Energy Farm Interactive Game aims to introduce students to the challenges and opportunities of effectively managing a small-scale power system. Designed to complement the KS3 science curriculum, students are required to implement an energy system that meets the demand whilst minimising the cost and environmental impact.
Learning Objectives:
- Different technologies can be used to provide energy for people and their work.
- These different technologies have different pros and cons.
- To set up a system to supply enough energy to meet demand whilst keeping costs down and minimising negative impact on the environment.
Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
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