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Design Technology & Engineering Resources

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Human Factors and Ergonomics Theory IB DP DT Topic 1
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Human Factors and Ergonomics Theory IB DP DT Topic 1

4 Resources
In this series of lessons, students gain an understanding into the topic 1 (Human Factors and Ergonomics) theory content of the IB DP Design and Technology course. Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. Lessons cover the entirety of what students need to learn for Topic 9 Innovation and Markets and can be taught in any order. 1.1a Ergonomics and Anthropometrics. 1.1a Improving Ergonomics. 1.1b Psychological Factors Collection Methods and Processing Systems. 1.1c Comfort Fatigue and Biomechanics. Lessons can be taught in any order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects. ↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
UI UX Design an app
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UI UX Design an app

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This series of lessons introduces students into app design. The project brief can be altered to suit any current design project but the example brief is to design an app that directs people to water bottle re-filling locations. Students first sketch then develop a clickable prototype using a free cloud-based digital design program (Figma Education, online). Introduction to UX design. Wireframing with pencil and paper. User testing - Iterative Design Introduction to UI design Making a digital wireframe Making a clickable protoype. Templates, student examples and a step-by-step guide are included. Students and teachers simply need to sign up for a free account and set up a team/class using Figma. – ↠This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Flat Pack Cardboard Furniture Project
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Flat Pack Cardboard Furniture Project

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Pupils’ love being creative with this hands-on project. Students are tasked with creating a mini prototype piece of flat-pack furniture for a furniture manufacturer. I have used Cardboard and envelopes (to personify flat-pack packaging) with a craft knife but this project could be adapted for other materials such as HIPS or wood. Also Included are differentiated resources and student/teacher examples. In this series of lesson, students are introduced to the benefits of flat pack furniture in logistics and manufacturing through class discussions and group tasks. They then create their own piece of ‘to-scale’ cardboard furniture that can be disassembled and flat packed. Students work in teams of four with a skills mapping sheet and are each assigned the job role of ‘Designer’, ‘Manufacturer’, ‘Quality Control’ and ‘Team Leader’. There is are also guides included to help with the design and assembly of their product. Introduction to SOW ♦ Class discussion/group tasks on flat pack furniture ♦ Modelling ♦ Optional extension Activities should be spread over 2/3 lessons If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping). If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
What is Graphic Design?
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What is Graphic Design?

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In this lesson students are introduced to graphic design, it’s forms (such as logos, posters, information design) and it’s importance in every day life. Also included is an instructional video to aid with class or remote teaching. The lesson also touches upon the fundamentals of graphic design: Line, Shape, Form, Texture and Balance. This scheme was designed for KS3 but could also be used with KS4 students. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Graphic Design Project L3 Typography Commercialisation
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Graphic Design Project L3 Typography Commercialisation

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One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create a piece of ‘positive advertising’. In this third lesson, students are tasked with personifying a letter, so that collectively the class can create a personified typeface. This typeface will then be used in later lessons to form the text for a piece of ‘positive advertising’. Also included is an instructional video to aid with delivery of content. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Plastics Polymers Design Technology Theory
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Plastics Polymers Design Technology Theory

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In this lesson, students learn about polymers, their properties, how they are made and their impact on the environment, which link to the GCSE Design Technology Specification. At the end of the lesson there is a Nando’s style review to consolidate what the students have learnt. Students gain an understanding into: Definition of polymers Sources of plastics - Bio and Synthetic How plastics are made Circularity with Industry example (Adidas/Parley for the Oceans) Thermo and Thermosetting polymers Review If you enjoyed this project/scheme of work please leave a review and visit my shop where there are a range of creative and engaging design and engineering projects. – ↠ Projects work in Powerpoint or Google slides. 16 slides. This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Iterative Design Technology Contemporary Furniture Unit
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Iterative Design Technology Contemporary Furniture Unit

