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Standard Form
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Standard Form

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2 Standard Form Activities 1) Match up powers of 10 with ordinary number equivalent (16 numbers). 2) 10 cards to put in ascending order. Includes both ordinary numbers and standard form. Note: These activities form part of the following lesson: Standard Form Lesson
Box Plots: Stem: Leaf
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Box Plots: Stem: Leaf

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Box Plots Matching Activity. 8 questions to match. Three levels of difficulty: RED: Match facts e.g. median and IQR to a corresponding box plot (3Qs). AMBER: Raw data - students needs to calculate LQ, Median, UQ etc and then match to a corresponding box plot (3Qs). GREEN: Stem and leaf diagrams (2Qs). Answers provided on a PowerPoint. Fully editable if you want to add to it and make more questions. Note: This activity forms part of the following lesson: Box Plots Lesson
Cumulative Frequency
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Cumulative Frequency

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Cumulative Frequency Card Match Activity. Print out the 3 Cumulative Frequency Diagrams A4 or A3 and laminate. Allow students to draw guidelines on them using whiteboard pens. The students need to match the LQ, UQ, median and IQR for each cumulative frequency diagram. Each question also has a 'Challenge' question to be completed using whiteboard pens. Answers provided on full editable PowerPoint. Note: This activity forms part of the following lesson: Cumulative Frequency Lesson
Expanding Brackets
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Expanding Brackets

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Expanding Double Brackets Lesson Differentiated card match starter activity. Clear, comprehensive PowerPoint presentation. 3 tiers of difficulty in main activity. Assessment for learning based plenary linked to learning outcomes.
Formula: Expressions: Simplifying:
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Formula: Expressions: Simplifying:

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Forming Expressions Cards Multiple uses: 1) Card match - pair up each picture with an expression. 2) Memory game - turn over on card at a time and match up pairs. 3) Simplifying / expanding brackets question generator. Use the operations cards to create questions and answer them on mini whiteboards.
Circle Theorems
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Circle Theorems

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Circle Theorems Review / Revision Lesson. Suitable for a ‘mastery’ teaching approach. Includes identifying features of a circle starter. Circle theorem rules match up reasoning activity. Group and individual fluency exercises. ‘Tick or trash’ student assessor plenary.
Percentage Change
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Percentage Change

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Percentage change full lesson: Increase; Decrease; & Multipler. Includes clear, comprehensive PowerPoint presentation, differentiated activities, and a card match plenary. Covers percentage increase and decrease by: - calculating a percentage of an amount; - using a multiplier. Optional ‘fill in’ style students notes also provided.
Geometry Vocab Game
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Geometry Vocab Game

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Articulate the Shape - Maths Vocab Reasoning Game Perfect for a ‘mastery’ teaching approach. This game aims is to boost students’ mathematical reasoning skills by enabling them to learn and use mathematical vocabulary in a fun way. Articulate the shape is a board game for up to 4 players. The winner is the player with the greatest number of points acquired after a pre-determined number of laps around the game board. The players take it in turn to roll the dice and move the required number of places. Each square indicates an ‘Articulate the Shape’ category: 2D Shapes; 3D Shapes; Mathematical vocabulary and Wildcard. Having selected a category the player must describe the mystery item so that their team mates can guess what it is. You must not say the mystery word itself! Points are awarded for the number of mathematical shapes or vocabulary correctly identified in 30 seconds. Differentiation: Challenge level may be set by the teacher by including ability appropriate cards only and omitting those deemed to be too advanced. Lower ability or younger students - print several copies of ability appropriate shapes and mathematical vocabulary or modify the PowerPoint template to add some cards some of your own!
Mean :Grouped: Frequency Table
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Mean :Grouped: Frequency Table

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Mean from a Grouped Frequency Table Lesson. Includes animated PowerPoint. Clear, easy to follow planning. Differentiated activities. Frame-worked worksheets. Exam question plenary. Suggested extension activity (10 Ticks). Covers a recap of mean, mode, median and range. Calculating the mean of an ungrouped frequency table. Calculating the mean of a grouped frequency table.
Standard Form
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Standard Form

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Standard Form Lesson. Observation quality lesson - originally planned as an interview lesson. Includes clear, comprehensive PowerPoint presentation. Powers of 10 card match starter activity. 3 tiers of difficulty ‘main’ activity. Suggested 10 ticks extension exercises to match all/most/some. Ordering standard form plenary activity.
Compound Interest
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Compound Interest

