Over 2000 primary school resources including assemblies, games, activities, presentations and more! All resources have been tried and tested and most cost less than a cup of coffee. Thank you for visiting.
Over 2000 primary school resources including assemblies, games, activities, presentations and more! All resources have been tried and tested and most cost less than a cup of coffee. Thank you for visiting.
A useful resource for your student’s to complete if you interview a pilot.
The children can create their own questions (or choose a some from the list provided) and record their answers on the sheet.
Links well to ‘WRITING TO EXPLAIN’.
Fully editable.
Attached is a 1-page worksheet to complete before you start reading Kensuke’s Kingdom.
Ideal for whole class, group work or one-to-one teaching.
I will keep adding activities in the coming weeks.
Fully editable and ideal for 9+
What is inference?
Something that is inferred, especially a conclusion or opinion that is formed because of known facts or evidence.
1 worksheet
Fully editable
Ideal for 7+
Can your student’s spot the spelling and punctuation errors in this Roman army passage?
8 spelling mistakes and 12 punctuation errors to find.
Answers provided and fully editable.
2 pages in total.
Prepositions Game
How to win: The aim of the game is to get rid of all your cards.
Instructions to play the game:
1. Shuffle the cards and deal out 7 cards per player. Maximum: 4 players (per set of cards).
3. Place one card (not a penalty card) face up and put the remainder of the cards (the pack) face down beside it.
3. You can discard a card onto the face up pile if it is the same animal or the same preposition as the current card showing. E.g. if the card showing is, ‘The rabbit is in the toilet’ then you can throw down any ‘Rabbit’ or ‘Toilet’ card.
4. The penalty cards are:
‘Skip’ - the next player skips one turn
‘Reverse’ - the order of play reverses (the previous student throws next)
‘Draw Two’ - the next player takes two from the pack unless they can put any ‘Draw Two’ card down. In the latter case, the next player who can’t throw a ‘Draw Two’ card has to pick up the total number of cards from the pack.
5. The ‘Wild’ card can be played at any time and the thrower has to call out the new animal.
The ‘Draw 4’ card is similarly wild, but the next player has to draw 4 from the pack, unless they can play another ‘Draw 4’.
6. When a player throws down their penultimate card, they must shout ‘UNO’ before the next player takes their turn. Failure to do so results in a penalty of two cards from the pack.
7. Children should read the text as they throw down each card.