This FREE EDUCATIONAL GYMNASTICS STATION SIGNS AND TASK CARD product is an 8 Card , “Kid Friendly” set of instructional GYMNASTICS/TUMBLING printable signs/cards that can be used to teach 8 educational-gymnastics and tumbling skills, using a variety of teaching styles and learning formats. Each sign/card is uniquely designed to display and describe some specific jumping, crawling, rolling and balancing “skills” commonly used by practicing physical educators when teaching an “educational gymnastics” or “tumbling” unit during PE. The cards are specifically created to be easy to understand with attractive, eye-catching and kid-friendly illustrations. The instructional cues incorporate a variety of background and text colors which make the cards really “pop”! The 8 signs and instructional cards can easily be set up to use in your gym or playing area, using traditional PE mats using a variety of formats.
These EDUCATIONAL GYMNASTICS Instructional Signs/Cards are ideal for PE teachers to reinforce your tumbling and balancing teaching cues in daily classes, specialized units or practice sessions. Classroom teachers could also use individual signs/cards from this activity packet inside their classrooms or outside in a playing area such as a playground or field. Home-school teachers could also use the instructional signs in a smaller setting to teach EDUCATIONAL GYMNASTICS at home.
The cards have been designed for Kindergarten through 8th grade age students.
A VERY HAUNTING EXPERIENCE!!!
Inside this PACKAGE are 2O, “fun and exciting” Halloween games and activities for PE or classroom teachers and are designed for use with a wide range of ages for students in grades Kindergarten through 6th. The PE Halloween Games and Activities are a “diverse” grouping of games and activities that range from short tag game “warm ups” to full lesson plans and large group games. Each activity and game can be implemented in a gymnasium or a large empty classroom space using typical PE equipment with a few extra “Halloweeny” additions to keep it “SPOOKTACULAR!”
The games and activities were developed to address the SHAPE National PE Standards and will complement and reinforce many of the concepts that a typical PE teacher would use throughout the school year. These concepts include the cardiovascular and muscular fitness, agility, speed, listening, following directions, cooperation and sportsmanship. The PE Halloween Games and Activities are ideal to implement during the weeks leading up to Halloween. They will naturally spark student excitement during this “hauntingly” time of the year by using traditional Halloween-related themes and icons such as ghost, witches, bats, black cats, monsters, pumpkins, zombies etc.
Students will love the activities and games and they will get their heart rates up and not even know they are getting a great workout because they will be having so much fun. These activities are “tried and true” and students will ask for them around Halloween every year. They can be used with up to 3 classes at the same time or as little as 1 small class. They are geared towards elementary-aged students, however they have used them with middle and high school students and they love them too!
LET’S GET RIGHT TO IT, SHALL WE???
The following “Halloween Instant Activities” are 20 quick and easy actions, movements or combined exercises that students can perform as they immediately enter the gym or playing area to help get your students immediately active in PE class, in a fun and “Spooky” way!!!.
Several Halloween friends are depicted on the signs performing fitness-based and manipulative skill-based PE movements that your students can come in and easily carry out without a great deal of instruction. Each “Instant Activity” sign has a Halloween image and an activity message that the students will carry out as they immediately enter the gym..
These Halloween Activities can be put up at your gym door (where the students enter) or can be used in a lesson (as station cards) during those challenging weeks and days leading up to Halloween
The product has 2 files; one with "full page" Halloween instant activity signs (8 1/2 by 11) and the other has "two to a page" Halloween activity cards to help conserve paper and ink and for those that like smaller cards in which to work with.
MOVING MY BODY MAKES ME SMARTER!!!
This is the another product in a series of Classroom Energizers. Included in this packet are 25 more awesome "flip cards" to get your kids up and moving!!!
Have you ever noticed your students getting the "Hum Drums"? Do they get fidgety or lose concentration at certain times of the day? Do they look at you like..... "hey Teach, can we get up and move a little"!!!
Did you know that physical activity can increase student performance? Movement is not only good for the heart and muscles but it also helps our brains. Several studies have shown that it is very important that children "move" throughout the day to help them stay "sharp" and ready to learn!
