The Groundhog Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting facts about Groundhog Day. This is the perfect resource to celebrate Groundhog Day, February or the end of winter. The Groundhog Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help visitors see Phil. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal fun and interesting facts about Groundhog Day. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Groundhog Day. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
A 30 page PDF is included.
The Christmas Around the World Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting facts about Christmas traditions around the world. This is the perfect resource for December fun! The Christmas Around the World Escape Room has students walking around the classroom breaking codes. Students are given a secret elf code name and sent on a secret mission to save Christmas dinner in Japan. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Students will learn brief holiday traditions of Iceland, Japan, Philippines, Germany, England, Ukraine, Russia, Norway, Marshall Islands, Australia, Slovakia and Venezuela.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting, fun facts about Christmas around the world. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret elf mission” and given a back story to ignite their active learning skills. They are given an elf code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Christmas traditions around the world. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end!
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
The Black History #2 Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts that honor the achievements of black Americans. This is the perfect activity to introduce Black History Month. Students will learn about Rosa Parks, Sojourner Truth, Thurgood Marshall, Jesse Owens, Wilma Rudolph, Benjamin Banneker, Sarah Goode and George Washington Carver. The Black History #2 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Thurgood Marshall win his case. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts to honor the achievements of black Americans. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about important achievements of black Americans. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end!
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
A 30 page PDF is included
»»» Growth Mindset ESCAPE ROOMS:
The Valentine’s Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting trivia facts about Valentine’s Day. This is the perfect resource to celebrate Valentine’s Day where every student feels included. The Valentine’s Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Casey deliver Valentine’s Day cards. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
You will learn fun facts like:
-The number of candy hearts produced each year
-The number of Valentine's cards sent
-The origin of "wear your heart on your sleeve"
-The number of roses sold each year
-Many more fun facts
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal fun and interesting facts about Valentine’s Day. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning fun trivia facts about Valentine’s Day. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
***This product does not contain any religious reference***
A 30 page PDF is included.
The Causes of the Revolutionary War Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts and causes of the American Revolution. NO PROPS NEEDED!
The Causes of the Revolutionary War Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to unite the colonies! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts and causes of the Revolutionary War. The use of secret code will keep your students engaged while competing to find the final four digit lock combination. No props needed!! Students can report the final lock combo to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all!
The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
The Trail of Tears Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Trail of Tears. This is the perfect resource to introduce the Trail of Tears, Indian Removal Act or Andrew Jackson. The Trail of Tears Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Kai follow in his Grandpa Dakota’s footsteps. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Trail of Tears. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Trail of Tears. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
A 30 page PDF is included.
Classroom rules are a fundamental part of class management and teacher sanity! Rules should not be too complicated, nor should there be too many. In fact, the simpler the rules, the better! The fewer they have to remember, the more they will remember them! I have determined 4 universal classroom rules that can apply to any classroom, any subject and MOST grade levels. They include:
Listen and follow directions
Respect your classmates and teacher
Raise your hand before speaking
Keep hands and feet to yourself
The Back to School Escape Room will take students on a secret mission around the classroom! This escape room has students decode universal classroom rules. This resource is the perfect first day of school activity! The Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the classroom. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a classroom rule. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about rules of the classroom. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end!
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send to parents and more
The Martin Luther King Jr. Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts that honor Martin Luther King Jr. This is the perfect activity for Martin Luther King Day or to introduce Black History Month. The Martin Luther King Jr. Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Martin Luther King Jr… The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Martin Luther King Jr. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end!
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
A perfect Martin Luther King Day activity!
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
The Civil War Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Civil War. The Civil War Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Civil War. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Civil War. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end!
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
Perfect Front-Loading Activity!
A 30 page PDF is included.
Christopher Columbus Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Christopher Columbus. This is the perfect resource to introduce explorers or use as a Columbus Day activity. The Christopher Columbus Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help navigate the ship. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts about the voyage of Christopher Columbus. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Christopher Columbus. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
The Growth Mindset Escape Rooms 4 Pack BUNDLE will take students on 4 separate secret missions around the classroom! The escape rooms have students decode inspiring quotes from famous figures, past and present, about growth mindset. Sometimes students just need a day of motivation or positive affirmation! Maybe it’s before a big state test or maybe it’s after they have worked so hard and achieved the results you were hoping for. Maybe it’s just the right activity to do with them to encourage their journeys. I do one per quarter and they love them!
The Growth Mindset Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspirational quote from a famous figure about growth mindset. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes/escape room
Each Growth Mindset Escape Room has a different mission, different code name and different decoders.
Save over 20% by purchasing this bundle!