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Full lesson. Includes clear, comprehensive PowerPoint presentation, thoroughly differentiated starter, and main and board game plenary. Includes calculating simple and compound interest. Challenge problems to calculate the number of years n. A description on the board game can be found here.
Area: Circle
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Area: Circle

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Area of a circle lesson. Includes animated PowerPoint, differentiated activities, card match and ‘Tick or Trash’ plenary. Starter: Circumference including challenge fraction of circles. Main: Area of a circle including challenge - calculate the diameter from the area. Plenary: ‘Tick or Trash’ plenary exercise.
Box Plots: Cumulative Frequency
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Box Plots: Cumulative Frequency

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Box Plots lesson. Includes animated PowerPoint, clear easy to follow planning. Frame-worked ‘fill in’ style student notes. Differentiated card match plenary. Starter: mean, mode, median and range problem solving. Main: constructing a box plot from a cumulative frequency diagram; constructing a box plot from raw data. Plenary: box plot card match exercise.
Reverse Percentage
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Reverse Percentage

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Reverse percentage. Reverse Percentage lesson including frame-worked worksheets and card match plenary exercise. Fully differentiated Covers calculating an original amount by working back to 100% and by using a multiplier and rearranging. You may also like: HCF LCM and Prime Factor Decomposition Lesson
Circumference: Circle
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Circumference: Circle

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Circumference of a Circle Lesson. Suitable for a ‘mastery’ teaching approach. Includes identifying features of a circle starter (reasoning). Animated PowerPoint with clear, easy to follow planning. Discovering Pi investigation. Differentiated fluency exercises in the main. Suggested problem solving extension exercise (10 Ticks). Assessment plenary exercise - linked to the learning objective and outcomes.
Bounds: Upper: Lower
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Bounds: Upper: Lower

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Differentiated Upper and Lower Bounds lesson suitable for a ‘mastery’ teaching approach. Includes animated PowerPoint, differentiated card match activity, problem solving ‘Tick or Trash’ plenary exercise and 3 tiers of fluency questions in the main. Lesson breakdown: Rounding Round Up Starter activity - click here for description. Upper and Lower bounds - Fluency exercises. Includes significant figures and decimal places. Problem solving ‘Tick or Trash’ style plenary. You may also like: Reverse Percentage Problems Lesson
Cumulative Frequency
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Cumulative Frequency

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Cumulative Frequency lesson. Clear, easy to follow planning. Comprehensive, animated PowerPoint presentation. Optional ‘fill in’ style student notes. Frame-worked worksheet to support weaker students. Plenary matching activity.
Histograms
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Histograms

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Full lesson. Includes animated PowerPoint. Clear, easy to follow planning. Frame-worked student notes. Suggested extension activity (10 Ticks). Hand span investigation plenary.
Percentage Change Board Game
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Percentage Change Board Game

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Percentage change: increase / **This game is not endorsed by the US Show ‘Storage Wars’, but credit is given for the initial idea** Container Clashes Percentage Change Board Game Game Play: Players compete against one another to amass the most wealth over a predetermined number of laps around the board. Each player is assigned a trailer at random containing cash and merchandise in varying proportions. All trailers have the same initial asset value. As the players travel around the board they are forced to sell one item from their container each time they land on ‘Sell’. Each ‘Sell’ has a designated profit or loss that must be calculated in order to determine the sale price of the sold item. Each time a player lands on ‘Container’ all players can bid for a trailer item up to the value of the cash that they have available. keep the container items face down so that the players don’t know what they are bidding for! There are some good, and some bad so don’t get carried away and bid too much! There are 3 choices of game board: RED 5, 10, 15, 20, 25, 30, 40 and 50% Profit or Loss AMBER 3, 5, 10, 15, 25, 30, 40, 45, 60, 75, 80 and 90% Profit or Loss GREEN 2.5, 5, 7, 8, 9, 17, 28, 35, 64 and 97% Profit or Loss The winner has the highest total asset value at the end.
Indices / Surds
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Indices / Surds

4 Resources
Multiplying Indices; Dividing Indices; Fractional & Negative Indices; Simplifying Surds. Bundle includes 4 problem solving spinners. See individual listings for full descriptions