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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Phonics Consonant Blends tr-sq-sc-sk-sp 6 Game Bundle
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Phonics Consonant Blends tr-sq-sc-sk-sp 6 Game Bundle

6 Resources
Phonics Consonant Blends tr-sq-sc-sk-sp 6 Game Bundle-ESL Fun Games-Fun! Try out our Phonics Consonant Blends tr-sq-sc-sk-sp 6 Game Bundle and Save 60%. Description: Each Game Bundle Includes: 2 Battleship Game Cards and Ships. 1 Regular Board Game. 36 Card Game or Flash Cards. 1 Checker Board Game with Checkers. 1 Chutes and Ladders Board Game. 16 Tic-Tac-Toe or Bingo cards. Answer Keys Included This Totals 23 Pages of Fun! 1. How to Play English Battleship: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent's ships. The goal is to sink all of your opponent's ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. How to Score English Battleship: Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. If a student "hits" an opponent's ship, their opponent must fill in the blanks, use photos or written prompts to practice the target language. If they don’t succeed they lose their next turn. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all of their opponent's ships wins. English Battleship Notes: Ships are included on the 2nd page of the battleship game. Answer Keys Included for all games. 2. How to Play the Regular English Board Game: Students move around the board, fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must wait until their next turn to try again. How to Score the Regular English Board Game: The student that reaches the "finish" square first or is the farthest in the game when the time is up Wins! Regular English Board Game Notes: Answer Keys Included for all games. Markers and dice not included. 3. How to Play the English Card Game: Deal all of the cards. The amount of cards you deal out depends on how many students and how much time you have. Students will take turns showing their cards to the group. They must fill in the blanks, use photos, written prompts or cues to form sentences in order to produce the target language. If students give the correct answer they will put their card face down in front of them. Play then moves to the next player. If students give an incorrect answer they must put the card on top of their pile and wait until their next turn to try and answer it again. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue. How to Score the English Card Game: The student that has all of their cards face down in front of them first wins! English Card Game Notes: Each game includes 4 pages for a total of 36 cards. Answer Keys Included for all games. The cards also make great flash cards. Download and use our Play Money with the game to amp up the competition! 4. How to Play English Checkers: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score English Checkers: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will fill in the blanks, use photos or written prompts to use the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. English Checkers Notes: Each game includes a checkers cut up sheet. Answer Keys Included for all games. All checker board games must be printed on legal size paper. 5. How to Play English Chutes and Ladders: Play the English Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. How to Score English Chutes and Ladders: If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must lose a turn and wait until their next turn to try again. English Chutes and Ladders Notes: Answer Keys Included for all games. 6. How to Play English Tic-Tac-Toe or Bingo: The teacher will hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square. How to Score English Tic-Tac-Toe or Bingo: If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game. English Tic-Tac-Toe or Bingo Notes: Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The teacher will use page 1 for an answer sheet. Answer Keys Included for all games.
Phonics Consonant Blends bl-cl-fl-gl-pl 6 Game Bundle
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Phonics Consonant Blends bl-cl-fl-gl-pl 6 Game Bundle

