I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing.
Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing.
Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
This is a 17 page introduction to programming using Python.
It includes:
The use of Lists (arrays), including one and two dimensional arrays
File handing operations (open, read, write and close)
Each section includes activities for the students to complete.
I would greatly appreciate feedback on what you think of this resource.
Help sheet 1 - Creating a board game using Python - Includes a complete set of instructions
Help sheet 2 - Creating a database using Python - Includes a complete set of instructions
Help Sheet 3 - Menus, Lists and Exporting using Python - Includes a complete set of instructions
J276 Programming project Sample 1 - Archside Academy Detention Database
NEA Sample project scenario
NEA Sample student solution
NEA Sample Python code
J276 Programming project Sample 2 - Quiz Board Game
NEA Sample project scenario
NEA Sample student solution
NEA Sample Python code
This photocopiable resource has been produced to provide 7 to 14 year olds with exciting and engaging opportunities to learn coding concepts using Python in a fun standalone project.
Play the name game - Students have fun with their name.
Students learn about print statements and manipulating text. The project takes around 30 minutes to complete and includes activities to extend learning.
This photocopiable resource has been produced to provide 7 to 14 year olds with exciting and engaging opportunities to learn coding concepts using Python in a fun standalone project.
Guess the number -Students have fun making a game to guess the number. They learn to use IF-ELSE Statements, the random module, variables and nested IFs. The project takes around one hour to complete and includes a series of activities to extend learning.
These resource has been produced to teach 7 to 14 year olds about programming concepts by creating fun games using the text-based programming language Python. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of the core programming concepts.
Parts 1 -3 of this guide to programming using Python go through many of the programing techniques required to produce simple programs. Part 4 seeks to provide an opportunity to put these ideas into practice. The first section provides instructions on creating a simple board game and the second section demonstrates how Python can be used to create a simple database that can then be searched.
This photocopiable resource has been produced to provide 7 to 14 year olds with exciting and engaging opportunities to learn coding concepts using Python in a fun standalone project. Students learn about the random module, while loops, IF functions and variables. The project takes around one hour to complete and includes a series of activities to extend learning.
This support pack is designed to provide a stimulating, engaging and effective way of preparing both teachers and students for the Non-Examined Assessment Component of the 9-1 GCSE in computer science.
The pack contains:
Help sheet 1 - Creating a board game using Python - Includes a complete set of instructions
Help sheet 2 - Creating a database using Python - Includes a complete set of instructions
Help Sheet 3 - Menus, Lists and Exporting using Python - Includes a complete set of instructions
Programming project Sample Task 1 - Archside Academy Detention Database.
Including:
• NEA sample project scenario
• NEA sample student solution
• NEA sample Python code
Programming project Sample Task 2 - Quiz Board Game
Including:
• NEA sample project scenario
• NEA sample student solution
• NEA sample Python code
This unit provides at least 6 hours of KS3 lessons on the use computer hardware components in a computer system. At the end of the units students are provided with an assessment to assess their progress.
This unit includes a:
PowerPoint presentation (56 Slides)
PDF teaching file
Unit Test (including mark scheme)
These resources can be used by a computing teacher or a non-specialist teacher to teach “What is a Computer?”. This unit can be taught in a classroom with no computers.
What will students learn?
ALL STUDENTS
• I can identify the main hardware components (CPU, RAM, Motherboard, HDD, SSD, PSU and GPU) and software components (operating system, application software) that make up a computer system.
• I understand that devices such as smart phones and tablets are computer systems
MOST STUDENTS
• I can explain the role the main hardware components (CPU, RAM, Motherboard, HDD, PSU and GPU) and software components (operating system, application software) that make up a computer system.
• I understand the role of input, output and storage devices.
SOME STUDENTS
• I can select the components of a computer system to ensure that they meet the needs of a user.
This unit provides detailed teaching resources to teach students about computational thinking and includes at least 6 hours of lessons.Students develop simple algorithms and learn about key terminology such decomposition, abstraction and pattern recognition.
This unit includes a:
PowerPoint presentation (43 Slides)
PDF teaching file
Unit Test (including mark scheme)
These resources can be used by a computing teacher or a non-specialist teacher to teach about computational thinking. This unit can be taught in a classroom with no computers.
What will students learn in Unit 1?
ALL STUDENTS
• I understand the terms algorithm, decompose, abstraction and pattern recognition.
• I can produce a simple algorithm that solves a problem.
MOST STUDENTS
• I can produce an algorithm that solves a problem.
• I can apply the terms algorithm, decompose, abstraction and pattern recognition.
SOME STUDENTS
• I can compare two algorithms that perform the same task and understand why one algorithm is more efficient than another algorithm.
These adaptable PowerPoint Presentations (62 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 1.1.