Classroom Energizers and Brain Boosters flip cards are a very convenient and creative way for you to "move your students" with a purpose! The "energizer" cards are very colorful, including graphics and detailed instructions that include an overview, set up, equipment needed, directions and modifications.
“SWISH”!
Inside this PACKAGE are 25 “SLAM DUNKING GOOD” basketball games, designed for students with a wide range of abilities and ages, from 2nd Grade through 10th Grade. These BASKETBALL GAMES are ideal for large or medium sized groups, inside a gym or at any play area that has a hard surface. Some of the “shooting” games require traditional basketball goals but several passing and team games necessitate only some boundaries markers and a few basketballs.
These games can be used by PE TEACHERS as an extension of their basketball unit (after the basic skills have been taught) or it can be utilized by a CLASSROOM TEACHER as an organized RECESS GAME ACTIVITIES to keep students active and focused during their play time. In addition, many of the basketball games make great large-group activities for school-wide events such as FIELD DAY or for a class or grade-level REWARD DAY sometime during the school year.
These basketball games involve many skills and concepts that relate directly to traditional basketball such as ball handling, dribbling, passing, shooting, rebounding, agility, accuracy, coordination, teamwork, and sportsmanship. Some of the games are “breakout” games (small groups move to different areas of a gym to play) and others are large group, team games which require more space (however players can be active on the sidelines and can rotate in short shifts to play).
The Basketball Games include: A) Ball Handling and Dribbling- 1. Basketball Flag Tag, 2. Dribble Knockout, 3. Globetrotters, 4. King’s Court Dribble, 5. Knock it Down, Pick it up, 6. LeBron Says, 7. Pac man Dribble, 8. Pirate Ball Steal, 9. Red Light Dribble, 10. Round Ball Dribble Tag; B) Passing and Shooting- 11. Around the World, 12. Basketball Golf, 13. Firing Squad, 14. Fives, 15. Gotcha, 16. Horse or Pig, 17. Race and Shoot, 18. Space Ship Passing, 19. Twenty-one; C) Team Games- 20. Five Alive Basketball, 21. Basket Handball, 22. Half-Court Basketball, 23. Help me Round Ball, 24. Knock it off and 24. Target Man Ball.
“YOU ARE NOW FREE TO MOVE ABOUT THE GYM.”
The “4 Free PE Skill Stations and Task Cards” product is a sample of station signs and task cards from my collection of PE Skill Stations and Task Cards- “Mega Bundle”. They are ideal for PE teachers to reinforce teaching cues in sport-based units or could be used as a diversion from a regiment of PE fitness activities. Classroom teachers could also use individual stations and task cards inside their classrooms (perhaps as a reward) or outside in a playing area such as a playground or paved area. The PE Stations and Task Cards have been designed for Kindergarten through 6th grade students.
The stations can be easily set up in your gym, classroom or outside playing area, using basic equipment most physical education teachers or elementary/middle schools would have in their storage closet. Each station was created to provide multiple skill development situations with students working “alone” or with “partners”. The skills learned through these stations will allow the students to perform better in PE lead up games in a variety of sports and other PE-based activities.
TIME TO ROLL WITH IT!!!
The PE EDUCATIONAL GYMNASTICS STATION SIGNS AND TASK CARD product is a “kid friendly” set of instructional GYMNASTICS/TUMBLING printable signs/cards that can be used to teach a variety of “widely-used” educational-gymnastics and tumbling skills, using a variety of teaching styles and learning formats. Each sign/card is uniquely designed to display and describe specific jumping, crawling, rolling and balancing “skills” commonly used by practicing physical educators when teaching an “educational gymnastics” or “tumbling” unit during PE. The cards are specifically created to be easy to understand with attractive, eye-catching and kid-friendly illustrations. The instructional cues incorporate a variety of background and text colors which make the cards really “pop”! The 36 signs and instructional cards can easily be set up to use in your gym or playing area, using traditional PE mats using a variety of formats.
