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Inquiring Mind of the English Teacher Kind

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Say hello to a platform dedicated to industrious, yet overtasked teachers like you. Say goodbye to countless hours spent developing relevant and engaging ELA lessons. Whether you are teaching the fundamentals of grammar, creative writing skills, classic literature, or contemporary fiction, you will find thousands of activities and assessments to help you achieve a healthier work-life balance without sacrificing academic rigor.

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Say hello to a platform dedicated to industrious, yet overtasked teachers like you. Say goodbye to countless hours spent developing relevant and engaging ELA lessons. Whether you are teaching the fundamentals of grammar, creative writing skills, classic literature, or contemporary fiction, you will find thousands of activities and assessments to help you achieve a healthier work-life balance without sacrificing academic rigor.
Ender's Game Chapters 1 and 2 Quiz and Close Reading Activity Bundle
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Ender's Game Chapters 1 and 2 Quiz and Close Reading Activity Bundle

2 Resources
Evaluate general reading comprehension and support the development of close reading analysis skills with this bundle of assessments covering chapters 1 and 2 of Ender’s Game by Orson Scott Card. These activities eliminate the need for take-home assessment planning without sacrificing rigor in the classroom. Answer keys are provided. These resources may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using these activities for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly. By engaging with these materials, students will do the following: Identify what the text states explicitly and implicitly Discern the greater significance of a given detail Explore how complex characters think, behave, interact, and develop Compare and contrast characters (Ender and Peter) Apply knowledge of literary devices with emphasis on simile, metaphor, and invective Determine the intended effect of the author’s stylistic choices
Ender's Game Chapters 3 and 4 Quiz and Close Reading Activity Bundle
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Ender's Game Chapters 3 and 4 Quiz and Close Reading Activity Bundle

2 Resources
Evaluate general reading comprehension and support the development of close reading analysis skills with this bundle of assessments covering chapters 3 and 4 of Ender’s Game by Orson Scott Card. These activities eliminate the need for take-home assessment planning without sacrificing rigor in the classroom. Answer keys are provided. Materials are delivered in Word Document and PDF formats. These resources may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using these activities for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly. By engaging with these materials, students will do the following: Identify what the text states explicitly and implicitly Define challenging words and phrases as they are used in the text Explore nuances in words with similar meanings Discern the greater significance of given details Determine the intended effect of the author’s stylistic choices Examine how complex characters think, behave, interact, and develop Discern the tone of a given excerpt Apply knowledge of literary devices with emphasis on slang, personification, metaphor, and simile Explore themes in context
Ender's Game Chapters 5 and 6 Quiz and Answer Key
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Ender's Game Chapters 5 and 6 Quiz and Answer Key

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Evaluate general reading comprehension with this plot-based quiz covering chapters 5 and 6 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following: The collective term for Ender’s group members The group’s supervisor Ender’s observations of older kids playing games How Ender compels an older kid to play a best-of-three set against him The older kids’ reaction to Ender’s victory in the best-of-three series Ender’s new friendship The means by which Ender wins a challenging game Ender’s ponderings And more
Ender's Game Chapters 3 and 4 Quiz and Answer Key
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Ender's Game Chapters 3 and 4 Quiz and Answer Key

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Evaluate general reading comprehension with this plot-based quiz covering chapters 3 and 4 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following: The concerns of the unidentified voices Graff’s role in Ender’s life Graff’s curiosities about Ender’s behavior The reason Mazer Rackham is famous How the unidentified voices intend to foster Ender’s creativity The general response to Ender’s arrival at Battle School Ender’s reaction to being bullied Graff’s philosophies And more
Ender's Game Chapters 1 and 2 Quiz and Answer Key
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Ender's Game Chapters 1 and 2 Quiz and Answer Key

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Evaluate general reading comprehension with this plot-based quiz covering chapters 1 and 2 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following: The protagonist’s compassionate nature Ender’s birth name The term used to refer to aliens in the novel Family dynamics The reason for a visit to the doctor Why Ender is mocked by his peers Ender’s response to bullying Peter’s personal goals And more
Ender's Game Chapters 7 and 8 Quiz and Answer Key
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Ender's Game Chapters 7 and 8 Quiz and Answer Key

