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IPO Education

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Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.

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Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.
Shaun's Cracking Ideas Design Challenge (Cymraeg)
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Shaun's Cracking Ideas Design Challenge (Cymraeg)

(0)
Ma’ Shaun the Sheep yn cymryd drosodd Cracking Ideas eleni! Ma’r cynlluniau gwers yn cyflwyno’r syniad o arloesedd, chreadigrwydd ag eiddo deallusaol a'i rôl ym mywydau pob dydd. Ma'r cynlluniau gwers wedi eu cynllunio ar gyfer myfyrwyr Cyfnod Allweddol 2 (rhwng 7 - 11 oed) ac yn cefnogi'r gystadleuaeth eleni o fynd a Shaun yn ôl i Fferm Mossy Bottom. Mae'r cynlluniau gwers yn dilyn y cwricwlwm a gellir eu defnyddio yn yr ystafell ddosbarth, grŵp ieuenctid neu adref. This year Shaun the Sheep takes over Cracking Ideas! The lesson plans introduce the concept of innovation and creativity, intellectual property and its role in everyday lives. The lesson plans are designed for Key Stage 2 students (aged 7 – 11 years old) and support this year’s competition to get Shaun back to Mossy Bottom Farm. Both lesson plans link to the curriculum and can be used in the classroom, youth group or at home.
Shaun's Cracking Ideas Design Challenge
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Shaun's Cracking Ideas Design Challenge

(2)
This year Shaun the Sheep takes over Cracking Ideas! The lesson plans introduce the concept of innovation and creativity, intellectual property and its role in everyday lives. The lesson plans are designed for Key Stage 2 students (aged 7 – 11 years old) and support this year’s competition to get Shaun back to Mossy Bottom Farm. Both lesson plans link to the curriculum and can be used in the classroom, youth group or at home.
Wallace & Gromit Innovation Session
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Wallace & Gromit Innovation Session

(2)
The ‘Wallace & Gromit Innovation Session’ introduces young people to the world of innovation and invention. It focuses on products which young people will be familiar with in their daily lives and defines innovation and how it occurs via a process including inspiration, decision-making and design.
Wallace & Gromit Innovation Session
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Wallace & Gromit Innovation Session

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The ‘Wallace & Gromit Innovation Session’ introduces young people to the concept of innovation. It highlights how innovation surrounds us in everyday life and how some household products may have been designed. The session is split into four activities focusing on innovation in product design.
Wallace & Gromit Innovation Session
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Wallace & Gromit Innovation Session

(1)
The ‘Wallace & Gromit Innovation Session’ introduces children to the concept of innovation. It highlights how innovation surrounds us in everyday life and how some household products may have been designed.
Innovation & Animation
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Innovation & Animation

(1)
‘Who thought of that?’ introduces Key Stage 2 learners to the world of innovation and the four types of intellectual property: Patents, Trade Marks, Design and Copyright. Inspired by Wallace & Gromit and Aardman, it is filled with fun facts and activities to encourage curiosity about how things works and ideas to make things better and includes activities on inventions, branding, design and music.
Who thought of that?
IPO_EducationIPO_Education

Who thought of that?

(1)
‘Who thought of that?’ introduces Key Stage 2 learners to the world of innovation and the four types of intellectual property: Patents, Trade Marks, Design and Copyright. Inspired by Wallace & Gromit and Aardman, it is filled with fun facts and activities to encourage curiosity about how things works and ideas to make things better and includes activities on inventions, branding, design and advertising.