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Y4 Length and Perimeter - Maths Knowledge Organiser!
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Y4 Length and Perimeter - Maths Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 teachers, parents and children when covering ‘Length and Perimeter’ in mathematics. The content is organised into the following sections: -Overview: Learning areas covered, key definitions, why this learning is important; -Adding and Subtracting Lengths; -Equivalent Lengths and Kilometres; -Perimeter; -Key vocabulary. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Y3 Mass and Capacity - Maths Knowledge Organiser!
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Y3 Mass and Capacity - Maths Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 teachers, parents and children when covering ‘Mass and Capacity’ in mathematics. The content is organised into the following sections: -Overview: Learning areas covered, key definitions, why this learning is important; -Mass; -Capacity; -Adding and Subtracting Mass and Capacity; -Key vocabulary. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Y3 Fractions - Maths Knowledge Organiser!
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Y3 Fractions - Maths Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 teachers, parents and children when covering ‘Fractions’ in mathematics. The content is organised into the following sections: -Overview: Learning areas covered, key definitions, why this learning is important; -Recognising and Comparing Fractions; -Equivalent Fractions and Counting in Fractions; -Adding and Sutracting Fractions; -Fractions of Amounts; -Key Vocabulary. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Y3 Number and Place Value - Maths Knowledge Organiser!
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Y3 Number and Place Value - Maths Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 teachers, parents and children when covering ‘Place Value’ in mathematics. The content is organised into the following sections: -Overview: Learning areas covered, key definitions, why this learning is important; -Counting in 4s, 8s, 50s and 100s; -Comparing and Ordering Numbers/ Numbers and Digits to 100; -Read, Write and Present Numbers to 1000; -Key Vocabulary. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Stating Your Case for the World's Greatest Sportsperson!
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Stating Your Case for the World's Greatest Sportsperson!

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In this engaging and interactive lesson, students make the case for who they feel is the greatest sportsperson of all time. Within the lesson they develop skills of: persuasive writing, independent researching, personal and social comprehension, and speaking and listening. By the end of the lesson, students write and present their own case for the world's greatest sportsperson, using individually researched subject matter, structural advice, and understanding of persuasive techniques. The learning follows a logical, bitesize journey, in which students: - Discuss and define the key features of what they think makes a sportsperson 'great'; - Research how their own contender meets the features of greatness, using a well-scaffolded research template; - Understand and exemplify each of the persuasive techniques, useful in convincing others of their case; - Critically analyse the language, subject matter, and structure of a model example of a World's Greatest Sportsperson article; - Write, present, and assess their own article. Included is everything that you need to teach, including: - Comprehensive, well-presented whole-lesson PowerPoint (students are led through the learning journey by an animated Usain Bolt character!); - Research template and completed model example; - Persuasive device cards for the card-sorting activity; - Model example of a completed 'World's Greatest Sportsperson' article; - Lesson plan. This would be perfect as a part of an English persuasive writing or speaking and listening unit, a PSHE/Citizenship study of people and their achievements, or a Cross-Curricular activity for less structured learning time. All images are licensed for commercial use, and are cited on the final slide of the presentation.
A Christmas Carol: The Ghost of Christmas Present!
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A Christmas Carol: The Ghost of Christmas Present!

(2)
This engaging and informative lesson enables students to make insightful and developed interpretations regarding ‘The Ghost of Christmas Present’ in ‘A Christmas Carol.’ In particular, they explore the key messages about generosity and human kindness that Dickens aims to get across through his portrayal of the ghost. The lesson follows a step-by-step learning journey, in which children learn through: - Reading and understanding the key plot elements of stave 3 - in which The Ghost of Christmas Present appears; - Identifying and exemplifying the key features of the ghost, including its appearance, actions, and mannerisms; - Analysing the extent to which the ghost represents Dickens' message about generosity; - Peer assessing each other's learning attempts. Included is: - Whole lesson PowerPoint - colourful and comprehensive; - Extract - Stave 3 of A Christmas Carol; - Features of The Ghost of Christmas Present Worksheet (and completed answer sheet for teachers); - Analysis template with success criteria for creating well-structured responses; - Comprehensive lesson plan. There are also opportunities for group learning, peer assessment, and whole class discussion. This was originally taught to mixed ability year 10 groups, but can easily be differentiated for groups of different ages and abilities. All images are licensed for commercial use, and image rights are listed on the last page of the presentation.
A Christmas Carol: Allegory!
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A Christmas Carol: Allegory!