It includes:
· Teaching PowerPoint (includes checkpoint questions and answers)
· Student PowerPoint (Includes checkpoint questions, but omits the answers)
Content:
The purpose of the CPU:
The fetch-decode-execute cycle
Common CPU components and their function: ALU (Arithmetic Logic Unit)
CU (Control Unit)
Cache
Registers
Von Neumann architecture:
MAR (Memory Address Register)
MDR (Memory Data Register)
Program Counter
Accumulator
How common characteristics of CPUs affect their performance:
Clock speed
Cache size
Number of cores
These adaptable PowerPoint Presentations (42 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 1.4.
It includes:
Teaching PowerPoint (includes checkpoint questions and answers)
Student PowerPoint (Includes checkpoint questions, but omits the answers)
Content Covered:
Forms of attack:
Malware
Social engineering, e.g. phishing, people as the ‘weak point’
Brute-force attacks
Denial of service attacks
Data interception and theft
The concept of SQL injection
Common prevention methods:
Penetration testing
Anti-malware software
Firewalls
User access levels
Passwords
Encryption
Physical security
These adaptable PowerPoint Presentations (33 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 1.5.
It includes:
Teaching PowerPoints (includes checkpoint questions and answers)
Student PowerPoints (Includes checkpoint questions, but omits the answers)
Content Covered:
The purpose and functionality of operating systems:
User interface
Memory management and multitasking
Peripheral management and drivers
User management
File management
The purpose and functionality of utility software
Utility system software:
Encryption software
Defragmentation
Data compression
These adaptable PowerPoint Presentations (111 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 1.3.
It includes:
Teaching PowerPoint Presentations (including checkpoint questions and answers)
Part 1 – Networks & Topologies (66 slides)
Part 2 - Wired & Wireless Networks, Protocols & Layers (45 slides)
Student PowerPoint Presentations (Including checkpoint questions, but omits the answers)
Part 1 – Networks & Topologies
Part 2 - Wired & Wireless Networks, Protocols & Layers
Content Covered:
Types of network:
LAN (Local Area Network)
WAN (Wide Area Network)
Factors that affect the performance of networks
The different roles of computers in a client-server and a peer-to-peer network
The hardware needed to connect stand-alone computers into a Local Area Network:
Wireless access points
Routers
Switches
NIC (Network Interface Controller/Card)
Transmission media
The Internet as a worldwide collection of computer networks:
DNS (Domain Name Server)
Hosting
The Cloud
Web servers and clients
Star and Mesh network topologies
Modes of connection:
Wired - Ethernet
Wireless Wi-Fi & Bluetooth
Encryption
IP addressing and MAC addressing
Standards
Common protocols including:
TCP/IP (Transmission Control Protocol/Internet Protocol)
HTTP (Hyper Text Transfer Protocol)
HTTPS (Hyper Text Transfer Protocol Secure)
FTP (File Transfer Protocol) o POP (Post Office Protocol)
IMAP (Internet Message Access Protocol)
SMTP (Simple Mail Transfer Protocol)
The concept of layers
These adaptable PowerPoint Presentations (148 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 2.2.
It includes:
Teaching PowerPoint Presentations (including checkpoint questions and answers)
Part 1 – Programming Fundamentals (62 Slides)
Part 2 – Data Types & Additional Programming techniques (86 Slides)
Student PowerPoint Presentations (Including checkpoint questions, but omits the answers)
Part 1 – Programming Fundamentals
Part 2 – Data Types & Additional Programming techniques
Content Covered:
The use of variables, constants, operators, inputs, outputs and assignments
The use of the three basic programming constructs used to control the flow of a program:
Sequence
Selection
Iteration (count-and condition-controlled loops)
The common arithmetic operators
The common Boolean operators AND, OR and NOT
The use of data types:
Integer
Real
Boolean
Character and string
Casting
The use of basic string manipulation
The use of basic file handling operations:
Open
Read
Write
Close
The use of records to store data
The use of SQL to search for data
The use of arrays (or equivalent) when solving problems, including both one-dimensional and two-dimensional arrays
How to use sub programs (functions and procedures) to produce structured code
Random number generation
These adaptable PowerPoint Presentations (43 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 1.6.
It includes:
Teaching PowerPoints(includes checkpoint questions and answers)
Student PowerPoints (Includes checkpoint questions, but omits the answers)
Content Covered:
Impacts of digital technology on wider society including:
Ethical issues
Legal issues
Cultural issues
Environmental issues
Privacy issues
Legislation relevant to Computer Science:
The Data Protection Act 2018
Computer Misuse Act 1990
Copyright Designs and Patents Act 1988
Software licences (i.e. open source and proprietary)
This pack consists of 37 editable homework/classwork activities that can be used to support your delivery of the Computer Science GCSE course. In addition, the homework bundle also contains a suggested mark scheme for each activity.
