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TRJ's Science Teaching and Learning Toolbox

Average Rating4.46
(based on 545 reviews)

Over 320 resources for the creative teacher that wants to constantly engage their learners. Mostly Science resources. (Some are 'paid for' but mostly free to download) however more whole school resources are being added all the time. https://www.youtube.com/@Thephysicsnewt

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Over 320 resources for the creative teacher that wants to constantly engage their learners. Mostly Science resources. (Some are 'paid for' but mostly free to download) however more whole school resources are being added all the time. https://www.youtube.com/@Thephysicsnewt
Food Testing Table of results
TRJTRJ

Food Testing Table of results

(0)
Differentiated resources for SEN students - a blank table for them to fill during their food tests practical. It has space as well to add 'what the test is for&' @TJohns85
Electricity AQA Checklist
TRJTRJ

Electricity AQA Checklist

(1)
A student checklist that can be stuck in books and ticked as the course progresses. I also ask student to write the checklist code in their books.
Pollution Starter
TRJTRJ

Pollution Starter

(0)
Have it on the board as students come in to start to write notes on what the lesson could be about. good way to assess prior learning
Sustainable Energy Game - lockdown, keyworker students, end of term, geography, science
TRJTRJ

Sustainable Energy Game - lockdown, keyworker students, end of term, geography, science

(1)
A game to play with students all you need is a die. It will test students maths skills and throw in a bit of luck. You have £5000 to spend on sustainable energy developments. Cost are in the headings in the table. You must spend all the £5000. Each day will start with a roll of the dice. What ever the number lands on determines the days energy. Profitable = times the profit amount by how many of the energy type you have Broken and Damaged = two options every blank out the type for how ever many days or fix them straight away. The winner will be the person that earns the most money at the end of the game. See the example in the table below. The total for day 1 would be: Profit = 30 + 20 = £50 Broken = -£150 Total = -£100 Chance to buy more if needed every 7 days and add up totals Extra weeks can be printed from page 3