The PE EDUCATIONAL GYMNASTICS STATION SIGNS AND TASK CARD PACKAGE includes the following items:
36 STATION SIGNS- 8 ½ by 11” size includes: skill name, illustration and instructional cues
36 INSTRUCTIONAL CARDS- ¼ page size includes: skill name, illustration and instructional cues
These EDUCATIONAL GYMNASTICS Instructional Signs/Cards are ideal for PE teachers to reinforce your tumbling and balancing teaching cues in daily classes, specialized units or practice sessions. Classroom teachers could also use individual signs/cards from this activity packet inside their classrooms or outside in a playing area such as a playground or field. Home-school teachers could also use the instructional signs in a smaller setting to teach EDUCATIONAL GYMNASTICS at home. The cards have been designed for Kindergarten through 8th grade age students.
WHERE AM I IN RELATION TO THE CHEESE?
This colorful “Prepositions” poster identifies 10 commonly used English language prepositions that are typically used by a teacher and a student during a typical school day. The poster includes corresponding “action-based” MOUSE AND CHEESE images that compliment the each preposition (picturing the relationship of each mouse to the cheese) which will help students easily relate. The Poster Pack includes 4 different frame colors to match your style.
The posters are in a Zip folder with 2 Formats- PDF and JPEG (originally set for 8 ½ by 11 sheets) but they can easily be copied on a school or store Poster-Maker to convert to a large sized poster. You can then place it inside your classroom for your students to see and for you to reference while you teach your daily classes.
This Classroom Fun Poster is designed for all ages but is best suited for students from Kindergarten through 5th Grade
I'VE GOT BINGO!!!
Are you looking for a great way to truly engage your students in a fun-filled, warm up, brain break or PE fitness activity? The Fitness Bingo packet provides you with a fun and organized movement-based activity that your students will absolutely love!!!
The Fitness Bingo packet comes with 30 different Fitness Bingo Cards, a Teacher’s Bingo Call Sheet, a Win Pattern Guide and a Bingo Marker Copy Sheet. Once the Fitness Bingo Cards are copied and laminated, they can be used for multiple classes throughout the school year. This activity WORKS and your students will ask for it over and over again!
Teachers lead the activity by calling out fitness exercises listed on their call sheets. Students that have the exercise listed on their Fitness Bingo cards perform the exercise (for a set time or number of reps) and mark their cards. When a predetermined pattern is marked on a Fitness Bingo card first, that student is declared the Fitness Bingo Winner.
PE teachers can use Fitness Bingo as a warm up or as a standalone activity in a Fitness unit. Classroom teachers can use Fitness Bingo as a brain break, classroom energizer, recess activity or reward event.
The Fitness Bingo Activity packet was designed for all ages but is best suited for students from Kindergarten through 8th Grade.
GREAT POSTER FOR STUDENT PROBLEM SOLVING!
This colorful poster uses “Conflict Resolution” techniques to give students the ability to solve problems when a conflict issue occurs between 2 students. It works as a great tool for giving students problem solving skill without repeated, direct teacher intervention.
The inspiration for this poster came from JD Hughes (PE2theMax) “Problem Solving Table” and Ben Landers (the PE Specialist) “Conflict Corner”.
The poster (in 4 colors) displays the word RESOLVE as an acronym for “working out” conflict situations and/or disputes. Seven RESOLVE statements for conflict resolution are listed and specific “actions” are explained to help guide the students through the process.
The posters are in a Zip folder with 2 Formats- PDF and JPEG (originally set for 8 ½ by 11 sheets) but they can easily be copied on a school or store Poster-Maker to convert to a large sized poster. You can then place it inside your gym or playing area for your students to see and for you to reference while you teach your daily physical education lessons.
This Physical Education Poster is designed for all ages but is best suited for students from 2nd Grade through the 10th Grade
HEALTHY BODY, CLEAR MIND, PEACEFUL SPIRIT!!!