Unit 1.1
· Components of a CPU
· CPU Performance
· Embedded Systems
Unit 1.2
· ROM & RAM
· Flash Memory & Virtual Memory
· Data Capacity
· Storage Comparison
· Data Storage
· Compression
Unit 1.3
· LANS & WANS
· Wired & Wireless Networks
· Star & Mesh Topology
· Network Protocols
· The Concept of Layers
Unit 1.4
· Malware
· Network Threats
· Network Vulnerabilities
Unit 1.5
· Operating Systems
· Utility Software
Unit 1.6
· The Impacts of Technology
· The Digital Divide
· Legislation + Proprietary and Open Source Software
Unit 2.1
· Decomposition & Abstraction
· Flowcharts & Programs
· Sorting Data
· Sorting & Searching Programs
Unit 2.2
· Selection
· Iteration
· Arrays (Lists)
· Functions
Unit 2.3
· Authentication
· Maintainability
· Testing
Unit 2.4
· Boolean Logic & Truth Tables
· Logic Gates
Unit 2.5
· Programming Languages
· IDEs
These adaptable PowerPoint Presentations (50 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 2.3.
It includes:
Teaching PowerPoint Presentations (includes checkpoint questions and answers)
Student PowerPoint Presentations (Includes checkpoint questions, but omits the answers)
Content Covered:
Defensive design considerations:
Anticipating misuse
Authentication
Input validation
Maintainability:
Use of sub programs
Naming conventions
Indentation
Commenting
The purpose of testing
Types of testing:
Iterative
Final/terminal
Identify syntax and logic errors
Selecting and using suitable test data:
Normal
Boundary
Invalid
Erroneous
Refining algorithms
These adaptable PowerPoint Presentations (74 Slides) cover all aspects of the specification in relation to AQA GCSE Computer Science 8525 (from 2020) component 3.1.
It includes:
Teaching PowerPoint Presentations (includes checkpoint questions and answers) -74 Slides
Student PowerPoint Presentations (Includes checkpoint questions, but omits the answers)
Content Covered:
Understand and explain the term algorithm.
Understand and explain the term decomposition.
Understand and explain the term abstraction.
Use a systematic approach to problem solving and algorithm creation representing those
algorithms using pseudo-code, program code and flowcharts.
Explain simple algorithms in terms of their inputs, processing and outputs.
Determine the purpose of simple algorithms.
Understand that more than one algorithm can be used to solve the same problem.
Compare the efficiency of algorithms explaining how some algorithms are more efficient than others in solving the same problem.
Understand and explain how the linear search algorithm works.
Understand and explain how the binary search algorithm works.
Compare and contrast linear and binary search algorithms.
Understand and explain how the merge sort algorithm works.
Understand and explain how the bubble sort algorithm works.
Compare and contrast merge sort and bubble sort algorithms.
These adaptable PowerPoint Presentations (188 Slides) cover all aspects of the specification in relation to AQA GCSE Computer Science 8525 (from 2020) component 3.2. Python is used as the programming language in this unit.
It includes:
Teaching PowerPoints (including checkpoint questions and answers)
Student PowerPoints (Includes checkpoint questions, but omits the answers)
Content Covered:
Understand the concept of a data type.
Understand and use the following appropriately:
• integer
• real
• Boolean
• character
• string.
Use, understand and know how the following
statement types can be combined in programs:
• variable declaration
• constant declaration
• assignment
• iteration
• selection
• subroutine (procedure/function).
Use definite (count controlled) and indefinite (condition controlled) iteration, including indefinite iteration with the condition(s) at the start or the end of the iterative structure.
Use nested selection and nested iteration structures.
Use meaningful identifier names and know why it is important to use them.
Be familiar with and be able to use:
• addition
• subtraction
• multiplication
• real division
• integer division, including remainders.
Be familiar with and be able to use:
• equal to
• not equal to
• less than
• greater than
• less than or equal to
• greater than or equal to.
Be familiar with and be able to use:
• NOT
• AND
• OR
Understand the concept of data structures.
Use arrays (or equivalent) in the design of solutions to simple problems.
Use records (or equivalent) in the design of solutions to simple problems.
Be able to obtain user input from the keyboard.
Be able to output data and information from a program to the computer display.
Understand and be able to use:
• Length
• Position
• Sub-string
• Concatenation
• convert character to character code
• convert character code to character
• string conversion operations.
Be able to use random number generation.
Understand the concept of subroutines.
Explain the advantages of using subroutines in programs.
Describe the use of parameters to pass data within programs.
Use subroutines that return values to the calling routine.
Know that subroutines may declare their own variables, called local variables, and that local
variables usually:
• only exist while the subroutine is executing
• are only accessible within the subroutine.
Use local variables and explain why it is good practice to do so.
Describe the structured approach to programming.
Explain the advantages of the structured approach.
Be able to write simple data validation routines.
Be able to write simple authentication routines.
Understand what is meant by testing in the context of algorithms and programs.
Be able to correct errors within algorithms and programs.
Understand what test data is and describe the following types of test data:
• normal (typical)
• boundary (extreme)
• erroneous data.