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Computing with Barney

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ICT/Computing teacher since 2003 and Vice Principal. Interested in technology, gadgets, game design and software/web development. Owner of Barney - a rather grumpy at times but loveable West Highland Terrier who sometimes features in my resources!

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ICT/Computing teacher since 2003 and Vice Principal. Interested in technology, gadgets, game design and software/web development. Owner of Barney - a rather grumpy at times but loveable West Highland Terrier who sometimes features in my resources!
Scratch Game Creation Unit
jonmwardjonmward

Scratch Game Creation Unit

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This 14-lesson unit of work takes students through the process of creating their own game in Scratch. They start by considering what makes a game successful and then move on to learn gaming concepts like sprite movement, animation, collision detection and variables using Scratch. The lessons directly link to Scratch game resources I have placed in the Barney Game Studio on the Scratch website (http://scratch.mit.edu/studios/1977310/). At the end of their unit, there is a lesson on user testing where they will get the opportunity to peer assess the games they create. They can also create an instruction manual for their game, evaluating the forms and conventions of such documents and using desktop publishing software to create their own.
Theme Park Spreadsheet Assessment
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Theme Park Spreadsheet Assessment

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This spreadsheet tests students ability to make a prediction from a model, create a graph, use the SUM and Goal Seek functions, write an IF statement and use data validation. The last sheet in the spreadsheet contains formulas that indicate when the student has completed each task correctly to help with marking.
MyCinema Spreadsheet Model
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MyCinema Spreadsheet Model

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This spreadsheet activity task requires students to use the SUM, MIN, MAX and AVERAGE functions to complete the weekly sales figures for their cinema. They can also demonstrate the use of the fill handle to copy down or along formulas. When the formulas have been added they need to answer the questions below it, using the data above. There is an extension activity which requires students to add conditional formatting to highlight which movies are doing better or worse than the average ticket sales. Teacher Ref version (with answers!) included.
Representing images using Binary
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Representing images using Binary

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This lesson looks at how computer graphics have developed and how a simple 1-bit image can be encoded using binary. Students then have the opportunity to encode and decode their own binary images. They need to be able to convert binary to denary and vice versa before doing this lesson.
Zorg the Alien Powerpoint transition project
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Zorg the Alien Powerpoint transition project

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I have used this unit of work during primary liaison and transition in the past. I would deliver the first lesson to the primary students in their school and then they would work on their presentations and they would finish it off on induction days or when they started in September. I then assessed it using the grid to gauge a baseline on ICT presentation skills. However, this resource could be used for cover work for a few lessons in Y7 or at primary level. There are two powerpoints included: the first one outlines the task and provides an example from Zorg the Alien. There is also an ideas worksheet that the students use during that lesson to identify content before they go anywhere near the computers. The second powerpoint then covers the printing and annotation of their presentations. There is an assessment grid that you can adapt for your own brand of KS3 assessment in the brave new world of life-after-levels!
BBC Micro:bit Project
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BBC Micro:bit Project

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This is an 18 lesson unit of work around Microbits, combining programming using the online microbit interface and electronic components. The components I used were sourced from http://microbit-accessories.co.uk but you could make your own or source from elsewhere as well. Helpsheets are provided for each of the electronic components. The students each have a workbook for the whole unit divided into sections that can be easily marked by the teacher, with opportunity/space for student reflection and response. Students start off learning about microbit theory, i.e. safe handling (static) and polarity, inputs, outputs and programming structures IF statements and loops. They then need to design the “next big thing” - a device that solves a problem, using the microbit. They will need to produce a design brief and circuit diagram. Once they have built it, there is a lesson on gathering user feedback and evaluation. At the end of the unit, they have the opportunity to create a business pitch for their new device. This is a great end to the unit as each student/group gets to share their creation to the rest of the class, with prizes for the best entries (at teacher’s discretion!) The course mainly links towards the D&T criteria (with reference to the relevant criteria at the end of each powerpoint) but could be used in Computing as well.
Storage Technologies
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Storage Technologies

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Lesson where students learn about the three main storage technologies: optical, magnetic and solid-state. After researching each technology and how it works, they can then apply that knowledge to identify the most appropriate storage technology for each of the given scenarios in the worksheet. There is also an extension worksheet on Cloud storage.
Binary Logic
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Binary Logic

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Introduction to AND, OR and NOT gates. Students then complete the truth tables in a worksheet. They can then use the logic.ly website to self-assess whether they got the truth tables correct and create their binary logic gate diagram to program a car safety system.
Network Topologies
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Network Topologies

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This lesson looks at the benefits and limitations of networking and three network topologies: Ring, Bus and Star. During the lesson I get students to act out each topology using balloons/screwed up paper balls to represent the data. There are teacher notes that explain how this works for each topology. Students can complete the network worksheet.
Binary, Hex and Denary Converter
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Binary, Hex and Denary Converter

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This resource converts between binary, hex and denary. It can be used in a whole class situation on the whiteboard or given to students to use to check their answers to any conversion questions. Useful when teaching binary and hex.
Pseudocode and Python Programming Challenges
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Pseudocode and Python Programming Challenges

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Ten pseudocode and python programming challenges that are laid out like an exam question (with a suggested pseudocode and python solution for each question). The challenges build in difficulty as pupils progress through them. The first 4 are based on selection statements, next 3 on iteration, 2 on array/lists and the final one on subroutines. Some guidance is provided to the pupils on the front sheet to indicate the pseudocode keywords and programming structures. These are primarily aimed at GCSE Computer Science pupils.