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Year 4 Maths: Operations
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Year 4 Maths: Operations

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This resource has been made using the operations objectives for Year 4 from the 2014 National Curriculum of England: Add and subtract numbers with up to 4 digits using the formal written methods of columnar addition and subtraction where appropriate Estimate and use inverse operations to check answers to a calculation Solve addition and subtraction two-step problems in contexts, deciding which operations and methods to use and why Recall multiplication and division facts for multiplication tables up to 12 x 12 Use place value, known and derived facts to multiply and divide mentally, including: multiplying by 0 and 1; dividing by 1; multiplying together three numbers Recognise and use factor pairs and commutativity in mental calculations Multiply two-digit and three-digit numbers by a one-digit number using formal written layout Solve problems involving multiplying and adding, including using the distributive law to multiply two digit numbers by one digit, integer scaling problems and harder correspondence problems such as n objects are connected to m objects The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.
Year 4 Maths: Number & Place Value
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Year 4 Maths: Number & Place Value

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This resource has been made using the NUMBER AND PLACE VALUE OBJECTIVES for Year 4 from the 2014 National Curriculum of England: Count in multiples of 6, 7, 9, 25 and 1000 Find 1000 more or less than a given number Count backwards through zero to include negative numbers Recognise the place value of each digit in a four-digit number (thousands, hundreds, tens, and ones) Order and compare numbers beyond 1000 Identify, represent and estimate numbers using different representations Round any number to the nearest 10, 100 or 1000 Solve number and practical problems that involve number sense and with increasingly large positive numbers Read Roman numerals to 100 (I to C) and know that over time, the numeral system changed to include the concept of zero and place value The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.
Year 4 Maths: Fractions & Decimals
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Year 4 Maths: Fractions & Decimals

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This resource has been made using the** fractions & decimals objectives for Year 4** from the 2014 National Curriculum of England: Recognise and show, using diagrams, families of common equivalent fractions Count up and down in hundredths; recognise that hundredths arise when dividing an object by one hundred and dividing tenths by ten Solve problems involving increasingly harder fractions to calculate quantities, and fractions to divide quantities, including non-unit fractions where the answer is a whole number Add and subtract fractions with the same denominator Recognise and write decimal equivalents of any number of tenths or hundredths Recognise and write decimal equivalents to ¼, ½, ¾ Find the effect of dividing a one- or two-digit number by 10 and 100, identifying the value of the digits in the answer as ones, tenths and hundredths Round decimals with one decimal place to the nearest whole number Compare number with the same number of decimal places up to two decimal places Solve simple measure and money problems involving fractions and decimals to two decimal places ADDITIONALLY there is HANDS-ON FRACTION AND DECIMAL PRACTICE WITH PIZZA for children to apply their understanding in context with calculating costs and measuring ingredients… The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.
Year 4 Maths: Measurement
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Year 4 Maths: Measurement

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This resource has been made using the measurement objectives for Year 4 from the 2014 National Curriculum of England: Convert between different units of measure (kilometre to metre; hour to minute) Measure and calculate the perimeter of a rectilinear figure (including squares) in centimetres and metres Find the area of rectilinear shapes by counting squares Estimate, compare and calculate different measures, including money in pounds and pence Read, write and convert time between analogue and digital 12- and 24-hour clocks Solve problems involving converting from hours to minutes; minutes to seconds; years to months; weeks to days ADDITIONALLY there is HANDS-ON MEASURES PRACTICE WITH PAPER AIRPLANES for children to apply their understanding in context. The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.
Survival Invention BUNDLE (STEAM with Explanation Text)
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Survival Invention BUNDLE (STEAM with Explanation Text)

