Resources included (17)
The Computer Revolution - The History of Women in Computing
The Computer Revolution - 11. Artemis and Space X
Computer Science – Literacy/Guided Reading Task 10 - SpaceX
The Computer Revolution - 10. Quantum Computing
The Computer Revolution - 8. Blockchain and Cryptocurrencies
The Computer Revolution - 5. How Video Games Shaped Our World
The Computer Revolution - 4. The PC, GUI and Microsoft
The Computer Revolution - 3. The Microchip and Moore’s Law
The Computer Revolution - 1. Enigma and Turing
Computer Science – Literacy/Guided Reading Task 1 - Alan Turing & Enigma
Computer Science – Literacy/Guided Reading Task 7 -The Blockchain Future
Computer Science – Literacy/Guided Reading Task 8 - Covid19 Track & Trace
Computer Science – Literacy/Guided Reading Task 9 - Quantum Computing
Computer Science – Literacy/Guided Reading Task 13 - Artificial Intelligence
Computer Science – Literacy/Guided Reading Task 14 - The Metaverse
Computer Science – Literacy/Guided Reading Task 15 – Cyber Warfare
Computer Science – Literacy/Guided Reading Task 16 – Chip War
A bundle derived from the following SOW:
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science.
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy
The lessons are as follows:
- Enigma and Turing (free)
- The History of Women in Computing (free)
- The Microchip and Moore’s Law
- The PC, GUI and Microsoft
- How Video Games Shaped Our World
- Mid-Unit Test and Revision
- Impact of the Internet
- Blockchain and Cryptocurrencies (free)
- Covid Track and Trace
- Quantum Computing (free)
- Artemis and Space X
- Facial Recognition
- Digital Divide
- DeepMind, AI, AlphaGo and ChatGPT (free)
- Emerging Technologies and their impact
- Cybersecurity case studies
- Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
Something went wrong, please try again later.
This resource hasn't been reviewed yet
To ensure quality for our reviews, only customers who have purchased this resource can review it
Report this resourceto let us know if it violates our terms and conditions.
Our customer service team will review your report and will be in touch.