I used this as an activity for the Year 2 children when they came over to the Junior school for the first time. The instructions are clear for Year 2/Year 3 to follow.
Little Red Riding Hood play script extract with a variety comprehension questions for KS2
1 A4 page of text and 1 A4 page of 10 questions.
(questions cover a variety of stands including language, genre and retrieval)
I hope you find this resource useful - ratings and reviews are welcome!
Thank you!
*This resource is ideal for upper KS2 pupils who have some Scratch knowledge from Year 3 and 4.
It’s also a good resource for teachers who aren’t confident using Scratch themselves as there are screenshots which will help guide pupils.
Outcome: A Spooky Interactive Game
Example: a witch flying through the night sky - she must avoid the dropping bats or it’s game over!
Learning Points:
Recognise that there are 3 different ways of creating a sprite – draw, import or choose an existing Sprite (within Scratch)
Consolidate using the arrow keys in order to move a sprite up, down, left and right
Consolidate coding a sprite to move back to its original location in order to reset the game
Learn how coding a sprite to change costume can create different effects (example - stars moving on a background)
Understand the basic meaning of cloning and how this, when coded can enable a sprite to clone itself
Begin to recognise and use the show, hide and layers options within Scratch (located in the Looks category)
Continue to independently ‘debug’ coding problems
**Included in this download: **
Planning document
Powerpoint which will guide the teacher through the whole lesson
Worksheet for children to plan a spooky game
Problem solving sheet to encourage children to be independent when they get stuck!
This resource can be used over a few lessons or would work brilliantly as a Computing Day resource.
*This resource is ideal for upper KS2 pupils who have some Scratch knowledge from Year 3-5.
The Powerpoint has some consolidation slides which can be deleted if learners are confident moving a sprite up, down, left and right (for example).
This is also a good resource for teachers who aren’t confident using Scratch themselves as there are screenshots which will help guide pupils.
Outcome: A Spooky Interactive Game
Example: a witch flying through the night sky - she must collect stars in order to score points and avoid the dropping bats. If one of the bats hits her it’s game over!
Learning Points:
Consolidate that there are 3 different ways of creating a sprite – draw, import or choose an existing Sprite (within Scratch)
Consolidate using the arrow keys in order to move a sprite up, down, left and right
Consolidate coding a sprite to move back to its original location in order to reset the game
Learn how coding a sprite to change costume can create different effects (example - stars moving on a background)
Understand the basic meaning of cloning and how this, when coded can enable a sprite to clone itself
Begin to recognise and use the show, hide and layers options within Scratch (located in the Looks category)
Continue to independently ‘debug’ coding problems
Recognise how to add a scoring system using variables
Begin to understand how switching backdrops can introduce new levels to the user (this objective is about applying their current knowledge)
**Included in this download: **
Planning document
Powerpoint which will guide the teacher through the whole lesson
Worksheet for children to plan a spooky game
Problem solving sheet to encourage children to be independent when they get stuck!
This resource can be used over a few lessons or would work brilliantly as a Computing Day resource.
*This resource is ideal for lower KS2 pupils who are new to using Scratch!
It’s also a good resource for teachers who aren’t confident using Scratch themselves as there are screenshots which will help guide pupils.
Outcome: A Spooky Interactive Setting
eg. haunted castle with ghosts that move around and make noises when clicked
Learning Points:
How to add, edit and rename a sprite / background
Recognise the Control menu and how this works as an input in order to start a script of code
Begin to problem solve (debug)
Recognise the effect of adding wait times between code
Learn how to make a sprite move, talk and play a sound
**Included in this download: **
Planning document
Powerpoint which will guide the teacher through the whole lesson
Worksheet for children to plan a spooky setting
Problem solving sheet to encourage children to be independent when they get stuck!
This resource can be used over a few lessons or would work brilliantly as a Computing Day resource.
*This resource is ideal for lower KS2 pupils who are new to using Scratch!
It’s also a good resource for teachers who aren’t confident using Scratch themselves as there are screenshots which will help guide pupils.
