Create, Experiment, Build, Question and Learn.
I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges.
My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Create, Experiment, Build, Question and Learn.
I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges.
My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB assessments.
↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries.
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB assessments.
↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries.
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
This unit acts as fun and engaging introduction into coding, with** students using the Scratch language to create their own interactive educational game for primary year students. There is an accompanying portfolio for students to complete where they investigate, design then test/evaluate their programs.
Statement of Enquiry: Scientific logic and systems can be used to create innovative and functional products.
Unit covers:
♦ Introduction to coding: How does a computer understand instructions?
♦ Introduction into: storage - process - output: How can we create interactions?
♦ Debugging: How can we find and fix errors in code?
♦ Creating Sprites and backgrounds: How can we size and move things on screens?
♦ Program analysis: Why look at the work of others?
♦ Generating and evaluating design ideas:
♦ Loops: How can I simplify my code?
♦ What/if statements: How can code make it’s own decisions?
♦ Variables: How can we use storage to make our programs more interactive?
♦ Feedback: How do we measure the success of our program?
Included are:
Slide presentations for each lesson.
Editable student portfolio.
Additional lesson resources.
Scratch how-to cards.
Links to an online coding course.
Student outcomes and examples.
If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects.
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↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Pupils love being creative with this project which covers the entire design process of designing a physical smart toothbrush and an accompanying app, with the aim of encouraging and maintaining a healthy lifestyle.
The project does not include any coding, rather it is focused on the design process, critical thinking and communicating ideas, culminating in a physical prototype and a clickable digital prototype of an app.
SOI: Scientific and technical innovation can be made by connecting physical and digital products.
Lessons are differentiated with strong cross-curricular (literacy) links that align with the international IB curriculum. The project requires very few resources and any apps used are free and cloud-based. The project can be adapted for different physical and/or digital learning spaces.
Included is a digital portfolio which follows the four assessment objectives of the IB Design curriculum. The portfolio can be delivered digitally, printed or used as a guide. Student/teacher examples are also included.
Lessons include:
♦ Ergonomics and Anthropometrics theory.
♦ Internet of Things theory.
♦ Understanding and writing a design brief.
♦ Writing a design specification for a particular user and client.
♦ User-centered design and user research methods.
♦ Ideation strategies.
♦ Sketching techniques: isometric, orthographic.
♦ Prototyping in foam, card or 3D printing (depending on learning space).
♦ UX design and wireframing an app.
♦ UI design and prototyping a clickable prototype of an app (Figma).
What is debugging and how can I fix errors?
This lesson acts as a short introduction to what debugging is and explains the principles of identifying and fixing errors found in code, applied in a practical and fun way.
♦ Introduction to ‘Debugging’ and the additional keywords: error and fix.
♦ Practical activity where students draw their own coding problem and arranging printed ‘blocks’ in order to challenge one-another and practice debugging before moving and applying on the computer.
♦ Practical coding activity to debug the basics of a program.
This is the first introductory lesson of a unit/project that introduces students to the exciting world of coding! In the project, students will design and code their own educational game for primary year students. The full scheme will be uploaded in March 2023 when it is fully complete.
If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects.
–
↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
How does a computer understand instructions?
This lesson acts as a short introduction to what coding is and explains the principles of input, process, storage, and output through the use of Scratch, in a practical and fun way.
♦ Introduction to coding.
♦ Introduction into process - storage - process - output.
♦ Introduction to Scratch programming language.
♦ Practical activity where students code each other before moving onto computers. Students love this activity which teaches them about logic and writing commands that a computer will understand.
♦ Practical coding activity to understand the basics of how to move a Sprite and apply what they have learnt in the previous practical task.
This is the first introductory lesson of a unit/project that introduces students to the exciting world of coding! In the project, students will design and code their own educational game for primary year students. The full scheme will be uploaded in March 2023 when it is fully complete.
If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects.
–
↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Full MYP Units Bundle which can cover the entire MYP 1 - 5 Design curriculum, representing a significant saving over buying units individually.