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This outstanding, creative SOW, on contemporary furniture, covers a broad range of topics, relating to the new 1-9 GCSE Design Technology Specification. It covers the entire iterative (non-linear) design process as well as relatable theory. The SOW can be adapted to be taught at KS3, 4 or potentially as a mock GCSE NEA. ♦ Biomimicry ♦ Physics (forces) ♦ Ergonomics & Anthropometrics ♦ Work of others ♦ Advanced Sketching techniques (2-point, free-hand isometric) ♦ Rendering ♦ Writing a brief & specification for a particular client ♦ Iterative Design (design, prototype, evaluate) ♦ Card modelling ♦ CAD modelling ♦ Soft modelling ♦ Hard modelling ♦ 2D Design (CAD, CAM) ♦ Final making If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. This unit/project is designed for a term (12-14 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly. – ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
SketchUp Introductory Lesson Plan OFSTED Outstanding
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SketchUp Introductory Lesson Plan OFSTED Outstanding

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A simple introduction to Google Sketchup. Pupils go through the basic features of the software with a differentiated hand-out to create a model toothbrush. This lesson observation was graded as ‘outstanding’. The lesson consists of a starter activity, step-by-step instructions for each tool, clear assesment criteria and a review. Also included is a homework task and teacher example.
Wood Theory Resistant Materials
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Wood Theory Resistant Materials

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This lesson is an excellent, accessible introduction into wood theory or KS3, 4 or 5. It is essential that design technology and/or product design students know this as part of their theory, ready for assessments. The lesson covers hardwoods, softwoods and manufactured boards, wood examples and their respective properties and manufacturing (felled, formed and finished) through various activities. Included is also a video on plywood production, worksheets and home learning tasks.
Users and Target Market Design Theory
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Users and Target Market Design Theory

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In this lesson, students explore the various needs, wants, interests etc of a target market and how designs can use this information to influence their design decisions, then are given a specific target market to explore through a creative exercise. They then consolidate this information to present their findings to the rest of the class. This lesson can be used for KS3, 4 or 5 in a variety of lessons around the ideas of user-centred design and entrepreneurship. The only materials required are large sheets of paper and marker pens. Also included are 2 students examples.
CAD CAM Automation Theory
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CAD CAM Automation Theory

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In this lesson, students learn about CAD, CAM and how it is changing industries such as product design, food and construction, linking to the GCSE Design Technology Specification. Students gain an understanding into automation using real life examples and videos. They then apply their understanding to design their own automated product. Please visit my shop where there is a range of design and technology theory lessons and creative projects all linked to the GCSE specification. – ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Frank Gehry Form L2 Model Making
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Frank Gehry Form L2 Model Making

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper, card and tape). Also Included is differentiated resources, and student/teacher examples. Students are introduced to the architect Frank Gehry. They will identify and demonstrate the key word ‘Form’ through group tasks, individual tasks and class-discussions. Leading to drawing and modelling exercises. Culminating in a design brief led task; where they are tasked with designing their own Architectural pavilion, taking inspiration from Gehry’s creative process to form. Students then create a model from scrap cardboard, leading from their creative form drawings from the last Frank Gehry lesson. Lessons consists of: ♦ Starter ♦ Class discussions ♦Optional Sketchup protoype (free cloud-based program) ♦ Main cardboard making task. Lesson could be extended over several lessons; particularly with the latter task. If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Graphic Design Typography Advertising Unit
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Graphic Design Typography Advertising Unit