Outcome: A Spooky Interactive Setting
eg. haunted castle with ghosts that move around and make noises when clicked
Learning Points:
How to add, edit and rename a sprite / background
Recognise the Control menu and how this works as an input in order to start a script of code
Begin to problem solve (debug)
Recognise the effect of adding wait times between code
Learn how to make a sprite move, talk and play a sound
Try to change a sprite’s costume using the ‘Looks’ change costume tab
Learners record their own sounds and add these to their sprites
**Included in this download: **
Planning document
Powerpoint which will guide the teacher through the whole lesson
Worksheet for children to plan a spooky setting
Problem solving sheet to encourage children to be independent when they get stuck!
This resource can be used over a few lessons or would work brilliantly as a Computing Day resource.
I used this comprehension for a South America unit where my Year 5 class researched information about the 'Yanomami' tribe of the Amazon Rainforest. The comprehension helped them discover new information and brush up on their comprehension skills. We also used this in the lesson - learners used the text to identify features of a non-chronological report.
Build up chapter in Lewis Carroll's narrative 'Alice's Adventures in Wonderland' - one and a half pages of text and 2 A4 pages of questions (8 questions in total).
Aimed at Year 5/6 - questions are similar to those seen in the recent SATS tests.
Answer sheet included
I hope you find this resource useful - ratings and reviews are very welcome!
PS. See my other resources for the Alice's Adventures in Wonderland introduction comprehension.
‘All motorcyclists must wear full leather protective clothing whilst driving a motorbike’. Persuasive letter comprehension designed for my Year 5 pupils. This comprehension helped the children structure their speech for the 'Lights, Camera, Parliament!' competition.
Green sheet is for the more able
I used these sheets in my upper set Year 5 maths class at the start of the week to figure what they knew about weight/measure converting.
Great resource for finding missing numbers - can be used in a multiplication/division unit of work.
The activity is differentiated by numbers and there are place value charts on each sheet to help learners divide and multiply numbers. This sheet really helped my higher Year 5 maths class but would also be suitable for Year 6.
I have used this with my Year 5 class before designing a game on SCRATCH. The sheet scaffolds their ideas to ensure they don’t feel lost when opening SCRATCH for the first time. In my current school SCRATCH is new to the curriculum, so some Year 5 learners aren’t familiar with the software. This sheet helps them understand the importance of designing each game component.
If you need a Powerpoint / planning to help structure your computer game design lesson please check out my other resources.
6 questions in reference to the first few pages of Harry Potter and the Philosopher's Stone. My Year 5 class wrote the next scene after using this comprehension as part of their 'author style' narrative writing unit.
Jabberwocky KS2 poem with comprehension
The comprehension questions include questions on genre, language, retrieval and reading between the lines. (10 questions in total)
I hope you find this resource useful.
Ratings and reviews are very welcome!
Let learners explore a variety of explanation texts with this resource:
Lower Ability - 1x explanation - 'Why the camel is the perfect animal for the desert'
Middle Ability - 1x explanation - 'How does the water cycle work?'
Higher Ability - 2x explanations
1.) Diary entry style explanation with a child explaining why he was late (informal style)
2.) Police report explaining the cause of a road collision involving 2 children.
Each explanation contains differentiated questions that allow learners to annotate the explore the text in greater detail.
These worksheets look fun and great on a display - learners have to round numbers before answering simple subtraction problems. Differentiated by numbers:
Highers have to round to the nearest 100,000
Middles 10,000
Lowers 1000
Applying words with the /s/ sound spelt sc (Latin in origin) Years 3 & 4 SPAG spelling activity
Designed for Years 3 & 4 but great to use as a consolidation exercise in Years 5 & 6.
1. Find 10 words with the /s/ sound spelt sc in the word search. Write the words you find into the table below.
2. Use the words you have found to complete the sentences.
3. What do the jumbled words spell?
I hope you find this resource useful!
Ratings and reviews are very welcome!
6 fun activities - all great for displaying round the classroom!
1. write a target for the year ahead
2. if you were a t-shirt what would you look like? kids design their own t-shirt
3. 5 rules for a magic classroom
4. pupils draw 9 of their favourite things
5. design a brand of fizzy pop
6. use felt-tips to draw a personal tray label (template) - a simple resource but very effective once cut out and laminated
I hope you find this resource useful!
Reviews are welcome!