”, “Music Censorship” and “Culture Industry”.
The material in this resource would easily cover 2 to 3 lessons, with a detailed presentation that also has two classroom tasks and 3 additional Task worksheets for learners to complete throughout the lesson or as a homework. Each of these Tasks/Worksheets come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners. Moreover, one of these tasks comes with both visual Ads and Music. Students are tasked with not only matching music to a piece of marketing material but also commenting on their reasoning behind their choice.
In this package:
PRESENTATION – Music in Advertising(.pdf High quality)
PRESENTATION – Music in Advertising - COMPRESSED(.pdf compressed quality)
PRESENTATION – Music in Advertising - (.pptx PowerPoint - read-only)
VIDEO – Revision video of the presentation to aid learning and help with student learning.
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
WORKSHEET – CLASS TASK 1-Listening Music Appeals in Action-Styled
WORKSHEET – CLASS TASK 1-Listening Music Appeals in Action-No-Style
VIDEO-TASK 1-Sonic Branding-Time for Video (Create music for an Ad campaign)
WORKSHEET – CLASS TASK 2-Target Markets-Styled
WORKSHEET – CLASS TASK 2-Target Markets-NoStyle
WORKSHEET – TASK 1-Creating a Sonic Trandmark-Styled
WORKSHEET – TASK 1-Creating a Sonic Trandmark-NoStyle
WORKSHEET - TASK 2-Analysing Music in Adverts-Styled
WORKSHEET - TASK 2-Analysing Music in Adverts-NoStyle
WORKSHEET - TASK 3-Matching Music to visual Ads-Styled
WORKSHEET - TASK 3-Matching Music to visual Ads-NoStyle
FOLDER – Music + Marketing Images - TASK 3-Songs + Ads
WARNING – Before you buy this resource PLEASE READ!
The embedded links to YouTube within this resource/presentation may not be suitable for all learner ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that video/music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
Dive into the world of music production with our comprehensive teaching resource! Unlock the secrets of pop music history, explore cutting-edge music technology with our detailed glossary, and empower your students with a collection of engaging ebooks and infographics. Elevate their understanding of music creation and unleash their creative potential!
This fantastic bundle has an amazing collection of guides for teaching and learning Popular Music history, music technology terminology and basic music production. An excellent tool for research, student revision and perfect to support and aid learning. Moreover, a lifelong tool to reference and develop production skills.
Embark on a sonic journey with our teaching resource! Immerse your students in the art and science of music production through a curated collection of ebooks and infographics. Trace the evolution of pop music, from its roots to contemporary hits. Equip learners with a comprehensive glossary of music technology terms, empowering them to navigate the modern music landscape.
A great end of term activity or a beginning of the year engaging quiz to get students talking and to break the ice at the start of a new academic year.
The quiz is focused upon popular Bands and Artists from a wide range of popular musical genres and with appealing cryptic clues that will get the class thinking logically.
There is a written clue round, with additional Bonus questions, a picture round, four rounds (each with 16 questions) of emoji band clues and one round of emoji song title clues. All the quizzes come with an answer sheet for teachers/staff and can be completed all together or broken into a separate quizzes, making great value for money.
In this package:
Written Quiz Question sheet (.pdf) – 20 questions
Written Quiz Answer Sheet
Bonus Written Quiz sheet – extra 8 questions
Bonus Written Quiz Answer Sheet
Name the Band Emoji Quiz 1 – 16 questions
Name the Band Emoji Quiz 1 – Answers
Name the Band Emoji Quiz 2 – 16 questions
Name the Band Emoji Quiz 2 – Answers
Name the Band Emoji Quiz 3 – 16 questions
Name the Band Emoji Quiz 3 – Answers
Name the Band Emoji Quiz 3 – 16 questions
Name the Band Emoji Quiz 3 – Answers
Name the Song Emoji Quiz 1 – 16 questions + name the band questions
Name the Song Emoji Quiz 1 – Answers
This lesson and supporting resources provide a detailed account of how sound is created, manipulated and shaped for computer and video games. The lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This lesson would work really well with the History of Video Games and Music lecture and together provide a detailed outline of gaming sound and music.
The presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked to class-room tasks that feed-in and work along with the presentation.
The lecture covers:
The Gaming Industry
Why do games need sounds
What is Sound Design in Games
The Role of Sound within Games
The Importance of Sound within Games
Player audio “Feedback”
Who is a Game Sound Designer and their role
Two types of sound within games (Diegetic and Non-Diegetic)
Spotting Good Sound Design in Games
Sound build to suit the action
Representing actions with a sound
Shaping sound – Frequency – EQ – ADSR (Envelopes) – Attenuation – Reverb
Moreover, throughout the presentation, there is really useful embedded YouTube examples, with links to the videos to support and aid learning.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout.
Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio
Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound? All the audio example are included with the resource.
Moreover, there is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character. You will need your own audio editing software for this task.
Finally, the presentation/lecture also come in video form to aid learning and can also be used as a revision tool to help students, this is .mp4 format.
In this package:
PRESENTATION – Sound Design in Video Games-(.pdf High quality)
VIDEO – Revision video of presentation to aid learning and help with student learning.
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WORKSHEET – Class Task 1 linked with Presentation-STYLED
WORKSHEET – Class Task 1 linked with Presentation-NO STYLE
ANSWERS – Class Task 1 linked with Presentation
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WORKSHEET – Task 2: Listening Skills – What makes good sound design-STYLED
WORKSHEET – Task 2: Listening Skills – What makes good sound design-NO STYLE
ANSWERS – Task 2: Listening Skills – What makes good sound design
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WORKSHEET – TASK 3: Creating sounds for a game assignment + written report NO STYLE
This lesson and supporting classroom exercise provide an extremely detailed account of the history, timeline and major elements of the HipHop genre. Overing all the major developments and compositional elements, this resource closely looks at Hip-Hop through the ages, how it has changed and the modern Hip-Hop it developed.
The lesson covers how HipHop has become a truly world music genre and one of the most popular in the whole world. In-depth, it details the four “Elements” of Hip-Hop music and culture and how quickly HipHop became more than just a musical style and became a way of life.
You can also purchase this resource, along with others in the massive Bundle “History of Modern Music: Pre-1950 to Modern-day”.
The presentation is more than 75 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation come in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself. There are also a further 3 Infographics/Posters, great to aid learners’ understanding of key areas, and also can be printed for classroom displays and visuals.
WARNING – Before you buy this resource PLEASE READ!
Within this presentation are YouTube video links – We have tried to ensure that audio and visual examples are suitable for the classroom, but this really depends on the learning environment and age range of your learners. Please remember that ALL elements and ages of HipHop can have some very adult and mature themes and lyrics. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. Thank you for understanding!
This lesson and supporting resources provide an extremely detailed account of Sound Design and Music used within the horror film genre. It covers a very wide range of horror films and even looks into the development of music within horror throughout the decades, from early cinema to the modern horror movie. The material in this resource would easily cover 3 to 4 lessons over roughly 3 or 4 weeks and would be excellent for Music technology, Film Studies and Media lessons.
All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
The presentation/lecture covers a VERY wide range that of what makes sounds and music scary; why do people like horror movies, the main film conventions of horror movies, Nonlinear & Infrasound, the Ghost Frequency, how Jump Scares are used, Character Motifs & Leitmotif and Common Instruments used. Moreover, Minor Keys & Dissonance, used of Juxtaposition, Minor Keys & Dissonance and Rhythmic Pulses. The presentation has 50 detailed slides, these with embedded video links and examples to YouTube, thus providing an excellent addition to the resource.
This resource also comes with 5 classroom tasks that can be completed alongside the lesson/presentation and integrated videos, and will aid learning and revision for learners throughout. Part of this is a very interactive lesson where students write and compose a short piece of scary music to match some scary footage (video provided in resource). Moreover, all these classroom tasks come with Answer-Sheets, to aid marking of student’s submitted work.
Furthermore, each of these Classroom Tasks come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners.
This resource also comes with an Infographic/Study Aid resource to aid learning. This covering the major film conventions of horror films.
WARNING – Before you buy this resource PLEASE READ!
Some of the music and video game examples and embedded YouTube videos may not be suitable for learners of all ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
This assignment brief and supporting classroom resources are aimed especially for the UAL – Level 3 “Extended Diploma in Music Performance & Production”.
This is for the Final Extended Project Unit 12 “Project proposal for extended project in music performance and production”. This also closely links with Unit 13 “Extended Project in Music Performance and Production”.
They provide an excellent guide to structuring and student evidence for this unit.
**This Resource is to be used along with additional evidence a centre would like to collect from the student. It is the Centre’s responsibility to ensure it covers and meets their requirements and standards. **
In this package:
ASSIGNMNET – Unit 12 – Full brief covering all criteria and learning aims
(.pdf High quality)
ASSIGNMNET – Unit 12 – Full brief covering all criteria and learning aims
(.pdf compressed for smaller storage)
STUDENT GUIDE – TASK 1 – Guide to writing the Project Proposal and Check List
STUDENT GUIDE – TASK 1 – Guide to Primary and Secondary Resources
INFOGRAPHIC – Outline and check list for Unit 12
HOMEWORK – Starting your Research
EXAMPLE - Task 1-Example of Bibliography and Research Comments
EXAMPLE - Task 1-Example of Project/Weekly Plan
TEMPLATE – Task 1-Project Plan Template