Hero image

Computing, Business and IT Buddy

Average Rating4.11
(based on 64 reviews)

With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

293Uploads

105k+Views

23k+Downloads

With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
KS3 Computer Science: Scratch Learning Game
Pipjen77Pipjen77

KS3 Computer Science: Scratch Learning Game

(0)
Scratch - Secondary Perspective. Following on from practice learning game provided by teacher, students will now develop games in order to demonstrate programming skills. A good way of introducing terms that they will use when exploring Python later in the year. Iteration Selection Lists User input Output Broadcast (aka. function in Python)
Dreamweaver & HTML - Common Tasks when Creating a Website
Pipjen77Pipjen77

Dreamweaver & HTML - Common Tasks when Creating a Website

(0)
Year 8 - HTML & Dreamweaver Project on Security Systems. How to user guide for common tasks in Dreamweaver. Students have on desk to prevent need to teacher-assist: 1) Look in the How to Guide 2) Ask a peer for help 3) If you still don't know, then ask the teacher.
HTML and Dreamweaver Feedback Page
Pipjen77Pipjen77

HTML and Dreamweaver Feedback Page

(0)
Lesson 8 Feedback Page Final lesson in the HTML and Dreamweaver unit for KS3 Unit has been on Systems Security. The final webpage teaches students how to create forms in Dreamweaver using different types of questions. Differentiated resources.
KS3 CS1 Understanding Computers
Pipjen77Pipjen77

KS3 CS1 Understanding Computers

(0)
Key Stage 3 Computer Science CS1 Understanding Computers Lesson 2: Introducing Flash Creating a title sequence for the 'Understanding Computers' animation In this unit, students are introduced to the theory of how a computer works (basic level - Year 7). They will learn the theory and develop ICT skills in Flash concurrently, creating an animation summarising key learning. Lesson plan Flash student activity Example animations of title sequence (differentiated).
A451 Data Representation practice
Pipjen77Pipjen77

A451 Data Representation practice

(0)
Converting numbers - a key skill for the A451 exam. Use these resources as 5 minute starters to engage students on arrival to lesson, and cover an important topic at the same time. More to follow as I develop these during the Autumn term.
Using Progress 8 as a Class Measure
Pipjen77Pipjen77

Using Progress 8 as a Class Measure

(0)
Applying the new 9-1 grading in a Computing and Business Department. Use the 9 'progress steps' to help students visually see their potential. Use a tool for competition amongst boys in particular.
TEAM: Peer, Self and Teacher Assessmen Routine
Pipjen77Pipjen77

TEAM: Peer, Self and Teacher Assessmen Routine

(0)
Does your school keep on about regular and meaningful peer and self assessment? Students responding to feedback? Showing progress etc? This resource is my answer to incorporating a weekly 15 minute slot - same time each week for self, peer, teacher assessment. I hope you find it useful.