As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
The Siemens Six for Six portfolio of resources features six episodes of learning for six core modules aimed at students aged 7-16.
Each Six for Six module features six complementary resources aligned to curriculum requirements for STEM subjects using real-world examples of Siemens technology, engineering or manufacturing principles as basis for learning.
[Six for Six] (https://new.siemens.com/uk/en/company/education/teachers/six-for-six.html)
Module 1 ‘Understanding the human body’ focuses on using and interpreting images to understand systems such as digestion and skeletal in the human body.
Module 2 ‘Living in a world made by STEM’ explores the influence of science and technology on the world around us.
Module 3 ‘Energy for thrills’ explores the topic of energy transfer using rollercoasters and electric busses as real world examples.
Module 4 ‘Power to the people’ explores energy and electricity. Our lives in the 21st century rely on a supply of secure and cheap energy. Can we achieve this with out damaging the environment?
Module 5 ‘Getting around’ explores the technology behind our transportation system, with a focus on electrification, automation and digitalisation.
Module 6 ‘Building the things we need’ focuses on the manufacturing skills that are crucial to providing the products we need but they also provide jobs and develop skills. Manufacturing uses scientific ideas, logical thinking and an understanding of the wider world.
Find more curriculm linked resources at www.siemens.co.uk/education.
Six for Six is a portfolio of resources created by Siemens that features six episodes of learning for six core modules aimed at students aged 7-16. Each Six for Six module features six complementary resources aligned to curriculum requirements for STEM subjects using real-world examples of Siemens technology, engineering or manufacturing principles as basis for learning.
Module 4 ‘Power to the people’ explores energy and electricity. Our lives in the 21st century rely on a supply of secure and cheap energy. Can we achieve this with out damaging the environment?
Find more curriculum linked resources at www.siemens.co.uk/education.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting lesson plan for the KS4 activity ‘Keeping it Lean & Mean&’. This activity is designed to give students an insight into the world of efficient production: reducing waste, controlling stock and different methods of assembly.
This worksheet pack aimed at KS3 students, contains information and activities about bacteria, viruses and how smart building technology can stop them spreading.
There is also an interactive game which acompanies this resource https://smartbuildingsgame.co.uk/
And supporting Teacher’s notes are also included.
These resources contain student activities and a student support sheet for the KS2 activity ‘Words Along Wires’. This topic focuses on distance communications to get pupils thinking about how scientific ideas are used to develop solutions to challenges. Pupils will explore different methods of communication and compare them to identify strengths.
These resources contain a student activity and a supporting ppt lesson plan for the KS4 activity ‘Green Power&’. This activity requires students to apply concepts of energy transfer and sustainability to understand and evaluate a system. Students will produce and modify designs to meet a design brief and will understand the features of a Greenpower Challenge Car.
These resources contain a Scheme of Work and a supporting ppt lesson plan for the KS3 activity ‘The Monte Rosa Mountain Hut’. This activity is designed to give students an insight into the subject of unique and sustainable building designs and efforts taken to reduce energy loss. Students will learn how domestic houses can conserve energy and how heat moves throughout their homes.
The Life without STEM Interactive Game and supporting teachers note resources have been developed to aid learning in KS2. The interative game uses five scenarios to provide teachers with a topical and engaging tool for exploring how ideas, developments and discoveries in STEM subjects have changed and improved the world we live in.
Learning Objectives:
To understand the uses and implications of science, today and for the future.
To investigate and analyse a range of existing products and understand how key events and individuals in design and technology have helped shape the world.
Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
Lean Machines Interactive Game was designed by Siemens in collaboration with Mini to give students an insight into the world of assembly lines and production. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS4 Technology National Curriculum, introducing students to ‘Lean’ and ‘Just in time’ production principles.
Learning Objectives:
Explore the characteristics of a production system and how to make it more efficient.
Understand the principles of ‘Lean’ and ‘Just in Time’ production principles.
Apply their understanding to a context.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Here Comes the Sun’. This activity is designed to give students an insight into the subject of energy generation, specifically photovoltaics and their aim of providing sustainable energy.