(4)
This engaging and informative lesson enables students to make insightful and developed interpretations of Dickens’ use of allegory throughout ‘A Christmas Carol.’ In particular, they explore how Dickens utilises various characters and events to reveal hidden meanings about selfishness, greed, and hidden ugliness in Victorian society. The lesson follows a step-by-step learning journey, in which children learn through: - Defining the key term ‘allegory’ and establishing the key message of Dickens’ allegory; - Reading and understanding the selected extracts to determine how Dickens’ characters are allegorical; - Demonstrating an understanding of the allegorical meanings of individual events and scenes in the novel, through a fun interactive game! - Analysing the extent to which the allegory is effective in presenting Dickens hidden message; - Peer assessing each other’s learning attempts. Included is: - Whole lesson PowerPoint - colourful and comprehensive; - Selected extracts demonstrating Dickens’ allegory; - Features of Dickens’ Allegory Worksheet (and completed answer sheet for teachers); - Analysis template with success criteria for creating well-structured responses; - Comprehensive lesson plan. There are also opportunities for group learning, peer assessment, and whole class discussion. This was originally taught to mixed ability year 10 groups, but can easily be differentiated for groups of different ages and abilities. All images are licensed for commercial use, and image rights are listed on the last page of the presentation.
Thomas Becket and Henry II - Knowledge Organiser!
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Thomas Becket and Henry II - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for children learning about Thomas Becket and Henry II. It includes details of their lives leading up to and including the murder of Becket in 1170. It contains comprehensive sections entitled: Overview; Major Events; Important Vocabulary; Thomas Becket and Henry II Timeline; Answers to the Important Questions; Top Ten Facts. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Skellig Pointless Game!
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Skellig Pointless Game!

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Based on the popular game show 'Pointless', this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I've also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, interesting tasks, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in 'Skellig.' Round 1. The characters in Skellig Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in Skellig The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
The Sign of Four - Doyle's Use of Language
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The Sign of Four - Doyle's Use of Language

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In this engaging and informative lesson, students make clear and insightful interpretations of Arthur Conan Doyle’s use of language throughout 'The Sign of Four.' In particular, students analyse how Doyle uses metaphor, alliteration and pathetic fallacy to describe the journey Holmes and Watson take across the dreary streets of London in Chapter 3. The lesson follows a step-by-step learning journey, in which students learn through: - Define and exemplify a range of language devices, including pathetic fallacy; - Reading and understanding chapters 3 and 4, in which Holmes, Watson, and Miss Marston travel across London to meet Mr Thaddeus Sholto; - Identifying and analysing the language techniques used by Doyle in describing the London streets; - Analysing Doyle's intentions in using each of the language features, and considering the effect that these have upon the reader; - Peer assessing each other's learning attempts. Included is: - Whole Lesson PowerPoint - colourful and comprehensive; - Paper Copies of Chapters 3 and 4; - Cards for the Card-Sorting Activity; - Language Techniques Worksheet (and Teacher Answer Sheet); - Essay Template; - Detailed Lesson Plan There are also opportunities for group learning, peer assessment, and whole class discussion. These resources were originally taught to GCSE students, but with subtle adaptations they have also been used with both younger and older (up to A Level) students. All images are licensed for commercial use, and image rights are listed on the last page of the presentation.
The Sign of Four - Tonga!
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The Sign of Four - Tonga!

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In this engaging and informative lesson, students learn to make sustained and precise interpretations of the character of Tonga in 'The Sign of Four.' In particular, students analyse Watson’s account of Tonga’s appearance, mannerisms and behaviours in chapter 10 of the novel, before linking this to notions of the savage cultural ‘other’ that were commonly held during the colonial era in Britain. The lesson follows a step-by-step learning journey, in which students learn through: - Understanding the social and cultural context of Britain's colonial past; - Reading and understanding chapters 9 and 10, in which Tonga makes his appearance; - Identifying and analysing the language techniques used by Doyle in describing Tonga; - Understanding how readers at the time would react to the depiction of Tonga; - Peer assessing each other's learning attempts. Included is: - Whole Lesson PowerPoint - colourful and comprehensive; - Paper Copies of Chapters 9 and 10; - Tonga - Links to Context Worksheet (and teacher answer sheet); - Essay Template; - Detailed Lesson Plan There are also opportunities for group learning, peer assessment, and whole class discussion. These resources were originally taught to GCSE students, but with subtle adaptations they have also been used with both younger and older (up to A Level) students. Please note that you'll need access to internet/laptops for opening quiz activity. All images are licensed for commercial use, and image rights are listed on the last page of the presentation.
Fantastic Mr Fox Pointless Game! (and template to create your own games!)
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Fantastic Mr Fox Pointless Game! (and template to create your own games!)

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Based on the popular game show 'Pointless', this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I've also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, interesting tasks, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in 'Fantastic Mr Fox.' Round 1. The characters in Fantastic Mr Fox Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in Fantastic Mr Fox The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
The Sign of Four Pointless Game!
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The Sign of Four Pointless Game!

(1)
Based on the popular game show 'Pointless', this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I've also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, interesting tasks, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in Arthur Conan Doyle's 'The Sign of Four.' Round 1. The characters in The Sign of Four Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in The Sign of Four The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
Skellig - The Development of Skellig!
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Skellig - The Development of Skellig!