6 Resources
A series of Graphic design lessons, where students are introduced to graphic design, typography and advertising. 1 Students are introduced to graphic design, personification and anthropomorphism through various questioning activities and a Pixar based exercise. Students learn how brands use personifciation effectively in advertising (M & M’s and Kellogg’s) before creating their own Pixa research page, demonstrating an understanding of the key words learnt; in a visual way. 2 In this second lesson, students are introduced to graphic design and typography through various questioning activities and videos. They are introduced to the illustrator (Paul Thurlby) and shown how he personifies type for commercial gain; through products and advertising. This then leads to students creating their own artist research page, demonstrating an understanding of the key words learnt; in a visual way. 3 In this third lesson, students are tasked with personifying a letter, so that collectively the class can create a personified typeface. This typeface will then be used in later lessons to form the text for a piece of ‘positive advertising’. 4 In this fourth lesson, students are tasked with personifying type to form the text for a piece of ‘positive advertising’. This is in response to an industry style, client brief by the NHS for their ‘Change 4 Life’ campaign. This lesson could be extended over several lessons. 5 In this fifth lesson, students are tasked with designing a promotional piggy bank. This is in response to an industry style, client brief by Halifax encouraging people save with them. This lesson could be extended over several lessons. This scheme was designed for IB MY1 – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Bridge Design Unit
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Bridge Design Unit

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Statement of Enquiry: **Technological advancements and innovative processes lead to greater connections between people, places and objects. ** In this outstanding, creative scheme of work, students are given a brief to design a 3D printed bridge and situate in a context. Thinking of it’s use and benefits such as type of load(s) and whether the structure needs to move. Students research a location and the work of others and apply this research to influence and justify the form and function of their own product, writing their own design brief and specification. Students make and evaluate various iterations of their design in different media throughout their design process in an accompanying portfolio. The project can be delivered in various ways, with students either/and laser cutting, 3D printing and building their own bridge model and then testing it. Lessons include: The brief: what are we designing and who for? STEM, building and testing spaghetti bridges: What is the science behind structures? Product analysis: How can we really understand and apply the work of others? Context: What bridge, where will it be situated and how will ti be used? Summarising research and developing a design specification. Sketching: How do we generate ideas? Orthographic drawing. How do we plan and apply advanced drawing techniques? CAD (Sketchup): How can we prototype without the use of materials? Card prototyping: Why make something more than once? CAD: Laser cutting (optional): How can automation help with manufacturing? 3D Printing (optional Sketchup or Fusion360). User testing: Why and how do we test our structures? Project applies a practical understanding of factual, conceptual and debatable questions. The scheme is a full term (12 - 20 week) project though could be condensed or even further extended if necessary. Students can work within the full digital project portfolio provided or in sketchbooks. CAD work can be completed using Sketchup or Fusion360 (both free) using the included guides. Laser cutting is optional (Techsoft/2D Design) as product can be prototyped by hand using digital or physical processes. Student and teacher examples included. This unit/project is designed for a term (12-14 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Desk Tidy Product Design Unit
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Desk Tidy Product Design Unit

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This project acts as an excellent introduction to the workshop using digital CAD/CAM and/or physical woodworking processes to design, manufacture and package a functioning product Students are tasked with designing, creating and marketing their own wooden desk tidy for a high street retailer, that reflects a city of their choice. Project is planned for 1 term 12 - 14 lessons. Lessons: L1 - What is design? - Introduction to product design L2 - Why use different stuff for different stuff? - Material theory L3 - How do we draw a recongisable city - Initial sketches L4 - How can we put together bits of wood? - Introduction to joinery L5 - How can I draw something quickly in 3D? - Isometric drawing skills L6 - How can I make something without using any materials? - CAD modelling (SketchUp) L7+ - Why use different tools for different jobs? - Making and makers log L8 - What is graphic design? - Packaging This project has been planned for either physical production with traditional woodworking tools, or digital production with a laser cutter and CAD program. Both series of lessons have been separated for you and are provided. Included is a portfolio with templates/worksheets in line with the assessment criteria and aims of the IB program. This can be delivered digitally or printed physically. Also included are modeling examples, student examples, videos, and individual task worksheets. This unit/project is designed for a term (12-14 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects. – ↠This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Zaha Hadid Biomimicry
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Zaha Hadid Biomimicry

