With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
A follow-on unit to Python Basics.
Introducing procedures and functions for more efficient code.
Procedures & Functions
Using menus (selection)
Adding to and reading from file.
Importing modules
Using lists
Using SQL to search for data
Complete module that takes a Key Stage 3 student from visual-based programming to text-based programming in a term using: Visual-based:
Logo, Kodu and Scratch;
Text-based: Reeborg and Python
Knowledge Build Cards (KBCs) have examples and tasks for students to complete.
Integrated teacher assessment (mini-writes) every 6th lesson, with a ‘Big Write’ at the end.
Taught during the Autumn term to students who have no previous programming knowledge and the ‘building process’ from visual-based to text-based programming ensured all students grasped concepts so that they were more confident when introduced to Python.
Knowledge Build Cards (KBCs) used to support the learning of the core theory required for the Component 3 exam (first sitting January 2020).
Golden Nuggets support student revision of key terms in each topic.
KBCs designed using the syllabus as basis for content, supporting the PLC checklist of knowledge required for the exam.