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Evaluate general reading comprehension with this plot-based quiz covering chapters 7 and 8 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following: Graff’s assessment of Ender’s reaction to Bernard Alai’s request of Ender The atypical nature of Ender’s army assignment A distinguishing characteristic of Petra Bonzo’s role Ender’s reaction to being traded to Rat Army Graff’s desire to manipulate Ender’s games Dink’s unconventional thinking Strange occurrences in Ender’s fantasy games And more
Ender's Game Chapters 9 and 10 Quiz and Answer Key
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Ender's Game Chapters 9 and 10 Quiz and Answer Key

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Evaluate general reading comprehension with this plot-based quiz covering chapters 9 and 10 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following: Graff’s concerns about Ender’s game play The reason for Ender’s family’s move Peter’s interests and and philosophies Valentine and Peter’s collaboration The reason Graff visits Valentine Valentine’s recognition The makeup of Dragon Army Bean’s general characterization The cause of Ender’s sadness And more
Ender's Game Chapters 11 through 13 Quiz and Answer Key
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Ender's Game Chapters 11 through 13 Quiz and Answer Key

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Evaluate general reading comprehension with this plot-based quiz covering chapters 11 through 13 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following: The lesson Ender learns from Carn Carby The unexpectedly quick turnaround in battle simulations Ender’s efforts to increase knowledge on fighting buggers Bean’s own toon, which is different than others Graff’s refusal to help Ender The conflict between Bonzo and Ender Ender’s realization that some of Peter’s views are true Ender’s latest transfer A revelation concerning Stilson and Bonzo Ender’s wish in regard to his relationship with Peter Ender on Earth for an extended period of time Information about Eros
Ender's Game Chapters 14 and 15 Quiz and Answer Key
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Ender's Game Chapters 14 and 15 Quiz and Answer Key

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Evaluate general reading comprehension with this plot-based quiz covering chapters 14 and 15 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following: Mazer Rackham’s influence on Ender’s simulated games Control over the bugger fleet Ender’s squadron A character who is pushed to the limit Ender’s final exam Victory Mazer Rackham’s revelation post-victory Developments on Earth A visiting colonist Developments concerning Peter Ender’s realization upon holding the egg A new title
Ender's Game Quiz and Answer Key Bundle
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Ender's Game Quiz and Answer Key Bundle

7 Resources
Evaluate general reading comprehension and eliminate assessment planning responsibilities with this bundle of seven plot-based quizzes covering Ender’s Game by Orson Scott Card, a dystopian science fiction novel. Answer keys are provided. Materials are delivered in Word Document and PDF formats.
Ender's Game by Orson Scott Card Literature Circle Activities
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Ender's Game by Orson Scott Card Literature Circle Activities

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Facilitate active participation in small-group discussions of science fiction literature with this set of literature circle materials for teaching Ender’s Game by Orson Scott Card. The following are included: a handout detailing student roles, documentation logs to hold students accountable for their tasks, and a standards-based rubric for scoring student performances. Materials are delivered in both Word Document and PDF formats. By engaging with these literature circle materials, students will do the following: Articulate key details from the story Generate open-ended questions related to the novel in order to carry out meaningful discussions with peers Respond thoughtfully to open-ended questions and others’ contributions to the discussion Document ways in which the novel is consistent with aspects of modern society Locate specific passages and/or quotations that relate to major themes and concepts such as those relating to technology, space travel, the military, and the value of independent thinking Artistically convey important information from the assigned reading Write about literature with clarity, accuracy, and precision
Ender's Game Chapters 11 through 13 Quiz and Close Reading Activity Bundle
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Ender's Game Chapters 11 through 13 Quiz and Close Reading Activity Bundle

