Decimal Numbers to 1 Decimal Place Numeracy treasure hunt / scavenger hunt activity: an active printable mental maths team game, with differentiation, ideal as a whole class starter or plenary at KS2 (originally designed for Year 5 and 6), especially when focusing on addition and subtraction of decimals or place value to tenths / one decimal place. It can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of decimals calculations, followed by a ‘Find the Target Number’ mental maths challenge, using a mixture of the four operations. There are 54 double-sided cards, forming sets of 6 cards for 9 teams. A key feature is the chance to involve lower ability pupils in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level). Full instructions included, along with solutions.
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Decimals Numbers Activities
KS2 Maths Treasure Hunts
Pupils collaborate on a treasure hunt type maths trail and when they’ve collected all 5 answers, they are given a target, which they must make using 3 given numbers. You can print and laminate the cards in batches of 3 sets, so if you don’t require them all, you needn’t print them. The cards should be printed double-sided (they’ve been laid out to facilitate this). I print by selecting the ‘2-Sided Short Edge (Top)’ option. However, if you can only print one-sided, print all the even-numbered pages, replace the paper, and print the odd-numbered pages on the back.
Give each team their ‘Start’ card. Spread out all other cards, answer side up. You may wish to remove cards from any set not being used, although this is not necessary. On your signal, teams turn over their Start card and complete the calculation. Each team sends one person to collect the correct answer card, on the other side of which will be their next question and a letter to confirm which team it belongs to. Ensure teams immediately replace any cards not marked with their letter. The process continues until the team have answered all five calculations. On the other side of the final answer card will be a target number, which teams must make, using the numbers printed in boxes in the bottom right corner of 3 of their cards. Use all 3 numbers and only once each, using any of the 4 operations. The first to make their target number wins! A possible answer for each is printed on the solution cards.
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Mental Maths Fun Starter Games KS2
KS2 Year 5 and Year 6 differentiated Maths warm up activities for the whole class! Printable mental maths scavenger or treasure hunt style games, with **differentiation**, ideal as whole class active starters or plenaries, especially in Y5 and Y6, to get students moving and working collaboratively. There are 6 hunt / relay race sets in this great value BUNDLE, each focusing on a different concept: **1. [Adding and Subtracting Decimals](https://www.tes.com/teaching-resource/decimals-adding-subtracting-11973199)** **2. [Dividing with Multiples of 10, 100, 1000](https://www.tes.com/teaching-resource/dividing-with-multiples-of-10-100-1000-11973753)** **3. [Multiplying 3 Numbers](https://www.tes.com/teaching-resource/multiplying-3-numbers-11973613)** **4. [Number Bonds to 100 / Making 100](https://www.tes.com/teaching-resource/number-bonds-to-100-11973544)** **5. [Fractions of Quantities / Amounts](https://www.tes.com/teaching-resource/fractions-of-quantities-11973907)** **6. [Percentages of Quantities / Amounts](https://www.tes.com/teaching-resource/percentages-of-quantities-11974259)** Each game can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of calculations, followed by a 'Find the Target Number' mental maths challenge, using a mixture of the four operations. In each game there are 54 double-sided cards, forming sets of 6 cards for 9 teams. **A key feature is the chance to involve lower ability students in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level).** Full instructions for teacher and students is included, along with solutions. Students collaborate on a treasure hunt type maths trail and when they’ve collected all 5 answers, they are given a target, which they must make using 3 given numbers. You can print and laminate the cards in batches of 3 sets, so if you don’t require them all, you needn’t print them. The cards should be printed double-sided (they've been laid out to facilitate this). I print by selecting the ‘2-Sided Short Edge (Top)’ option. However, if you can only print one-sided, print all the even-numbered pages, replace the paper, and print the odd-numbered pages on the back. Give each team their ‘Start’ card. Spread out all other cards, answer side up. You may wish to remove cards from any set not being used, although this is not necessary. On your signal, teams turn over their Start card and complete the calculation. Each team sends one person to collect the correct answer card, on the other side of which will be their next question and a letter to confirm which team it belongs to. Ensure teams immediately replace any cards not marked with their letter. The process continues until the team have answered all five calculations. On the other side of the final answer card will be a target number, which teams must make, using the numbers printed in boxes in the bottom right corner of 3 of their cards. Use all 3 numbers and only once each, using any of the 4 operations. The first to make their target number wins! One possible answer for each of the target challenges is printed on the solution cards. You might also like: **[Line Symmetry Board Game](https://www.tes.com/teaching-resource/line-symmetry-board-game-and-cards-11535144)** **[Converting Units of Measure Puzzles](https://www.tes.com/teaching-resource/converting-units-of-measure-puzzles-worksheets-11804807)** **[Area / Perimeter Activities BUNDLE](https://www.tes.com/teaching-resource/area-and-perimeter-game-pack-11551456)** **[Maths Hidden Word Puzzles MEGABUNDLE](https://www.tes.com/teaching-resource/ks2-maths-activities-11809251)** **[KS2 Mental Maths BUNDLE](https://www.tes.com/teaching-resource/mental-maths-bundle-ks2-11671827)** **[Multiplication / Division Activities BUNDLE](https://www.tes.com/teaching-resource/ks2-multiplication-division-bundle-11673875)** **Thank you so much for supporting my resources. I really appreciate every sale. I hope I can save you time and help you engage your students.** Please visit **[FullShelf Resources](https://www.tes.com/teaching-resources/shop/FullShelf)**
