This full lesson covers A1 Enterprise and Purpose for Unit 3: Enterprise and Entrepreneurship in eSports. The lesson covers;
• Different types of esports enterprises, including:
o playing: individual gamers, teams, shoutcaster, host, coaches, admin and referees
o product: managers, developers, broadcasters and producers
o analytics: analysts, coaches
o marketing: PR executives, sales and partnership managers, social media managers,
community managers, event managers
o management: agents, teams, individuals
o content: creators, publishers, journalists, streamers, distributors
o support: solicitors, statisticians, finance, player ancillary services, team logistics.
• Types of enterprise: start-up, lifestyle, social enterprise, franchise, internet only.
• Legal formats for enterprise: sole trader, partnership, limited partnership, private limited
company (Ltd), public limited company (PLC).
• Compliance: preventing fraud, law and regulations, intellectual property, copyright, HMRC.
• Purpose, e.g. to make a profit, survive, expand, maximise sales, provide a service,
being ethical, increase followers/users or increase brand awareness.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
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BTEC Level 3 in eSports Unit 3: Enterprise and Entrepreneurship in eSports Learning Aim A (Full)
This bundle fully covers Learning Aim A of Unit 3: Unit 3: Enterprise and Entrepreneurship in eSports. The bundle includes; A1 - Esports enterprises and purpose A2 - Esports entrepreneurial skills and behaviours A3 - Entrepreneurial motivation, teamwork and creativity skills A4 - eSports Entrepreneurial Knowledge A5 - Esports entrepreneurial risks and concerns A6 - Measures of success for esports enterprises
BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in the eSports Industry Full Unit
This bundle of resources covers all aspects of BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in the eSports Industry. The bundle includes; * 17 PowerPoint based lessons that have a wide variety of tasks and links to external media to engage learners.
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