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Zaha Hadid & Biomimicry - Graded Outstanding Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper). Also Included is homework, differentiated resources, and student/teacher examples. Also included is an instructional video to aid with delivery of content. **In this lesson students will be introduced to the architect Zaha Hadid. They will identify and demonstrate the key words ‘natural forms’, ‘form’ and ‘fluidity’ through group tasks and a class-discussion. Culminating in as design brief led task; where they will design their own purpose built building for the Tokyo 2020 Olympic games, taking inspirations from natural forms. ** Lesson consists of starter> class discussion> main task. Lesson couldbe extended over several lessons; particularly with the latter task. If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making. – Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
LEDC Light Product Design Unit
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LEDC Light Product Design Unit

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How can we design affordable, sustainable solutions that can help people in lower economically developed countries? In this project, students are given a brief from the UN to design a sustainable, solar light for people in developing economies, that have limited or no access to electricity. Statement of inquiry: Considering the interconnection of global infrastructures creates a more equal and sustainable future for our shared planet. Students are taught a range of creative, STEAM, and research skills using both digital and physical techniques, evidencing their design process through a 23-page digital portfolio (Powerpoint) in line with the four assessment criteria. Alternatively, this can be printed or used as a template. Included are extension tasks, as well as teacher and student examples. Lessons cover: ♦ Introduction to LEDCs and the environment - historical factors and innovative solutions to provide sustainable, affordable, off-grid energy sources. What are LEDCs? What might life be like without power? What are the alternatives? ♦ Product Analysis using the ACCESS FM technique. ♦ Ideation using the SCAMPER technique. ♦ Advanced sketching techniques: isometric drawing - Which advanced sketching techniques do designers use? Isometric resource sheets. ♦ CAD Prototyping - Sketchup (free online cloud-based program) ♦ Iterative Design and Prototyping - How and why do we prototype? 2D design and/or physical prototyping. Evaluating our designs. ♦ Making the circuit - Solar Panel, LED, Switch - How do we make working circuits using different components? ♦ Final Prototyping - TinkerCad (free online cloud-based program) ♦ Final Prototyping - 3D printing or Laser Cutting If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects. – ↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Smart Water Bottle Product Design Unit
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Smart Water Bottle Product Design Unit

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A full scheme of work for you to try, for free. I hope your students enjoy it! This outstanding, creative scheme of work covers the full iterative design process where students design and prototype a water bottle that works together with an app. Inquiry: ‘Making better connections between digital and physical technologies can lead to more innovative, resourceful products.’ Lessons are differentiated with strong cross-curricular (literacy) links that align with the design and technology curriculum. The project requires very few resources and any apps used are free and cloud based. The project can be adapted for different physical and/or digital learning spaces. Included is a digital portfolio which follows the full design process in line with the design and technology curriculum. The portfolio can be delivered digitally, printed or used as a guide. Student/teacher examples are also included. Lessons include: ♦ Ergonomics and Anthropometrics theory. ♦ Internet of Things theory. ♦ Understanding and writing a design brief. ♦ Improving Ergonomics (optional) ♦ Writing a design specification for a particular user and client. ♦ User-centered design and user research methods. ♦ Ideation strategies. ♦ Sketching techniques: isometric, orthographic. ♦ Prototyping in foam, card or 3D printing (depending on learning space). ♦ UX design and wireframing an app. ♦ UI design and protyping a clickable prototype of an app. – If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please kindly leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Product Design Technology Visual Starter
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Product Design Technology Visual Starter

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A visual starter for Product Design where students demonstrate their understanding of key words and/or it can be used to gauge prior understanding in the subject. Students can effectively differentiate and choose their own task or extension. Included is the original .ai file so that the resource can be adapted for different products/materials/key words etc. If you enjoyed this free resource, please kindly leave a review/rating.
Product Design NEA Student Guide
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Product Design NEA Student Guide

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NEA Assessment Objective Bible AO Product Design Technology Invaluable, measurable assessment Objective advice/guidance for students, which can also be used as explicit success criteria for portfolios. Students can reflect on their own work and highlight areas that they need to address. All I ask, is that you please review this free resource in return. Thank you.