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Design Technology & Engineering Resources

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Planned Perceived Obsolescence Theory IB DT
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Planned Perceived Obsolescence Theory IB DT

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Product Lifecycle Analysis Theory IB DT
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Product Lifecycle Analysis Theory IB DT

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Invention IP and Patents Theory IB DT
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Invention IP and Patents Theory IB DT

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Categories of Innovation Theory IB DT
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Categories of Innovation Theory IB DT

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Market Analysis Theory IB DT
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Market Analysis Theory IB DT

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Stakeholders for Innovation Theory IB DT
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Stakeholders for Innovation Theory IB DT

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Writing a Design Specification Theory IB DT
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Writing a Design Specification Theory IB DT

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Corporate Strategies Theory IB DT
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Corporate Strategies Theory IB DT

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Sketching Techniques Specification
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Sketching Techniques Specification

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper and product examples). Also Included are diffirenciated resources and student/teacher examples. In this second lesson, students will continue the iterative product design process. Students write their own specification; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas which they must then justify, through annotation. Lesson consists of literacy starter> class discussions>prep task> main task. Lesson is a double but could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Product Analysis Problem Analysis Full Iterative Design Process L1
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Product Analysis Problem Analysis Full Iterative Design Process L1

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper and product examples). Also Included are diffirenciated resources and student/teacher examples. In this first lesson, students will be introduced to the iterative product design process. They will be briefly introduced to ‘what makes a good design?’ through Jonny Ive and Dieter Rams’ 10 principles of good design. This leads to a group ‘ranking task’ where they must rank and discuss varying design examples of a hair dryer product. They will conduct a piece of product analysis using the ACCESS FM system; through group tasks, individual tasks and class-discussions. Leading to a piece of problem analysis to help find a justified improvement or gap in the market place for their own product. Lesson consists of ranking activity> class discussions>prep task> main task(s). Lesson could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
SketchUp CAD Modelling
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SketchUp CAD Modelling

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links. Also Included are diffirenciated resources and teacher examples. In this fourth lesson in the scheme, students will continue the iterative, product design process. Students are tasked with realising their final drawing as a CAD model, using SketchUp software. Included is a 6, page step-by-step guide for students to follow (self-directed learning). Lesson consists of a starter> class discussions> main task (with guide) and plenary/review. Lesson should ideally be extended over several lessons. Also included is an additional starter that could be used in the next, subsequent lesson. If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Wood Theory Resistant Materials
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Wood Theory Resistant Materials

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This lesson is an excellent, accessible introduction into wood theory or KS3, 4 or 5. It is essential that design technology and/or product design students know this as part of their theory, ready for assessments. The lesson covers hardwoods, softwoods and manufactured boards, wood examples and their respective properties and manufacturing (felled, formed and finished) through various activities. Included is also a video on plywood production, worksheets and home learning tasks.
Final and Isometric Drawing
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Final and Isometric Drawing

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper and product examples). Also Included are diffirenciated resources and teacher examples. In this third lesson, students will continue the iterative product design process. Students complete sketching their initial ideas after a warm-up drawing exercise. This then leads to an introduction to isometric drawing techniques through various individual drawing exercises. They then render their own chosen design as a final drawing in an isometric projection. Lesson consists of literacy starter> class discussions>prep task> main task. Lesson is a double but could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Ergonomics Anthropometrics Theory
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Ergonomics Anthropometrics Theory

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In this lesson, students learn the importance of designing around the needs of a user as well as the key words Ergonomics and Anthropometrics, which link to the GCSE Design Technology Specification. Students gain an understanding into ergonomics and anthropometrics in various products using real life examples and videos (Sony) and manufacturing (VW). They then apply their understanding to find the average size ‘hand’; measured from a class sample group. Also included is a fun home learning task that further applies their understanding of ergonomics in a funny and creative way.
Graphic Design Project L5 Typography Commercialisation
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Graphic Design Project L5 Typography Commercialisation

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One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create pieces of advertising. Also included is an instructional video to aid with delivery of content. In this fifth lesson, students are tasked with designing a promotional piggy bank. This is in response to an industry style, client brief by Halifax encouraging people save with them. This lesson could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Debugging
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Debugging

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What is debugging and how can I fix errors? This lesson acts as a short introduction to what debugging is and explains the principles of identifying and fixing errors found in code, applied in a practical and fun way. ♦ Introduction to ‘Debugging’ and the additional keywords: error and fix. ♦ Practical activity where students draw their own coding problem and arranging printed ‘blocks’ in order to challenge one-another and practice debugging before moving and applying on the computer. ♦ Practical coding activity to debug the basics of a program. This is the first introductory lesson of a unit/project that introduces students to the exciting world of coding! In the project, students will design and code their own educational game for primary year students. The full scheme will be uploaded in March 2023 when it is fully complete. If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects. – ↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Flat Pack Cardboard Furniture Project
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Flat Pack Cardboard Furniture Project

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Pupils’ love being creative with this hands-on project. Students are tasked with creating a mini prototype piece of flat-pack furniture for a furniture manufacturer. I have used Cardboard and envelopes (to personify flat-pack packaging) with a craft knife but this project could be adapted for other materials such as HIPS or wood. Also Included are differentiated resources and student/teacher examples. In this series of lesson, students are introduced to the benefits of flat pack furniture in logistics and manufacturing through class discussions and group tasks. They then create their own piece of ‘to-scale’ cardboard furniture that can be disassembled and flat packed. Students work in teams of four with a skills mapping sheet and are each assigned the job role of ‘Designer’, ‘Manufacturer’, ‘Quality Control’ and ‘Team Leader’. There is are also guides included to help with the design and assembly of their product. Introduction to SOW ♦ Class discussion/group tasks on flat pack furniture ♦ Modelling ♦ Optional extension Activities should be spread over 2/3 lessons If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping). If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Internet of Things Smart Product Design
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Internet of Things Smart Product Design

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In this lesson, students are introduced to the ‘internet of things’ through class discussions and examples. They are then tasked with re-designing a given object both aesthetically and innovatively to form an ‘internet of things’ connected product for the 21st Century market. Work sheet includes success criteria, writing aid and peer assessment as well as annotation prompts. Student examples are also included. Introduction to ‘internet of things’, connected (smart) devices and the commodification of data. Design Task (work sheet included) Presentation Task (Dragons Den style) Peer Assessment – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
SketchUp Introductory Lesson Plan OFSTED Outstanding
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SketchUp Introductory Lesson Plan OFSTED Outstanding

(1)
A simple introduction to Google Sketchup. Pupils go through the basic features of the software with a differentiated hand-out to create a model toothbrush. This lesson observation was graded as ‘outstanding’. The lesson consists of a starter activity, step-by-step instructions for each tool, clear assesment criteria and a review. Also included is a homework task and teacher example.
What is coding and Scratch?
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What is coding and Scratch?

(1)
How does a computer understand instructions? This lesson acts as a short introduction to what coding is and explains the principles of input, process, storage, and output through the use of Scratch, in a practical and fun way. ♦ Introduction to coding. ♦ Introduction into process - storage - process - output. ♦ Introduction to Scratch programming language. ♦ Practical activity where students code each other before moving onto computers. Students love this activity which teaches them about logic and writing commands that a computer will understand. ♦ Practical coding activity to understand the basics of how to move a Sprite and apply what they have learnt in the previous practical task. This is the first introductory lesson of a unit/project that introduces students to the exciting world of coding! In the project, students will design and code their own educational game for primary year students. The full scheme will be uploaded in March 2023 when it is fully complete. If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects. – ↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.