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This 66-page resource has been designed to use alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study. Children will read about different survival inventions before building one and writing an explanation text about how they work. Alternatively, children can design, make, and evaluate their own survival invention before explaining how it works. The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core. Digital copies of the files for editing and sharing on digital platforms are available with download.
Beyond the Bright Sea Novel Study + STEAM BUNDLE
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Beyond the Bright Sea Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with Beyond the Bright Sea by Lauren Wolk. It bundles Beyond the Bright Sea Novel Study with a STEAM pack where children create the foods mentioned in the novel. Updated to include additional activities for the literature portion of the novel study ABOUT THE NOVEL: The moving story of an orphan, determined to know her own history, who discovers the true meaning of family. Twelve-year-old Crow has lived her entire life on a tiny, isolated piece of the starkly beautiful Elizabeth Islands in Massachusetts. Abandoned and set adrift in a small boat when she was just hours old, Crow’s only companions are Osh, the man who rescued and raised her, and Miss Maggie, their fierce and affectionate neighbor across the sandbar. Crow has always been curious about the world around her, but it isn’t until the night a mysterious fire appears across the water that the unspoken question of her own history forms in her heart. Soon, an unstoppable chain of events is triggered, leading Crow down a path of discovery and danger. Vivid and heart-wrenching, Lauren Wolk’s Beyond the Bright Sea is a gorgeously crafted and tensely paced tale that explores questions of identity, belonging, and the true meaning of family. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes:** Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities** (includes character studies and plot studies), **Creative Writing Tasks, Non-Fiction Tasks **related to content of the novel (tides, crows, Captain Kidd, starfish, dolphins, clams, leprosy, nor’easter), and a STEAM Extension with food technology (vegetable soup, rabbit stew, breads (plain, molasses, cornbread), butter (plain, apple), beef jerky, clam chowder, gingersnaps, mussels, tea biscuits, lobster cakes, spice cake, flapjacks). Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Beyond the Bright Sea Novel Study *Updated
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Beyond the Bright Sea Novel Study *Updated

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This resource is designed to be used during Reading Workshop and is to be used with Beyond the Bright Sea by Lauren Wolk. Updated to include additional activities for deeper learning ABOUT THE NOVEL: The moving story of an orphan, determined to know her own history, who discovers the true meaning of family. Twelve-year-old Crow has lived her entire life on a tiny, isolated piece of the starkly beautiful Elizabeth Islands in Massachusetts. Abandoned and set adrift in a small boat when she was just hours old, Crow’s only companions are Osh, the man who rescued and raised her, and Miss Maggie, their fierce and affectionate neighbor across the sandbar. Crow has always been curious about the world around her, but it isn’t until the night a mysterious fire appears across the water that the unspoken question of her own history forms in her heart. Soon, an unstoppable chain of events is triggered, leading Crow down a path of discovery and danger. Vivid and heart-wrenching, Lauren Wolk’s Beyond the Bright Sea is a gorgeously crafted and tensely paced tale that explores questions of identity, belonging, and the true meaning of family. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (tides, crows, Captain Kidd, starfish, dolphins, clams, leprosy, nor’easter). Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. You might also like: Beyond the Bright Sea Novel Study + STEAM BUNDLE Wolf Hollow Novel Study
Iron Hearted Violet Novel Study + STEAM BUNDLE
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Iron Hearted Violet Novel Study + STEAM BUNDLE

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This 198-page resource is designed to be used during Reading Workshop and is to be used with Iron Hearted Violet by Kelly Barnhill. It bundles Iron Hearted Violet Novel Study with STEAM packs about researching and creating an anatomical model of a heart and creating a dragon eye using art skills focusing on shade and tone. ABOUT THE NOVEL: Newbery Medal winner Kelly Barnhill spins a wondrously different kind of fairy-tale: In most fairy tales, princesses are beautiful, dragons are terrifying, and stories are harmless. But this isn’t most fairy tales… Princess Violet is plain, reckless, and quite possibly too clever for her own good. Particularly when it comes to telling stories. One day she and her best friend, Demetrius, stumble upon a hidden room and find a peculiar book. Aforbiddenbook. It tells a story of an evil being, called the Nybbas, imprisoned in their world. The story cannot be true–not really. But then the whispers start. Violet and Demetrius, along with an ancient, scarred dragon-the last dragon in existence, in fact-may hold the key to the Nybbas’s triumph or its demise. It all depends on how they tell the story. After all, stories make their own rules. Iron Hearted Violet is a story about the power of stories, our belief in them, and how one enchanted tale changed the course of an entire kingdom. ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (Storytellers, Dragon, Archery, Insect Strength, The Heart), and and STEAM enrichment activities where children investigate, design, make, and evaluate an anatomical heart and dragon eye according to Key Stage 2 Design Technology and Art and Design objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. You might also like: Iron Hearted Violet Novel Study
EDITABLE Digital Coupon Clipart for Problem Solving in Maths
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EDITABLE Digital Coupon Clipart for Problem Solving in Maths