The YOGA INSTRUCTIONAL CARDS product is a “kid friendly” set of instructional YOGA printable cards/signs that can be used to teach a variety of “widely-used” YOGA POSES in a station or large group rotational format. Each card is uniquely designed to display and describe specific “poses” commonly used by practicing yoga instructors and participants around the world.
The cards are specifically created to be easy to understand with attractive, eye-catching and kid-friendly illustrations. The instructional cues incorporate a variety of background and text colors which make the cards really “pop”!
The 24 Instructional cards can be easily set up in your gym, classroom or outside playing area, using little to no equipment. The YOGA Instructional Cards also includes 2 signs that can be posted in your learning area, to help students learn and subsequently articulate what YOGA really is and what it’s benefits are.
The YOGA INSTRUCTIONAL CARDS PACKAGE includes the following items:
24 Instructional Cards (Pose Name, illustration, instructional cues and the SANSCRIT name)
2 YOGA SIGNS (1. Definition of YOGA and 2. Why YOGA- benefits)
These YOGA Instructional signs are ideal for YOGA instructors or PE teachers to reinforce your yoga-pose teaching cues in daily classes, specialized units or practice sessions. Classroom teachers could also use individual cards from this activity packet inside their classrooms or outside in a playing area such as a playground or field. Home-school teachers could also use the instructional signs in a smaller setting to teach YOGA at home. The cards have been designed for 2nd through 8th grade age students.
LET’S GET FIT!!!
30% off the regular Fitness Circuit Task Cards price when you buy this MEGA BUNDLE!!!
The Fitness Circuit Task Cards Mega Bundle is a comprehensive collection of 7 Health and Skill-Related products with 140 unique fitness task cards (20 cards per product). The Mega Bundle products include:
HEALTH RELATED
Fitness Circuit Task Cards- “Cardiovascular Endurance”
Fitness Circuit Task Cards- “Flexibility”
Fitness Circuit Task Cards- "Muscular Endurance”
Fitness Circuit Task Cards- “Muscular Strength and Power”
SKILL RELATED
Fitness Circuit Task Cards- “Balance and Kinesthetic Awareness”
Fitness Circuit Task Cards- “Coordination and Reaction Time”
Fitness Circuit Task Cards- “Speed and Agility���
Each of the Fitness Mega Bundle products is a comprehensive grouping of health or skill-related exercise signs (descriptors and images), along with a full lesson plan, circuit diagram and an assessment exit slip. Together, the items in each product provide you with a practical tool to help guide your students through a variety of FUN AND ACTIVE exercises, movements, mini-games and skills.
The 140 CIRCUIT TASK CARDS (20 per product) can easily be set up in your gym, classroom or outside playing area, using little and in some cases no PE equipment. Each task card provides your students with informational cues and displays cutting edge images to make instruction easy and fun. Fitness Concept Definition Signs and Optional Assessment Exit Slips are also included within each product for you as the teacher to help with instruction and to check for cognitive understanding of the lesson outcomes.
The cards are ideal for PE teachers to reinforce your teaching cues in a fitness unit or could be used as a warm up, cool down or an instant activity. Classroom teachers could also use a few task cards to make a small circuit inside their classrooms or multiple cards outside in a playing area such as a playground or field. The Fitness Circuit Task Cards have been designed for Kindergarten through 8th grade students.
UNSINKABLE!
This lesson plan and diagram is for a large group physical education class game called "BattleShip". It is a strategic and extremely fun rolling, throwing and accuracy game. During the game students try to sink other battleships by throwing balls at the other teams pins (propellers) while trying to save their own ship! Scuba divers travel through the ocean to provide ammunition.
The kids will leave the gym with smiles on their faces and will be asking you if they really have to leave. It requires some bowling pins and soft balls.
YOU’RE IT; GET FIT!!!
The “7 Free Fitness Circuit Task Cards” product is a sample of my health and skill related fitness component task cards from my Fitness Circuit Task Cards Mega Bundle: "Health and Skill Related Components" collection. The cards are ideal for PE teachers to reinforce your teaching cues in a fitness unit or could be used as a warm up, cool down or an instant activity. Classroom teachers could also use a few task cards to make a small circuit inside their classrooms or multiple cards outside in a playing area such as a playground or field. The Fitness Circuit Task Cards have been designed for Kindergarten through 8th grade students.