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This engaging and informative lesson helps students to make detailed interpretations about the development of the creature in the garage throughout David Almond’s Skellig. In particular, students comprehend how the character is initially introduced, utilising textual evidence, before investigating how and why the creature transforms throughout the story. The lesson follows a step-by-step learning journey, in which children learn through: - Defining and exemplifying the key term 'prejudice', and noting its dangers; - Reading and comprehending the introduction of the creature through selected extracts; - Tracking how Michael and Mina's nurture and care helps to transform the creature over the course of the text; - Understanding the messages that can be learnt from this in terms of prejudice and not 'judging a book by its cover.' - Creating diary entries detailing the development of the creature; - Peer assessing each other's learning attempts; Included is: - Whole lesson PowerPoint - colourful and comprehensive; - Development of Skellig Storyboard (pdf and word); - Extracts from Chapters 1-10; - Writing to Describe Help-sheet; - Comprehensive lesson plan. There are also opportunities for group learning, speaking and listening, peer assessment, and whole class discussion. I originally used these resources with a year 7 class, however colleagues have used them for between years 4 and 9 with minimal adaptations. All images are licensed for commercial use, and image rights are listed on the last page of the presentation.
Y1 Number and Place Value to 20 - Maths Knowledge Organiser!
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Y1 Number and Place Value to 20 - Maths Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 teachers, parents and children when covering ‘Place Value’ in mathematics. The content is organised into the following sections: -Overview: Learning areas covered, key definitions, why this learning is important; -Numerals and Words to 20; -Counting One More and One Less; -Comparing and Ordering; -Counting in Twos; -Representations; -Key vocabulary. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Y1 Number and Place Value to 50 - Maths Knowledge Organiser!
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Y1 Number and Place Value to 50 - Maths Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 teachers, parents and children when covering ‘Place Value’ in mathematics. The content is organised into the following sections: -Overview: Learning areas covered, key definitions, why this learning is important; -Numerals and Words to 50; -Counting One More and One Less; -Comparing and Ordering; -Counting in Twos and Fives; -Representations; -Key vocabulary. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Y1 Number and Place Value to 100 - Maths Knowledge Organiser!
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Y1 Number and Place Value to 100 - Maths Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 teachers, parents and children when covering ‘Place Value’ in mathematics. The content is organised into the following sections: -Overview: Learning areas covered, key definitions, why this learning is important; -Numerals and Words to 100; -Counting On and Back; -Comparing and Ordering Numbers; -Partitioning; -Representations; -Key vocabulary. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Much Ado About Nothing - Shakespeare's Language Choices
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Much Ado About Nothing - Shakespeare's Language Choices

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This engaging, in-depth lesson enables students to understand how Shakespeare uses a range of colourful and varied language choices to develop the theme of social grace in ‘Much Ado about Nothing.’ Much Ado About Nothing contains some of Shakespeare's most vibrant and interesting language, as characters such as Benedick and Claudio use words to jostle for respect around the noble Don Pedro and Leonato. This lesson explores the devices that they use in order to gain favour with their social superiors. The lesson follows a step-by-step learning journey, in which students learn through: - Defining and exemplifying different language devices, such as similes, metaphors, alliteration, and puns. - Taking part in a fun team quiz to identity the language devices used by the main characters in Much Ado About Nothing. - Understanding the idea of social grace, and learning how it relates to the social hierarchy within the text. - Completing an essay style response in which they consider how Shakespeare uses language to develop the theme of social grace. - Peer assessing each other's learning attempts. Included is: - Whole lesson PowerPoint - colourful and detailed - just download and teach from it! - Cards for card-sorting activity; - Social grace worksheet; - Analysis template with success criteria for creating well-structured responses; - Comprehensive lesson plan. There are also opportunities for group learning, peer assessment, and whole class discussion. This was originally taught to higher ability year 9 and 10 groups, but can easily be differentiated for groups of different ages and abilities.
Historical Fiction Writing (Ancient Egypt Focus) - Lessons 1 and 2!
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Historical Fiction Writing (Ancient Egypt Focus) - Lessons 1 and 2!

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This engaging and purposeful series of lessons enables children to gradually build towards a well-structured historical fiction composition. The lessons build up an Ancient Egyptian historical fiction story, but could reasonably be adapted to aid children in constructing historical fiction pieces based on different eras. The first two lessons in the series are focused on: Introduction to Historical Fiction (main features); Setting the Scene (writing beginnings); The comprehensive PowerPoint presentations guide teachers and learners through a logical step-by-step learning journey - these include SPAG starters, individual/ partner/ group activities, modelled examples, and extended written opportunities (following clear objectives and success criteria. All of the worksheets and activity resources are provided (in both Word and PDF). These lessons were originally created for children in lower Key Stage 2 (Years 3 and 4).
Historical Fiction Writing (Ancient Egypt Focus) Lessons 3 and 4!
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Historical Fiction Writing (Ancient Egypt Focus) Lessons 3 and 4!

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This engaging and purposeful series of lessons enables children to gradually build towards a well-structured historical fiction composition. The lessons build up an Ancient Egyptian historical fiction story, but could reasonably be adapted to aid children in constructing historical fiction pieces based on different eras. This resource contains lessons 3 and 4 in the series - focused on: -Building Characters; -Story Structure. The comprehensive PowerPoint presentations guide teachers and learners through a logical step-by-step learning journey - these include SPAG starters, individual/ partner/ group activities, modelled examples, and extended written opportunities (following clear objectives and success criteria. All of the worksheets and activity resources are provided (in both Word and PDF). These lessons were originally created for children in lower Key Stage 2 (Years 3 and 4).