In these outstanding, creative units, students are tasked with designing and making solutions in line with specific client-led briefs. With practical, written, and theory work closely related to the new MYP Design Specification and four assessment criteria.
These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly. Included is a unit planner that maps each project to units of inquiry (IB), sustainable development goals (UN), ATL skills (IB), and inner development goals (IDGs).
Each project covers the entire iterative (non-linear) design process as well as relatable theory. The units are flexible and can be adapted to be taught throughout MY1 to MY5. The recommended MY year group can be found below.
Units include:
Product Design Unit - Desk Tidy Product (MY1).
Graphic Design Unit - Personified Typography (various briefs) (MY1).
Product Design Unit - Cardboard Up-cycling Project (industry brief) (MY2).
Product Design Unit - Phone Stand Product (MY2 or 3).
Architecture Unit - Introduction to Architecture. Worlds’ Leading Architects and Their Creative Processes (MY2 or 3).
Product and App Design Unit - Smart Water Bottle and App (MY3).
Architecture Unit - Designing Accessible, Innovative, and Sustainable Schools. (MY3 or 4).
Product Design Unit - LEDC Solar Light. (MY4).
Product and App Design Unit - Smart Toothbrush. (MY4).
Architecture Unit - Microhouse. (MY5).
Engineering - 3D Printed Bridge. (MY5).
For more information about each unit please click on each relevant individual resource.
How can we design affordable, sustainable solutions that can help people in lower economically developed countries?
In this project, students are given a brief from the UN to design a sustainable, solar light for people in developing economies, that have limited or no access to electricity.
Statement of inquiry: Considering the interconnection of global infrastructures creates a more equal and sustainable future for our shared planet.
Students are taught a range of creative, STEAM, and research skills using both digital and physical techniques, evidencing their design process through a 23-page digital portfolio (Powerpoint) in line with the four assessment criteria. Alternatively, this can be printed or used as a template. Included are extension tasks, as well as teacher and student examples.
Lessons cover:
♦ Introduction to LEDCs and the environment - historical factors and innovative solutions to provide sustainable, affordable, off-grid energy sources. What are LEDCs? What might life be like without power? What are the alternatives?
♦ Product Analysis using the ACCESS FM technique.
♦ Ideation using the SCAMPER technique.
♦ Advanced sketching techniques: isometric drawing - Which advanced sketching techniques do designers use? Isometric resource sheets.
♦ CAD Prototyping - Sketchup (free online cloud-based program)
♦ Iterative Design and Prototyping - How and why do we prototype? 2D design and/or physical prototyping. Evaluating our designs.
♦ Making the circuit - Solar Panel, LED, Switch - How do we make working circuits using different components?
♦ Final Prototyping - TinkerCad (free online cloud-based program)
♦ Final Prototyping - 3D printing or Laser Cutting
If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects.
–
↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
**How can we give waste purpose and value? **In this project, students are given a brief from a TV manufacturer to design a household product out of cardboard waste.
This design project is based on a real industry brief. A global contest that challenged contestants to design innovative new objects for the home that could be made by re-purposing cardboard TV packaging.
Students evidence their design process in a 22 page digital portfolio (Powerpoint) in line with the four assessment criteria. Alternatively this can be printed or used as a template. Included are teacher and student examples. A unit plan is also included.
Lessons cover:
♦ Introduction to cardboard waste and the circular economy - factors and innovative solutions to minimise waste). Why is cardboard waste a growing problem?
♦ Ideation using the SCAMPER technique. Initial sketches worksheet.
♦ Advanced sketching techniques: isometric drawing - Which advanced sketching techniques do designers use? Isometric resource sheets.
♦ Planning and constructing ideas- Would someone else be able to construct my idea? Shape nets resource sheets.
♦ Iterative Design and Prototyping - How and why do we prototype? 2D design and/or physical prototyping. Evaluating our designs.
♦ Creating a Guide - How would someone else construct my idea?
This project does not require the use of specialist classrooms and cardboard could be substituted with paper and scissors if necessary. This project could also be set as remote learning.
This unit/project is designed for a half-term (6-8 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly.
If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects.
–
↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.