6 Resources
Phonics Consonant Blends bl-cl-fl-gl-pl 6 Game Bundle-ESL Fun Games-Fun! Try out our Phonics Consonant Blends bl-cl-fl-gl-pl 6 Game Bundle and Save 60%. Description: Each Game Bundle Includes: 2 Battleship Game Cards and Ships. 1 Regular Board Game. 36 Card Game or Flash Cards. 1 Checker Board Game with Checkers. 1 Chutes and Ladders Board Game. 16 Tic-Tac-Toe or Bingo cards. Answer Keys Included This Totals 23 Pages of Fun! 1. How to Play English Battleship: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent's ships. The goal is to sink all of your opponent's ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. How to Score English Battleship: Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. If a student "hits" an opponent's ship, their opponent must fill in the blanks, use photos or written prompts to practice the target language. If they don’t succeed they lose their next turn. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all of their opponent's ships wins. English Battleship Notes: Ships are included on the 2nd page of the battleship game. Answer Keys Included for all games. 2. How to Play the Regular English Board Game: Students move around the board, fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must wait until their next turn to try again. How to Score the Regular English Board Game: The student that reaches the "finish" square first or is the farthest in the game when the time is up Wins! Regular English Board Game Notes: Answer Keys Included for all games. Markers and dice not included. 3. How to Play the English Card Game: Deal all of the cards. The amount of cards you deal out depends on how many students and how much time you have. Students will take turns showing their cards to the group. They must fill in the blanks, use photos, written prompts or cues to form sentences in order to produce the target language. If students give the correct answer they will put their card face down in front of them. Play then moves to the next player. If students give an incorrect answer they must put the card on top of their pile and wait until their next turn to try and answer it again. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue. How to Score the English Card Game: The student that has all of their cards face down in front of them first wins! English Card Game Notes: Each game includes 4 pages for a total of 36 cards. Answer Keys Included for all games. The cards also make great flash cards. Download and use our Play Money with the game to amp up the competition! 4. How to Play English Checkers: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score English Checkers: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will fill in the blanks, use photos or written prompts to use the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. English Checkers Notes: Each game includes a checkers cut up sheet. Answer Keys Included for all games. All checker board games must be printed on legal size paper. 5. How to Play English Chutes and Ladders: Play the English Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. How to Score English Chutes and Ladders: If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must lose a turn and wait until their next turn to try again. English Chutes and Ladders Notes: Answer Keys Included for all games. 6. How to Play English Tic-Tac-Toe or Bingo: The teacher will hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square. How to Score English Tic-Tac-Toe or Bingo: If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game. English Tic-Tac-Toe or Bingo Notes: Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The teacher will use page 1 for an answer sheet. Answer Keys Included for all games.
Phonics Consonant Blends sm-sn-sw-sl-pr-st 6 Game Bundle
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Phonics Consonant Blends sm-sn-sw-sl-pr-st 6 Game Bundle

6 Resources
Phonics Consonant Blends sm-sn-sw-sl-pr-st 6 Game Bundle-ESL Fun Games-Fun! Try out our Phonics Consonant Blends sm-sn-sw-sl-pr-st 6 Game Bundle and Save 60%. Description: Each Game Bundle Includes: 2 Battleship Game Cards and Ships. 1 Regular Board Game. 36 Card Game or Flash Cards. 1 Checker Board Game with Checkers. 1 Chutes and Ladders Board Game. 16 Tic-Tac-Toe or Bingo cards. Answer Keys Included This Totals 23 Pages of Fun! 1. How to Play English Battleship: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent's ships. The goal is to sink all of your opponent's ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. How to Score English Battleship: Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. If a student "hits" an opponent's ship, their opponent must fill in the blanks, use photos or written prompts to practice the target language. If they don’t succeed they lose their next turn. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all of their opponent's ships wins. English Battleship Notes: Ships are included on the 2nd page of the battleship game. Answer Keys Included for all games. 2. How to Play the Regular English Board Game: Students move around the board, fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must wait until their next turn to try again. How to Score the Regular English Board Game: The student that reaches the "finish" square first or is the farthest in the game when the time is up Wins! Regular English Board Game Notes: Answer Keys Included for all games. Markers and dice not included. 3. How to Play the English Card Game: Deal all of the cards. The amount of cards you deal out depends on how many students and how much time you have. Students will take turns showing their cards to the group. They must fill in the blanks, use photos, written prompts or cues to form sentences in order to produce the target language. If students give the correct answer they will put their card face down in front of them. Play then moves to the next player. If students give an incorrect answer they must put the card on top of their pile and wait until their next turn to try and answer it again. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue. How to Score the English Card Game: The student that has all of their cards face down in front of them first wins! English Card Game Notes: Each game includes 4 pages for a total of 36 cards. Answer Keys Included for all games. The cards also make great flash cards. Download and use our Play Money with the game to amp up the competition! 4. How to Play English Checkers: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score English Checkers: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will fill in the blanks, use photos or written prompts to use the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. English Checkers Notes: Each game includes a checkers cut up sheet. Answer Keys Included for all games. All checker board games must be printed on legal size paper. 5. How to Play English Chutes and Ladders: Play the English Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. How to Score English Chutes and Ladders: If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must lose a turn and wait until their next turn to try again. English Chutes and Ladders Notes: Answer Keys Included for all games. 6. How to Play English Tic-Tac-Toe or Bingo: The teacher will hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square. How to Score English Tic-Tac-Toe or Bingo: If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game. English Tic-Tac-Toe or Bingo Notes: Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The teacher will use page 1 for an answer sheet. Answer Keys Included for all games.
Animals Missing Word Worksheet
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Animals Missing Word Worksheet

