A quick solution to save the pain of arm ache in English marking. 9 positive comments in sheets of 21 labels. For Stars and Wish Marking. Next Steps available separately.
Print Next Steps comments onto Avery labels to save time and wrist ache when marking writing. Fourteen different sheets with twenty-one labels on each.
For the very high achievers who need to have a goal when the rest of the class are still struggling on with the early tables. Online Quizlet flashcards and activities, examples of printables and notes on possible classroom activity.
For upper KS2 and children who have mastered easier tables. Quizlet flashcards - online and printable, plus a range of activities and tests to assist learning. Note that although the document itself refers only to 6,7,8,9, the 12s are also there!
These Quizlet activities follow on from the easy table set available on this site. Online flashcards and activities plus printables. Notes on how they could be used in the KS2 classroom are included.
The first tables to be learnt. These activities are suitable for Y2 and up. Links to website with Quizlet flashcards and customisable printables. Lesson suggestion (tables game), and sample test and set of printable flashcards included.
An online Hot Potatoes exercise for improving mental maths skills. 3 minutes for 10 questions. Can be used on interactive board or on stand-alone computers.
Five sentence maps to help pupils construct sentences for either oral or written work. Language content includes adjectival agreement, parts of the verbs 'avoir' and 'être', negative word order. Suitable for Y 6-8.
Many students are not aware of the difference that acute and grave accents make to pronunciation. This resource was created to help remedy that. It consists of a timed Hotpot activity where players have to identify long and short ‘e’. A link at the top of the page takes them to a website where rules of pronunciation are explained.
This is an interactive (Hotpot) Activity to improve pupils’ recognition of French nasal sounds. A multiple choice game played against the clock requiring player to identify rhyming words. It could be played on an interactive board as part of a whole class teaching activity, or set for homework for students to practise on home computers.
eg The given word is ‘foncent’ - does it rhyme with pense, ronce or lancent? (Answer is ronce)