Cap’n Pete’s Fitness Circuit Task Cards Mega Bundle: "Health and Skill Related Components"” (from which these 7 free cards originated) is a comprehensive collection of 7 Health and Skill-Related products with 140 unique fitness task cards (20 cards per product).
100 AWESOME PE GAMES!!!
4 PE Game sets for the price of 3! That's 25% off the regular TES individual game set prices.
Inside this super bundle are 100 Fun and Fantastic PE games; 25 games in each "game set" that come from my following products on TES:
PE Basketball Games- "Nothing but Net"
PE Volleyball and Net Games- "Up, Up and Away"
PE Soccer Games- "Just for Kicks"
PE Base Games- "There's No Place Like Home"
The 100-game Super Bundle games package is designed for PE or classroom teachers to use with their students and can accommodate a wide range of ages, for children from grades Kindergarten through 10th. Many of the games are ideal for large or medium sized groups, outside on a field, or inside a gymnasium. Some of the games are considered "Breakout Games" involving several smaller groups, playing simultaneously in a given area.
These games can be used by PE TEACHERS as an extension of their PE units (after the basic skills have been taught) or they can be utilized by a CLASSROOM TEACHERs as an organized RECESS GAME ACTIVITY to keep students active and focused during their play time. In addition, many of the PE games make great large-group activities for school-wide events such as FIELD DAY or for a class or grade-level REWARD DAY sometime during the school year.
SHOWCASING EXCELLENCE IN OUR SCHOOLS!!!
Inside this packet you will find a variety of Core and Specialist Class Award Certificates that highlight many of the “general core” and “extension” classes that are currently taught in schools at the elementary and middle school level. Inside you will find 21 colorful and attractive preset subject certificates including: Art, Band, Computer Lab, Counselor, Drama, French, Health, History, Language Arts, Physical Education, Math, Math Lab, Music, Reading, Science, Science Lab, Stem Lab, Social Studies, Spanish, Technology and Writing. You will also find 3 unique, adaptable School Award Certificates that you can name and describe yourself.
All 21 of School Award Certificates (in the PowerPoint file) give you the ability to electronically input student and teacher names and the date of the award presentation. The 3 adaptable awards also provide text boxes for you to name and describe your own “distinctive” award. The attractive backgrounds and “cutting edge” images are set in all of the certificates. A PDF file of the 21 preset awards is also included with fill lines that allow you to input names using a pen or marker in the case that you have a lot of students to recognize and speed an efficiency in completing the certificates is important to you.
These School Awards are an excellent way to recognize students that exhibit praiseworthy class achievement, behavior and actions and you can use them throughout the school year after units, grading periods or semesters for a variety of purposes. They also make great “end-of-the-year” celebration keepsakes that students and parents will cherish for years!
TS TIME TO MOVE IT, MOVE IT!!!
The following Brain and Body Break Movement Centers have been exclusively created for classroom teachers to give their children an opportunity to move and energize their bodies so that they are able to refocus and learn! The movement centers are an excellent tool for developing your students’ heart and muscles and also benefit their brains. Several recent studies have shown how important it is for children to "move" throughout the day to help them stay "sharp" and ready to learn!
The “Rockin Movement Centers” can be done directly in your classrooms as individual large group activities lead by the teacher or in a more traditional “small group format”, where the students read the task cards and perform the movement in designated areas in your classroom, outside at recess, or in another facility such as an empty room or gym.
These centers were selected and modified from my “PE stations” Series because of their ability to be performed in limited space areas. Most of the centers require no equipment and a few of them require 1 or 2 items per child or partner group. Many of the items you could borrow from your PE teacher or collect in your classroom for continued use. If you are a PE teacher and have previously purchased any of my PE Stations products, you already have many of these items (in a slightly different format) and will not need to purchase these centers.