Decimals Activities KS2
KS2 (especially Year 5 and 6) Decimals Puzzles Worksheets and Games. Fun lesson activities for revision of Ordering Decimals, Mental Addition and Subtraction of Decimal Numbers, Multiplying and Dividing Decimals by 10, 100 and 1000 and Multiplying Decimals Using Times Tables Facts. Ideal for starters, warm ups, early finishers challenges, revision tasks and homework. All resources in PDF. Answers supplied where relevant. Please check individual resource pages and previews to see if these will meet your needs. Included resources: **[7 Hidden Word / Spot the Mistakes Puzzles](https://www.tes.com/teaching-resource/decimals-11801230)**: * Ordering (to two decimal places) * Ordering (to three decimal places) * Mental Addition and Subtraction (to one decimal place) * Mental Addition and Subtraction (to two decimal places) * Multiplying by 10, 100 and 1000 * Dividing by 10, 100 and 1000 * Multiplying using Times Tables Facts An engaging alternative to standard worksheets, these no prep puzzles can be completed individually or in pairs / groups. They are similar to codebreaker puzzles, with a maths-related word to be revealed after completing the calculations. Each puzzle contains a grid. Within each box is a decimals calculation and a letter. Students circle any boxes containing errors. Then they put together the letters from the remaining boxes to reveal a maths word. Students often forget or avoid checking their own work for errors so it’s great to get them carefully checking the calculations in these puzzles. Spotting common errors may help them remember to check their own work and help them avoid common errors themselves. **[Well-differentiated Decimal Place Value Four-in-a-Row Game Boards and Cards](https://www.tes.com/teaching-resource/place-value-decimals-11544264)**: Use for consolidation of decimal place value understanding and ordering decimal numbers (1, 2 and 3 decimal places). Includes: • Two sets of 54 decimal number cards featuring numbers from 0.001 to 2.01 (1 set includes numbers up to 2 decimal places, the other up to 3 decimal places) • Two A3 Four in a Row boards. The 1 star version was originally designed to go with the cards to 2 decimal places, while the more challenging 2 star version was designed for the cards to 3 decimal places. However, both sets of cards would work with either board. It works especially well in A3, however, you could scale down the board to A4 and use the smaller card set supplied. You could have pairs take on other pairs. Each team of two starts with a set of cards (print each set on different coloured card if you don't have coloured printing that would allow you to print the different coloured cards supplied, then laminate to use again and again). It works well if each team shuffles their cards, puts them in a pile and takes one from the top at a time, which they then put down on the board if there's a suitable empty box. They aim to get four of their cards in a row. Each box has a stipulation about the numbers that can be placed on it (no tenths, < 1.5, > 0.31, < 0.56, five hundredths etc). To save printing you could split a set between 2 or 3 boards as a single team won't require all 54 cards. The cards can also be used separately from the game boards for ordering activities. **[Decimal Numbers to 1 Decimal Place Numeracy Treasure Hunt ](https://www.tes.com/teaching-resource/decimals-adding-subtracting-11973199)**: An active printable mental maths team game, with **differentiation**, ideal as a whole class starter or plenary, especially when focusing on addition and subtraction of decimals or place value to tenths / one decimal place. It can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of decimals calculations, followed by a 'Find the Target Number' mental maths challenge, using a mixture of the four operations. There are 54 double-sided cards, forming sets of 6 cards for 9 teams. **A key feature is the chance to involve lower ability students in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level).** Full instructions included, along with solutions. Other popular KS2 Maths / Numeracy resources: **[Mental Maths Bundle](https://www.tes.com/teaching-resource/mental-maths-bundle-year-5-6-11671523)** **[Multiplication / Division Bundle](https://www.tes.com/teaching-resource/ks2-multiplication-division-bundle-11673875)** **[Angles / Symmetry Bundle](https://www.tes.com/teaching-resource/ks2-angles-and-symmetry-activities-bundle-11672549)** **[A Mega Bundle of 12 of Hidden Word Maths Puzzle Packs](https://www.tes.com/teaching-resource/ks2-maths-activities-11809251)** Thank you so much for your interest and support. Please visit **[FullShelf Resources](https://www.tes.com/teaching-resources/shop/FullShelf)** for engaging, time-saving printables, activities and presentations to plan Primary Literacy / English, Maths / Numeracy and French lessons.
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