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Animals Missing Word Worksheet-ESL Fun Games Try out our Animals Missing Word Worksheet. Description: This is a 2 page missing word worksheet. Each worksheet has a total of 30 sentences with a missing word in each one. The worksheets also have a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and use the words to fill in the missing words in the sentences on the lines provided. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Feelings-Emotions Missing Word” sample from our website to try one out. eslfungames.com
Animals Sentence Shapes Worksheet
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Animals Sentence Shapes Worksheet

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Animals Sentence Shapes Worksheet-ESL Fun Games Try out our Animals Sentence Shapes Worksheet. Description: This is a 2 page sentence shapes worksheet. Each worksheet has a total of 30 sentences with missing words and a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and write the words in the sentences. The shape of the words must match the shapes of the boxes. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Friendship Activities Sentence Shapes” sample from our website to try one out. eslfungames.com
City-Country Living Sentence Shapes
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City-Country Living Sentence Shapes

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City-Country Living Sentence Shapes-ESL Fun Games Try out our City-Country Living Sentence Shapes. Description: This is a 2 page sentence shapes worksheet. Each worksheet has a total of 30 sentences with missing words and a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and write the words in the sentences. The shape of the words must match the shapes of the boxes. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Friendship Activities Sentence Shapes” sample from our website to try one out. eslfungames.com
City-Country Living Missing Word
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City-Country Living Missing Word

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City-Country Living Missing Word-ESL Fun Games Try out our City-Country Living Missing Word. Description: This is a 2 page missing word worksheet. Each worksheet has a total of 30 sentences with a missing word in each one. The worksheets also have a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and use the words to fill in the missing words in the sentences on the lines provided. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Feelings-Emotions Missing Word” sample from our website to try one out. eslfungames.com
City-Country Living Missing Vowels
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City-Country Living Missing Vowels

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City-Country Living Missing Vowels-ESL Fun Games Try out our City-Country Living Missing Vowels. Description: This is a 2 page missing vowels worksheet. Each worksheet has a total of 30 words with missing vowels, sentence clues with the missing vowel words, a word grid and a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and use the words to fill in the missing words in the sentence clues. The missing words becomes the target words to find on the grid. Students must figure out what the words are and find them on the grid. When students locate a word they must fill in the missing vowels and then draw an ellipse around it. The words can be placed horizontally or vertically. The words can also be placed in four directions, from North to South, South to North, West to East or East to West. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Doctors Illnesses-Injuries Missing Vowels” sample from our website to try one out. eslfungames.com
City-Country Living Decoder Ring
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City-Country Living Decoder Ring

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City-Country Living Decoder Ring-ESL Fun Games Try out our City-Country Living Decoder Ring. Description: This is a 2 page decoder ring worksheet. Each worksheet has a total of thirty scrambled words, a scrambled word decoder, sentence clues with the scrambled words missing and a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and use the words to fill in the missing words in the sentence clues. The missing words becomes the target words to be unscramble with the decoder. Students will use the decoder ring to crack the scramble code and then write each unscrambled word on the line beside the scrambled code word. The letters in each word have been shifted clockwise a specific number of spaces on the decoder ring. The secret code is different for each word. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Art Forms Decoder Ring” sample from our website to try one out. eslfungames.com
City-Country Living Alphabet Soup
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City-Country Living Alphabet Soup

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City-Country Living Alphabet Soup-ESL Fun Games Try out our City-Country Living Alphabet Soup. Description: This is a 2 page alphabet soup worksheet. Each worksheet has a total of twenty-five words hidden in a grid, sentence clues with the missing words and a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and use the words to fill in the missing words in the sentence clues. The missing words becomes the target words to be used in the puzzle. The target words are hidden in the puzzle grid. Each line of the grid has one word hidden in a list of random letters. Every line in the grid has a blank space. The blank space is a missing letter that belongs to a particular word. Students need to decide what word is hidden in the letters and write the missing letter in the blank space. They should then circle the entire word. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Airports-Hotels Alphabet Soup” sample from our website to try one out. eslfungames.com
City-Country Living Jumbled Words
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City-Country Living Jumbled Words

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City-Country Living Jumbled Words-ESL Fun Games Try out our City-Country Living Jumbled Words. Description: This is a 2 page jumbled words worksheet. Each worksheet has a total of sixteen jumbled words, sentence clues with the jumbled words missing and a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and use the words to fill in the missing words in the sentence clues. The missing words becomes the target words to be un-jumbled. Students must figure out what the words are and write them on the blank lines provided. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Body Parts Jumbled Words” sample from our website to try one out. eslfungames.com
City-Country Living Alphabetical Order II
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City-Country Living Alphabetical Order II