All 75 of the activities are suitable for boys and girls and can be adapted to match your limited equipment and space restraints. Since there are 75 total Rockin Movement Center cards, you can easily mix them up throughout the school year and have more than enough activities to use for many break times, transitions, recess, testing pauses, or adapted schedule change opportunities.
The cards provide brief directions with entertaining graphics and also include the motor skill or fitness concept addressed during the movement. If you lack the equipment or space for one or more of the stations, feel free to adapt it in whatever way best meets the needs of your children and your unique situation. Play music indoors during movement or take some of the center cards outside on great weather days and you will bring great enjoyment and rejuvenation to your students every day!!!
LET’S START A REVOLUTION!!!
Inside this PACKAGE are 25 “FANTASTIC FRISBEE” games, designed for students with a wide range of abilities, from 3rd Grade through 10th Grade. These HIGH FLYING DISC GAMES are ideal for large or medium sized groups, outside on a field, on a blacktop play area or inside a large gym. Some of the games are large group games that many students can be involved in at the same time and some of them are “break-out” games that students play in smaller groups. All of the games require either some hard outdoor or soft indoor foam flying discs and a few of them require some standard PE items such as cones, bases, hula hoops and beanbags.
These games can be used by PE TEACHERS as an extension of their throwing/catching units or during a standalone flying disc unit (after the basic skills have been taught). The individual games can also be utilized by a CLASSROOM TEACHER as an organized RECESS GAME ACTIVITY to keep students active and focused during their play time. In addition, many of the base games make great large-group activities for school-wide events such as FIELD DAY or for a class or grade-level REWARD DAY sometime during the school year.
These disc games involve several PE manipulative and locomotor skills such as throwing, catching, blocking, running, slide stepping and leaping. Strategic concepts, teamwork, cooperation and sportsmanship are also important components in the 25 disc games. NASPE standards, equipment needs, modifications, setup and game instructions are included for each flying disc game.
The Base Games include: 1. Capture the Disc, 2. Disc 500, 3. Disc Baseball, 4. Disc Catch Relay, 5. Disc Cross, 6. Disc Rangers, 7. Disc Team Handball, 8. Disc Team Relay, 9. Disco, 10. Double Disc Court, 11. Frisbee Golf, 12. Frisbee Net Ball, 13. Hit the Cone, 14. Hit the Wall, 15. HORSE- Disc Style, 16. Intercept, 17. Keep Away, 18. Landing Zones, 19. Let it Fly, 20. Pinball, 21. Quad-Style Ultimate, 22. Spin and Run, 23. Three Peat, 24. Throw and Catch Race and 25. Ultimate Frisbee
BRAIN BOOSTS FOR YOUR STUDENTS!!!
Have you ever noticed your students getting the "Hum Drums"? Do they get fidgety or lose concentration at certain times of the day? Do they look at you like..... "Hey Teach, can we get up and move a little"!!!
Did you know that physical activity can increase student performance? Movement is not only good for the heart and muscles but it also helps our brains. Several studies have shown that it is very important that children "move" throughout the day to help them stay "sharp" and ready to learn!
These "Classroom Energizers and Activity Break flip cards" are a very convenient and creative way for you to "move your students" with a purpose!!! The "energizer" cards are very colorful, including graphics and detailed instructions that include an overview, set up, equipment needed, directions and modifications.
The following printable display signs were created as a visual aid showcasing the following PE Spatial Awareness Concepts: 1. Direction- up, down, forward, backward, right, left, clockwise and counterclockwise; 2. Location- personal space and open space; 3. Level- low, middle and high; and 4. Pathway- straight, curved and zigzag.
Each individual “Spatial Awareness” sign has been uniquely created with vibrant colors and attractive text. The signs provide definitions of each Spatial Awareness concept and also includes a P.E. activity example. The signs have colorful backgrounds and exciting graphics that grab the students’ attention. The signs can be displayed in key areas of your gym to be highlighted during instruction.
The signs can easily be used to reinforce the movement concepts you cover during your class. The signs will surely be noticed by your students, principals, parents and colleagues and will work as a valuable tool for you to come back to time and time again!