2 Resources
Evaluate general reading comprehension and support the development of close reading analysis skills with this bundle of assessments covering chapters 11 through 13 of Ender’s Game by Orson Scott Card. Included are the following: a plot-based quiz, a close reading analysis worksheet, and answer keys. These activities eliminate the need for take-home assessment planning without sacrificing rigor in the classroom. Answer keys are provided. Materials are delivered in Word Document and PDF formats. By engaging with these materials, students will do the following: Identify what the text states explicitly and implicitly Examine nuances in words with similar meanings Discern the greater significance of given details Make logical inferences about the author’s thinking in context Consider historical context when answering questions about plot Discern the intended effects of given details Determine the function of a given character or chapter Explore how complex characters think, behave, interact, and develop Apply knowledge of literary devices including euphemism, pun, ambiguity, foreshadowing, rhetorical question, dramatic irony, and verbal irony, Explore themes in context Support claims and inferences with sound reasoning and relevant evidence Write about literature with clarity, accuracy, and precision
Ender's Game Chapters 14 and 15 Close Reading Analysis Worksheet
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Ender's Game Chapters 14 and 15 Close Reading Analysis Worksheet

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Help middle and high school students go beyond basic plot recall and develop close reading analysis skills with this set of high-order questions covering chapters 14 and 15 of Ender’s Game by Orson Scott Card. This worksheet is delivered in Word Document and PDF formats, and it eliminates the need for take-home assessment planning while upholding the need for rigor in the classroom. An answer key is provided. This resource may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using this resource for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly. More specifically, students will do the following: Identify what the text states explicitly and implicitly Examine nuances in words with similar meanings Discern the greater significance and intended effects of given details Make logical inferences about the author’s thinking in context Explore how complex characters think, behave, interact, and develop Consider the symbolism associated with Mazer Rackham Apply knowledge of literary devices with an emphasis on situational irony Explore themes in context
Ender's Game Chapters 9 and 10 Close Reading Analysis Worksheet
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Ender's Game Chapters 9 and 10 Close Reading Analysis Worksheet

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Help middle and high school students go beyond basic plot recall and develop close reading analysis skills with this set of high-order questions covering chapters 9 and 10 of Ender’s Game by Orson Scott Card. This worksheet is delivered in Word Document and PDF formats, and it eliminates the need for take-home assessment planning while upholding the need for rigor in the classroom. An answer key is provided. This resource may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using this resource for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly. More specifically, students will do the following: Identify what the text states explicitly and implicitly Examine nuances in words with similar meanings Discern the greater significance of given details Make logical inferences about the author’s thinking in context Consider historical context when answering questions about plot Discern the intended effects of given details Determine the function of a given detail Explore how complex characters think, behave, interact, and develop Apply knowledge of literary devices including epiphany, dramatic irony, situational irony, and more Explore themes in context
Ender's Game Chapters 9 and 10 Quiz and Close Reading Activity Bundle
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Ender's Game Chapters 9 and 10 Quiz and Close Reading Activity Bundle

2 Resources
Evaluate general reading comprehension and support the development of close reading analysis skills with this bundle of assessments covering chapters 9 and 10 of Ender’s Game by Orson Scott Card. Included are the following: a plot-based quiz, a close reading analysis worksheet, and answer keys. These activities eliminate the need for take-home assessment planning without sacrificing rigor in the classroom. Answer keys are provided. Materials are delivered in Word Document and PDF formats. By engaging with these materials, students will do the following: Identify what the text states explicitly and implicitly Examine nuances in words with similar meanings Discern the greater significance of given details Make logical inferences about the author’s thinking in context Consider historical context when answering questions about plot Discern the intended effects of given details Determine the function of a given detail Explore how complex characters think, behave, interact, and develop Apply knowledge of literary devices including epiphany, dramatic irony, situational irony, and more Explore themes in context
Ender's Game Chapters 11 through 13 Close Reading Analysis Worksheet
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Ender's Game Chapters 11 through 13 Close Reading Analysis Worksheet

