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DNA by Dennis Kelly Character Analysis 11 Flash Cards.  Task - English Literature KS3 / KS4 GCSE
kayleighannecharltonkayleighannecharlton

DNA by Dennis Kelly Character Analysis 11 Flash Cards. Task - English Literature KS3 / KS4 GCSE

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I created these after the KS3 class read Act 1 of DNA. On the back of each individual name card, get the learners to do a character analysis: Personality traits - positive and negative Words they would use to describe that character 1 key quote from Act 1 that they feel shows the character’s positive / negative character traits ( e.g John Tate: " …if anyone says it I’m going to have to, you know, bite their face." This shows his intimidating and bullying nature). On the front of each card, the faces are left blank. I got to class to draw the faces of each character as they imagined them to look. This is their own interpretation. Print the pages double sided and the cards will print out colour coded to each character. I have also attached grey character cards incase you want to print the cards out black and white ( so they are the same shade of grey).
Functional Skills English / X32 Punctuation Matching Cards. Match Symbol & Name. Game. KS3 / KS4
kayleighannecharltonkayleighannecharlton

Functional Skills English / X32 Punctuation Matching Cards. Match Symbol & Name. Game. KS3 / KS4

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32 X Punctuation Cards. Get learners to revise their punctuation knowledge skills with 3 sets of cards: Name and Symbol How to play: put cards into 2 separate piles and get the learners to match the punctuation name and symbol. Cards are double sided and colour coded so they can be placed in 3 draw piles. Remember to when printing to select “double sided” and “flip on short edge."
Functional Skills English / X32 Punctuation Matching Cards. Match Symbol/Name/Sentence & Use. Game
kayleighannecharltonkayleighannecharlton

Functional Skills English / X32 Punctuation Matching Cards. Match Symbol/Name/Sentence & Use. Game

(0)
32 X Punctuation Cards. Get learners to revise their punctuation knowledge skills with 3 sets of cards: Name and Symbol How it is used Match the sentence How to play: put cards into 3 separate piles and get the learners to match the punctuation name and symbol to the explanation of how it is used and then to the sentence it is used in. Cards are double sided and colour coded so they can be placed in 3 draw piles. Remember to when printing to select “double sided" and “flip on short edge." 6 SHEETS INCLUDED.
English Reading. Hatchet by Gary Paulsen Survival Lesson/Quiz. Would You Survive in the Wilderness?
kayleighannecharltonkayleighannecharlton

English Reading. Hatchet by Gary Paulsen Survival Lesson/Quiz. Would You Survive in the Wilderness?

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This is a 18 page PPT which is based on the book Hatchet. I created this following reading chapter 4 of the book: just before Brian enters the woods. The class will imagine that they are in the same position as Brian and will write a list of items that they feel will aid survival until rescue comes. They will then discuss animals that they many encounter in the wilderness and the dangers of encountering these animals. Following this, the learners are given a scenario and then will answers 8 scenario based multi-choice questions ( answers and short explanations provided). The aim of the quiz is to determine whether or not they would survive a night in the wilderness! An extension task is provided also at the end of the PPT. a fun classroom activity.
English Language Creative Writing Gothic Story Building Prompts Dice Board Activity. Build a Story
kayleighannecharltonkayleighannecharlton

English Language Creative Writing Gothic Story Building Prompts Dice Board Activity. Build a Story

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A fun English game designed for my KS3 class to help them with their creative writing. The board contains a series of 5 prompts which will allow the learner to build their short gothic story: setting, main character, spooky object, main theme and conflict. Give the student a dice piece. They will roll the dice piece 5 times moving from left to right of the board. For example: The first number refers to the setting, the second number rolled refers to the story’s main character…etc… The learner will then write a short story based on what they rolled on the prompt board.