**Create a Python Text Adventure || Part 5: Subroutines
Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.**
Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure!
Within the full course, students will learn the following skills:
- Part 1: Introduction to text adventure gaming
- Part 2: How to design a text adventure game
- Part 3: Creating a prototype text adventure
- Part 4: Programming techniques - Inputs, Outputs & Storage
- Part 5: Programming techniques - Subroutines
- Part 6: Programming techniques - Selection
- Part 7: Programming techniques - Arrays
- Part 8: Programming techniques - Iteration
- Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art)
- Part 10: Programming techniques - External file handling
Within Part 5, students will learn how to create subroutines and use them to host each location within their text adventure world.
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