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Help middle and high school students go beyond basic plot recall and develop close reading analysis skills with this set of high-order questions covering chapters 11 through 13 of Ender’s Game by Orson Scott Card. This worksheet is delivered in Word Document and PDF formats, and it eliminates the need for take-home assessment planning while upholding the need for rigor in the classroom. An answer key is provided. This resource may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using this resource for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly. More specifically, students will do the following: Identify what the text states explicitly and implicitly Examine nuances in words with similar meanings Discern the greater significance of given details Make logical inferences about the author’s thinking in context Consider historical context when answering questions about plot Discern the intended effects of given details Determine the function of a given character or chapter Explore how complex characters think, behave, interact, and develop Apply knowledge of literary devices including euphemism, pun, ambiguity, foreshadowing, rhetorical question, dramatic irony, and verbal irony, Explore themes in context Support claims and inferences with sound reasoning and relevant evidence Write about literature with clarity, accuracy, and precision
Much Ado About Nothing Test and Answer Key
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Much Ado About Nothing Test and Answer Key

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This summative test covers William Shakespeare’s Much Ado About Nothing and includes an answer key, as well as a standards-based rubric for scoring essays. Materials are delivered in Word Document and PDF formats. By taking this assessment, students will: Demonstrate knowledge significant characters and the key aspects of their lives Demonstrate knowledge of significant events throughout the play Identify the context of meaningful quotations in the play Apply knowledge of a variety of literary devices applied in the play including hyperbole, metaphor, malapropism, oxymoron, hyperbole, personification, invective, and pun Respond to an essay prompt requiring students to explore the complexities of Benedick’s character Cite relevant textual evidence in support of claims made in an academic essay
As You Like It Act 5 Scene 2 Close Reading Worksheet
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As You Like It Act 5 Scene 2 Close Reading Worksheet

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Help high school students go beyond basic plot recall and develop close reading analysis skills with this set of high-order questions covering Act 5, scene 2, of As You Like It by William Shakespeare. Delivered in printable Word Document and PDF formats, this worksheet saves English Language Arts teachers valuable time at home without sacrificing rigor in the classroom. An answer key is provided. This resource may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using this resource for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly. More specifically, students will do the following: Identify what the text states explicitly and implicitly Discern the intended effect of figurative language in context Explore how complex characters think, behave, interact, and develop Apply knowledge of literary devices including oxymoron, metaphor, anaphora, and more Explore themes in context
Ender's Game Chapters 5 and 6 Quiz and Close Reading Activity Bundle
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Ender's Game Chapters 5 and 6 Quiz and Close Reading Activity Bundle

2 Resources
Evaluate general reading comprehension and support the development of close reading analysis skills with this bundle of assessments covering chapters 5 and 6 of Ender’s Game by Orson Scott Card. These activities eliminate the need for take-home assessment planning without sacrificing rigor in the classroom. Answer keys are provided. Materials are delivered in Word Document and PDF formats. These resources may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using these activities for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly. By engaging with these materials, students will do the following: Identify what the text states explicitly and implicitly Explore the symbolism associated with a given object or character Discern the greater significance of given details Discern the intended effects of given details Determine the function of a given chapter Examine how complex characters think, behave, interact, and develop Apply knowledge of literary devices including euphemism, allusion, paradox, and more Explore themes in context
Ender's Game Chapters 5 and 6 Close Reading Analysis Worksheet
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Ender's Game Chapters 5 and 6 Close Reading Analysis Worksheet

(0)
Help middle and high school students go beyond basic plot recall and develop close reading analysis skills with this set of high-order questions covering chapters 5 and 6 of Ender’s Game by Orson Scott Card. This worksheet is delivered in Word Document and PDF formats, and it eliminates the need for take-home assessment planning while upholding the need for rigor in the classroom. An answer key is provided. This resource may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using this resource for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly. More specifically, students will do the following: Identify what the text states explicitly and implicitly Explore the symbolism associated with a given object or character Discern the greater significance of given details Discern the intended effects of given details Determine the function of a given chapter Examine how complex characters think, behave, interact, and develop Apply knowledge of literary devices including euphemism, allusion, paradox, and more Explore themes in context