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This resource provides 68 different EDITABLE digital coupons for food and beverages that can be used with problem solving in Maths. Coupons can be altered to include discounts given in percentages, fractions, proportion, etc. A link to the editable file is provided with download. You might also like: Digital Coupon Clipart for Problem Solving in Maths Year 6 Maths: Number and Place Value Year 6 Maths: Fractions, Decimals & Percentages *UPDATED for DEEPER LEARNING Year 6 Maths: Ratio & Proportion *UPDATED for DEEPER LEARNING Year 5 Maths: Number and Place Value Year 5 Maths: Fractions, Decimals, and Percentages
Digital Coupon Clipart for Problem Solving in Maths
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Digital Coupon Clipart for Problem Solving in Maths

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This resource provides** 68 different digital coupons** for food and beverages that can be used with problem solving in Maths. Coupons include discounts by percentages, proportions, fractions, and number in GBP. A link to the zip file is provided with download. You might also like: EDITABLE Digital Coupon Clipart for Problem Solving in Maths Year 6 Maths: Number and Place Value Year 6 Maths: Fractions, Decimals & Percentages *UPDATED for DEEPER LEARNING Year 6 Maths: Ratio & Proportion *UPDATED for DEEPER LEARNING Year 5 Maths: Number and Place Value Year 5 Maths: Fractions, Decimals, and Percentages
Kelly Barnhill Novel Study BUNDLE (4 Novel Studies)
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Kelly Barnhill Novel Study BUNDLE (4 Novel Studies)

4 Resources
This resource is designed to be used during Reading Workshop and is to be used with four novels written by Kelly Barnhill:** Iron Hearted Violet Novel Study, The Mostly True Story of Jack Novel Study, The Girl Who Drank the Moon Novel Study, and The Witch’s Boy Novel Study**. The pack has been designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6. ABOUT THE RESOURCE: This pack includes** Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities** (includes character studies and plot studies),** Creative Writing Tasks**, and Non-Fiction Tasks related to content of the novel. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Iron Hearted Violet Novel Study
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Iron Hearted Violet Novel Study

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This 177-page resource is designed to be used during Reading Workshop and is to be used with Iron Hearted Violet by Kelly Barnhill. The pack has been designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6. ABOUT THE NOVEL: Newbery Medal winner Kelly Barnhill spins a wondrously different kind of fairy-tale: In most fairy tales, princesses are beautiful, dragons are terrifying, and stories are harmless. But this isn’t most fairy tales… Princess Violet is plain, reckless, and quite possibly too clever for her own good. Particularly when it comes to telling stories. One day she and her best friend, Demetrius, stumble upon a hidden room and find a peculiar book. Aforbiddenbook. It tells a story of an evil being, called the Nybbas, imprisoned in their world. The story cannot be true–not really. But then the whispers start. Violet and Demetrius, along with an ancient, scarred dragon-the last dragon in existence, in fact-may hold the key to the Nybbas’s triumph or its demise. It all depends on how they tell the story. After all, stories make their own rules. Iron Hearted Violet is a story about the power of stories, our belief in them, and how one enchanted tale changed the course of an entire kingdom. **ABOUT THE RESOURCE: **This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (Storytellers, Dragon, Archery, Insect Strength, The Heart). Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. You might also like: Iron Hearted Violet Novel Study + STEAM BUNDLE
Digital Stickers for Assessment FREEBIE
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Digital Stickers for Assessment FREEBIE