The Supreme Court Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Supreme Court. This is the perfect resource to introduce or review the U.S. Judicial Branch. The Supreme Court Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. . Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Supreme Court. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
»»»<strong> Civics and Government ESCAPE ROOMS:</strong>
<a href=" https://www.tes.com/teaching-resource/u-s-constitution-escape-room-no-prep-11806521 “>U.S. Constitution ESCAPE ROOM!</a>
<a href=” https://www.tes.com/teaching-resource/branches-of-government-u-s-government-and-civics-11832987 “>Branches of Government ESCAPE ROOM!</a>
<a href=” https://www.tes.com/teaching-resource/u-s-bill-of-rights-escape-room-no-prep-11806529 “>Bill of Rights ESCAPE ROOM!</a>
<a href=” https://www.tes.com/teaching-resource/preamble-escape-room-u-s-constitution-11832997 "> Preamble ESCAPE ROOM!</a>
The Women’s Suffrage Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Women’s suffrage in the United States. This is the perfect resource to introduce or review the 19th Amendment or Susan B. Anthony. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes require critical thinking to determine what a letter/symbol stands for. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission.
The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more!
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
»»»<strong> Women in History ESCAPE ROOMS:</strong>
<a href=" https://www.tes.com/teaching-resource/women-in-history-escape-room-set-1-no-prep-11806097 “>Women in History ESCAPE ROOM! Set #1</a>
<a href=” https://www.tes.com/teaching-resource/women-in-history-escape-room-set-2-no-prep-11806096 ">Women in History ESCAPE ROOM! Set #2</a>
The Industrial Revolution Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Industrial Revolution. This is the perfect resource to introduce or review inventors, inventions and factory working conditions for Great Britain and the United States. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Industrial Revolution. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Playing spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
<a href=" https://www.tes.com/teaching-resource/vietnam-war-escape-room-no-prep-11806087 “> Vietnam War ESCAPE ROOM!</a>
<a href=” https://www.tes.com/teaching-resource/growth-mindset-escape-rooms-bundle-4-pack-positive-affirmations-11810597 "> Growth Mindset ESCAPE ROOMS- 4 Pack BUNDLE!</a>
The Cinco de Mayo Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the history of the celebration of Cinco de Mayo. This is the perfect resource to introduce the Battle of Puebla. The Cinco de Mayo Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Tonya share her Mexican culture. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Cinco de Mayo. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Cinco de Mayo. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
The Aztec Civilization Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Aztec Empire. This is the perfect resource to introduce the Aztecs and Hernan Cortes. The Aztec Civilization Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save Aztec history. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Aztec Civilization. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Aztec Civilization. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
Back to School Doodle Stations Activity-About Me Icebreaker: This super-colorful Back to School doodle activity is a great way to learn about your students and build community. It’s a fun, creative, colorful, collaborative “All About Me” icebreaker activity! This the perfect Back to School activity that allows students to visit stations, color, follow directions, use their creativity and learn about their classmates.
The Back to School “About Me” doodle coloring page is set up for six different stations. At each station students answer a question. The answer to their question will involve colorful codes. For example, if they have a dog, they may color in red. If they have a bird, they may color in the doodle with green. If they have a cat, they may color in purple stripes. Each answer has it’s own color code. Colored pencils, crayons, or markers will be needed to complete this activity. This resource will work for multiple grade levels or subjects! Students will color in answers about their family, hobbies, food, pets, job ideas and colors.
This product includes:
Teacher Directions
8 Zen-Doodle Design Templates to choose from (See preview for examples)
Classmate color analysis worksheet- “Meet my classmate”
Grouping Cards (optional)
Extra Station Cards so you can write your own questions/answers (optional)
I like to make multiple copies of each design and let the student choose which design they want to work with. When the activity is finished, I collect the designs and display their art on the bulletin board for Open House or Parent Night. The end result is a fun, colorful bulletin board idea, a chain link display, 3D cubes or art to hang around the room.
Icebreaker Fun: After students finish the six station rotation they can present their colorful doodle artwork to a classmate. The classmate will then analyze or decode the colors to learn about their new friend. A worksheet is provided for students to fill in what they learned about two to four classmates based on the colors used in their doodle.
The Columbian Exchange Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Columbian Exchange, triangular trade and the Atlantic Slave Trade. This is the perfect resource to introduce Christopher Columbus and the New World. The Columbian Exchange Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Jessica. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Columbian Exchange. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Columbian Exchange. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
The Statue of Liberty Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Statue of Liberty. This is the perfect resource to introduce immigration and Ellis Island. This could also be used as a fun 4th of July activity. The Statue of Liberty Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Megan. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Statue of Liberty. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Statue of Liberty. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
The Memorial Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Memorial Day. This is the perfect resource to honor those who sacrificed their lives. The Memorial Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Chris guard the Tomb. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Memorial Day. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Memorial Day. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes