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Computing, Business and IT Buddy

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
KS3 CS1 Understanding Computer Input Process Output
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KS3 CS1 Understanding Computer Input Process Output

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Key Stage 3 Computer Science CS1 Understanding Computers Numeracy bridge lesson This lesson bridges the gap between the PA1 Scratch unit and CS1 Understanding Computers unit for Year 7. The lesson focuses on the computer system - Input - Process - Storage Output. The activities are based around the Little Man Computer simulation.
KS3 Understanding Computers Bundle
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KS3 Understanding Computers Bundle

3 Resources
Key Stage 3 Computer Science A unit which introduces Year 7 students to the Computer System. Theory is used to create an animation in Flash, thus developing ICT skills whilst learning Computer Science theory. Developing unit during Spring Term 2, so more resources to follow shortly.
GCSE Computer Science 9-1 Python Prompt Cards
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GCSE Computer Science 9-1 Python Prompt Cards

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Designed as prompt cards to remind students of programming skills developed in the 'Introduction to Python' and 'Python Efficiency' units. Whilst students attempt OCR's '20 Programming Challenges', these cards are useful for reminding students of programming techniques such as iteration, selection, list (arrays), functions, SQL etc. Created so they can be printed out on card, and displayed in pockets at the front of class. Students then collect and refer to during the tasks preparing them for the controlled assessment in September. Also a 'compilation set' for students for revision purposes.
GCSE Computer Science 9-1 The Programming Cycle of Assessment
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GCSE Computer Science 9-1 The Programming Cycle of Assessment

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Model used for controlled assessments. Used with students midway through OCR 20 Programming Challenges, to get Year 10 students to reflect and focus on the different stages in the Programming Cycle of Assessment and the importance. Class discussion of each stage, followed by students explaining and evidencing each stage. This enables them to work at a higher level and to understand the process required in September.
GCSE Computing A451 Revision - Tricky Words
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GCSE Computing A451 Revision - Tricky Words

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Tricky Words Revision Resource A451 Computer Systems & Programming Get your students ready for the A451 exam with this keyword sheet. a) Circle the ones you don't understand b) Starter: Allocate a word to each member of the class, they need to explain it to the rest of the class c) Plenary: Choose a word, explain it to leave the lesson d) Home revision: You need to know what these words mean for the exam, Fill students with confidence by word recognition. Good luck to all your students in the exam.
KS3 Computing:  Year 7 Understanding Computers Assessment
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KS3 Computing: Year 7 Understanding Computers Assessment

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Year 7 Summer Term Assessment. Understanding Computers. Differentiated questions on: The computer system, hardware and software. Following a unit where students were introduced to the workings of a computer, and creating a flash animation on the topic, this assessment checks their understanding of the underlying theory.
GCSE Computing Revision
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GCSE Computing Revision

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The Name Game 'Easy Markers' - Ensure your students get the 'identification' questions in the A451 exam with these knowledge wheels. Use them as discussion tools, plenary activities or for 1-2-1 revision with low ability students.
KS3 Computing: Year 8 Networks Assessment
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KS3 Computing: Year 8 Networks Assessment

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Key Stage 3 Computing Year 8 Spring term assessment. Introduction to computer networks. Differentiated questions include: Binary, internet, topologies, client-server networks, cloud storage and encryption.
Key Stage 3 Computing:  Introduction to Python
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Key Stage 3 Computing: Introduction to Python

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Introduction to Python workbook. Assessment of prior knowledge introduced via Scratch. Introductory tasks. Workbook used for e-marking, rather than printing out each lesson. Peer and self assessment carried out on computer, then uploaded for teacher marking.
Year 7 From Scratch to Python using Reeborg
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Year 7 From Scratch to Python using Reeborg

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In the previous Programming & Algorithms unit, students were introduced to programming concepts of sequence, selection and iteration using visual-based programming in Scratch. This unit is the bridge between visual-based programming and text-based programming, and uses a robot to perform tasks using a limited range of instructions (whilst introducing Python syntax). It is a good unit for re-iterating programming concepts, and also for the concept of 'efficiency' in writing code, using libraries, functions and other programming techniques. This unit uses the Reeborg website: http://reeborg.ca/reeborg.html to complete the Python challenges.
GCSE Computer Science 9-1 Data Representation Workbook
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GCSE Computer Science 9-1 Data Representation Workbook

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Data Representation - Numbers This resource includes the student workbook and the teacher solution showing workings, using my SPI model: Scaffold, Prompt, Independent. * Challenge 1 - 6 Scaffold * Challenge 7 - 8 Prompts * Challenge 9 - 10 Independent Each challenge comprises of: 1. Binary to denary 2. Binary to hexadecimal 3. Denary to binary 4. Hexadecimal to binary 5. Hexadecimal to denary 6. Denary to hexadecimal 7. Binary addition. Students will use this workbook as their 'starter activity' in the Autumn term, as their computers are loading - using 'waiting time' productively to get them converting numbers.
Year 7 Computing Induction Activity
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Year 7 Computing Induction Activity

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Introduce students to Year 7 Computing with Kodu. Develop/assess mouse control. Develop/Assess programming skills. Develop/Assess creativity. Bring competition into the class from the outset. A simple challenge to see where the students are at the start of Key Stage 3, and to show them the Computing is fun.
GCSE Computer Science 9-1 Revision
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GCSE Computer Science 9-1 Revision

4 Resources
With the first examination of the GCSE Computer Science 9-1 course in May 2018, these resources have been created for revision purposes. Golden nuggets for component 1&2, along with example exam technique lessons.
GCSE Computer Science 9-1 Component 1 Revision ETL3
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GCSE Computer Science 9-1 Component 1 Revision ETL3

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Revision lesson: Each revision lesson gets the students working independently for the first part of the lesson, followed by a review of the answers. A specific area of Component 1 is then revised, and the lesson concludes with a QWC question. If you have longer lessons, you could add in past exam questions from the A451 syllabus which are related. Independent questions: Memory and Storage Teacher-led revision: ELCE QWC question: Technology today
BTEC ICT Online World/ICT
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BTEC ICT Online World/ICT

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Revision resource for students to revise the key topics of the Unit 1 Online world in preparation for the online test. Topics include: Online services, communication, software and documents; legislation; networks etc. How to use a Golden Nugget: Read a golden nugget. Read it again. Look away - what can you remember? Read it again - what did you forget? Read it again. Look away - have you remembered it yet?