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Use a visual form of assessment that the children can see in real time as you comment on their online work using Google Apps. This resource has been created to use in the assessment of online resources across the curriculum. 15 digital stickers can be added from the zip file link provided with download.
The Mostly True Story of Jack + STEAM BUNDLE
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The Mostly True Story of Jack + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Mostly True Story of Jack by Kelly Barnhill. It bundles The Mostly True Story of Jack Novel Study with STEAM packs about designing and making a book and a science investigation about corn. ABOUT THE NOVEL: Enter a world where magic bubbles just below the surface. . . . When Jack is sent to Hazelwood, Iowa, to live with his strange aunt and uncle, he expects a summer of boredom. Little does he know that the people of Hazelwood have been waiting for him for quite a long time. When he arrives, he begins to make actual friends for the first time in his life-but the town bully beats him up and the richest man in town begins to plot Jack’s imminent, and hopefully painful, demise. It’s up to Jack to figure out why suddenly everyone cares so much about him. Back home he was practically… invisible. The Mostly True Story of Jack is a stunning debut novel about things broken, things put back together, and finding a place to belong. The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study. ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (scars, parrot, San Francisco, Iowa, corn, grain elevator, bioluminescence, seeds), and STEAM enrichment activities where children investigate, design, make, and evaluate their own books and design their own science investigation about corn and seeds with variables according to Key Stage 2 Design Technology, Science, and Art and Design objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. You might also like: The Mostly True Story of Jack Novel Study
The Mostly True Story of Jack Novel Study
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The Mostly True Story of Jack Novel Study

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This resource is designed to be used during Reading Workshop and is to be used with The Mostly True Story of Jack by Kelly Barnhill. The pack has been designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6. ABOUT THE NOVEL: Enter a world where magic bubbles just below the surface. . . . When Jack is sent to Hazelwood, Iowa, to live with his strange aunt and uncle, he expects a summer of boredom. Little does he know that the people of Hazelwood have been waiting for him for quite a long time. When he arrives, he begins to make actual friends for the first time in his life-but the town bully beats him up and the richest man in town begins to plot Jack’s imminent, and hopefully painful, demise. It’s up to Jack to figure out why suddenly everyone cares so much about him. Back home he was practically… invisible. The Mostly True Story of Jack is a stunning debut novel about things broken, things put back together, and finding a place to belong. The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study. ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (scars, parrot, San Francisco, Iowa, corn, grain elevator, bioluminescence, seeds). Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. You might also like: The Mostly True Story of Jack Novel Study STEAM BUNDLE The Girl Who Drank the Moon Novel Study The Girl Who Drank the Moon Novel Study + STEAM BUNDLE The Witch’s Boy Novel Study The Witch’s Boy Novel Study + STEAM BUNDLE The Girl of Ink and Stars Novel Study
STEAM BUNDLE for Years 5 and 6
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STEAM BUNDLE for Years 5 and 6

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This resource is a BUNDLE (444 pages) of 18 STEAM packs that I have put together for Upper Key Stage 2 all following objectives from the 2014 National Curriculum of England. Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops, including textiles, evolution and adaptations, prototyping with littleBits and MakeyMakey, food technology and computer science with Scratch. You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue INCLUDED STEAM with littleBits Mission to Mars: Design a Mars Rover with littleBits Working Scientifically with littleBits for Year 5 and 6 Vikings: Battle Modifications with littleBits STEAM with Textiles Mayan Civilisation Study - Art & DT Focus (Textiles) Mission to Mars: Design a Mission Badge (e-Textile) STEAM Curriculum Working Scientifically I can Statements for Years 5 & 6 STEAM with MakeyMakey and Scratch Working Scientifically with MakeyMakey in Years 5 & 6 Design A Video Game on Scratch Other STEAM packs Insect Study - Adapted Insect Forms Ancient Benin Study: Create a Thumb Piano Design a Survival Invention The Heart - Build an Anatomical Model STEAM with Food Working Scientifically with Cookies for Years 5 & 6 Conquest: Diet of a Conquistador (Science & DT) Working Scientifically with Energy Bites for Years 5 & 6
STEAM BUNDLE for Years 3 and 4
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STEAM BUNDLE for Years 3 and 4