The ‘Totally in control’ activity explores the topic of systems and controls and is designed to complement the KS4 Science and Technology National Curriculum. The activity pack includes a scheme of work, student activity sheet and supporting PowerPoint.
Learning Objectives:
Identify how sequences of commands can be used to run equipment and how logic operation can respond to inputs and control outputs
Apply ideas about circuits and energy transducers to using inputs in systems and about forces to simple and complex situations
Understand features of a system in terms of input, process and output, how the design of a system responds to a detailed brief and how it can be modified a system to improve its performance.
Find more curriculum linked resources and early careers advice at www.siemens.co.uk/education.
These resources contain a series of student activities and a supporting PowerPoint lesson plan for the KS4 activity ‘Inspired Bus Company’. This activity is designed to give students an insight into the challenges faced by bus designers when designing contemporary buses for urban environments. Students are challenged to understand user needs and create innovative solutions whilst focusing on environmental and technical factors.
For more curriculum linked resources and early careers advice go to www.siemens.co.uk/education.
This worksheet is full of mini activities for students to complete while they learn about how hybrid technology is benefiting people and the environment. There’s even the chance to put together a hybrid bus of your own!
Introduce this activity by watching this video on how hybrid bus technology is used everyday!
The Siemens Insight Programme (SIP) is a self-driven, self-learning programme that allows students to explore the world of Siemens, Engineering and Technology, as well as developing core skills such as communication, problem solving and creativity.
Packed full of fun activities, media and quizzes, the Siemens Insight Programme is fantastic for KS4 students who want to learn more about engingeering and undertake an independent project.
SIP is made up of 8 modules, each set out in a downloadable powerpoint presentation. Work through these modules and record your efforts in the SIP Student Portfolio, which can be completed online or printed off.
Meet KB2 and REG they work at the Keadby2 power station and help to power over 840,000 homes in Lincolnshire. This bundle of activities is designed to meet the electricity topic in the KS2 national curriculum using the context of the Keadby2 power station.
Bring gamification to your classroom by encouraging students to play the Dress the Site Worker interactive game, which introduces students to different careers in STEM and ways in which Keadby2 employees keep themselves safe.
Learning objectives:
Identify common appliances that run on electricity.
Construct a simple series electrical circuit, identifying and naming its basic parts,including cells, wires, bulbs, switches and buzzers.
Identify sources of renewable and non-renewable energy.
For more curriculum linked resources go to www.siemens.co.uk/education.
The Siemens Driverless Car classroom resources aim to supplement robotics education in computing, and design & technology lessons at KS3. By contextualising robotics as part of the future drive towards autonomous vehicles, this resource consists of a teacher’s guide, with notes to deliver lessons with or without your own robot vehicles, and three classroom activities used in conjunction with micro:bit programming.
Also available for download is a large-sized printable Auto City Map for the robo buggies to use. These activities can be used as a standalone activity or with the Siemens Self-Driving Challenge Interactive Game.
https://new.siemens.com/uk/en/company/education/students/interactives.html
In this lesson, pupils will:
Understand the future of robotics in the context of autonomous vehicles, learning how and why they work
Take part in coding activities to gain further experience in computing
Our Decarbonisation resource is an immersive 3D environment which encourages students to explore an Earth like planet , identifying climate disasters and analyse their causes.
This is the accompanying teaching resource for the game which explains how best to use it in a learning environment.
Find the game itself here: https://decarbonisationgame.co.uk/
STEM and Sustainability themed Christmas Quiz for KS3 students.
Enjoy this short and fun Christmas themed quiz complete with questions relating to the KS3 Science and Maths curriculum, and sustainability.
Answer book is also included.
Formula for Thrills Interactive Game uses the context of a theme park to show how mathematics is used in the real world. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS4 Mathematics and Physics National Curriculum.
Learning Objectives:
To understand the conservation of energy in a closed system.
To calculate the amount of gravitational potential energy and kinetic energy at various positions on a rollercoaster.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
KS3 Physics ‘Motion and Forces’ student and teacher resources. Learn about the forces, motion, aerodynamics and the four forces of flight with helpful explanations and activities, as well as a design a parachute activity. The teachers resource provides suggestions about how to build a lesson focused around the student worksheet.