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This resource is a BUNDLE (260 pages) of 12 STEAM packs that I have put together for Lower Key Stage 2, all following objectives from the 2014 National Curriculum of England. Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops. They include packs for littleBits, MakeyMakey, Scratch, food, textiles, and light. You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue You can view the packs sold separately here: Mission to Mars: Design a Mars Rover with littleBits Working Scientifically with littleBits for Years 3 and 4 Design a Video Game Controller with MakeyMakey Working Scientifically with MakeyMakey in Years 3 & 4 Design A Video Game on Scratch Mission to Mars: Design a Mission Badge (e-Textile) Working Scientifically with Cookies for Years 3 & 4 Working Scientifically with Energy Bites for Years 3 & 4 Working Scientifically I can Statements for Years 3 & 4 The Magic Box Poetry Mini-Unit Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit Light Investigation: Design and Make a Light Maze You might also like: All Things littleBits STEAM BUNDLE
STEAM BUNDLE for Years 1 and 2
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STEAM BUNDLE for Years 1 and 2

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This resource is a BUNDLE (79 pages total) of the STEAM packs that I have put together for Key Stage 1, all following objectives from the 2014 National Curriculum of England. Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops. You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue You might also like the packs sold separately: Working Scientifically I can Statements for Years 1 & 2 Working Scientifically with Crayons for Years 1 & 2 - STEAM Unit Working Scientifically with Slime for Years 1 & 2 Design Your Own Ice Cream STEAM
Design Your Own Ice Cream STEAM
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Design Your Own Ice Cream STEAM

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Including curriculum from Key Stage 1, this pack has children participate in different Design and Technology activities as they taste test, design, make, and evaluate their own ice cream. A link to a digital file for editing and sharing on Google Classroom or Seesaw is available with download.
The Girl Who Drank the Moon Novel Study + STEAM BUNDLE
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The Girl Who Drank the Moon Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Girl Who Drank the Moon by Kelly Barnhill. It bundles The Girl Who Drank the Moon Novel Study with STEAM packs about designing and making a machine with littleBits; creating your own paper; and making a flip book of Fyrian’s growth. ABOUT THE NOVEL: Every year, the people of the Protectorate leave a baby as an offering to the witch who lives in the forest. They hope this sacrifice will keep her from terrorizing their town. But the witch in the Forest, Xan, is kind. She shares her home with a wise Swamp Monster and a Perfectly Tiny Dragon. Xan rescues the children and delivers them to welcoming families on the other side of the forest, nourishing the babies with starlight on the journey. One year, Xan accidentally feeds a baby moonlight instead of starlight, filling the ordinary child with extraordinary magic. Xan decides she must raise this girl, whom she calls Luna, as her own. As Luna’s thirteenth birthday approaches, her magic begins to emerge–with dangerous consequences. Meanwhile, a young man from the Protectorate is determined to free his people by killing the witch. Deadly birds with uncertain intentions flock nearby. A volcano, quiet for centuries, rumbles just beneath the earth’s surface. And the woman with the Tiger’s heart is on the prowl . . . The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study. ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (bog, dragon, geyser, nebula, botany, moon, swallow), and STEAM enrichment activities where children investigate, design, make, and evaluate their own littleBits machines, paper, and flip books according to Key Stage 2 Design Technology, Science, and Art and Design objectives. **Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. **