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City-Country Living Alphabetical Order II-ESL Fun Games Try out our City-Country Living Alphabetical Order II. Description: This is a 1 page alphabetical order worksheet. Each worksheet has a total of thirty words in a word bank at the bottom of the page. How to Use It: Students must write all the words in the correct alphabetical order on the lines provided. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Animals Alphabetical Order II” sample from our website to try one out. eslfungames.com
Feelings-Emotions Magic Square
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Feelings-Emotions Magic Square

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Feelings-Emotions Magic Square-ESL Fun Games Try out our Feelings-Emotions Magic Square. Description: This is a 1 page magic square worksheet. Each worksheet has a total of sixteen numbered clues that students must match with the target words. Each worksheet also includes sentence clues with the target words missing and a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and use the words to fill in the missing words in the sentence clues. After they have all of the words they will match the words with the numbered clues. After making a match students will write the number of the correct clue in the square that is marked by the letter of the matching word. If the words and clues are matched correctly, the magic square columns, rows, and diagonals will add up to the same number. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Cardinal-Ordinal Numbers Magic Square” sample from our website to try one out. eslfungames.com
Doctors-Illnesses-Injuries Wacky Trails
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Doctors-Illnesses-Injuries Wacky Trails

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Doctors-Illnesses-Injuries Wacky Trails-ESL Fun Games Try out our Doctors-Illnesses-Injuries Wacky Trails. Description: This is a 2 page wacky trails worksheet. Each worksheet has a total of 30 words, a puzzle grid, sentence clues with the missing words and a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and use the words to fill in the missing words in the sentence clues. The missing words becomes the target words to be found on the grid. Each word has a start and an end bubble. Students must figure out where the words are and connect the trail of letters for each word. The trails can wander up, down, left, right or diagonally. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Health-Personal Hygiene Wacky Trails” sample from our website to try one out. eslfungames.com
Doctors-Illnesses-Injuries Word Fit
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Doctors-Illnesses-Injuries Word Fit

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Doctors-Illnesses-Injuries Word Fit-ESL Fun Games Try out our Doctors-Illnesses-Injuries Word Fit. Description: This is a 2 page word fit worksheet. Each worksheet has a total of thirty missing words. The words are represented by squares forming a puzzle pattern. Every worksheet also has sentence clues with the missing words and a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and use the words to fill in the missing words in the sentence clues. Students will then fill in the missing words into the encircled squares. The words will read forward, backward, up, down or diagonally and will normally cross with other words. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Pets-Pet Care Word Fit” sample from our website to try one out. eslfungames.com
Feelings-Emotions Alphabet Soup
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Feelings-Emotions Alphabet Soup

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Feelings-Emotions Alphabet Soup-ESL Fun Games Try out our Feelings-Emotions Alphabet Soup. Description: This is a 2 page alphabet soup worksheet. Each worksheet has a total of twenty-five words hidden in a grid, sentence clues with the missing words and a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and use the words to fill in the missing words in the sentence clues. The missing words becomes the target words to be used in the puzzle. The target words are hidden in the puzzle grid. Each line of the grid has one word hidden in a list of random letters. Every line in the grid has a blank space. The blank space is a missing letter that belongs to a particular word. Students need to decide what word is hidden in the letters and write the missing letter in the blank space. They should then circle the entire word. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Airports-Hotels Alphabet Soup” sample from our website to try one out. eslfungames.com
Feelings-Emotions Decoder Ring
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Feelings-Emotions Decoder Ring

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Feelings-Emotions Decoder Ring-ESL Fun Games Try out our Feelings-Emotions Decoder Ring. Description: This is a 2 page decoder ring worksheet. Each worksheet has a total of thirty scrambled words, a scrambled word decoder, sentence clues with the scrambled words missing and a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and use the words to fill in the missing words in the sentence clues. The missing words becomes the target words to be unscramble with the decoder. Students will use the decoder ring to crack the scramble code and then write each unscrambled word on the line beside the scrambled code word. The letters in each word have been shifted clockwise a specific number of spaces on the decoder ring. The secret code is different for each word. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Art Forms Decoder Ring” sample from our website to try one out. eslfungames.com
Feelings-Emotions Missing Vowels
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Feelings-Emotions Missing Vowels

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Feelings-Emotions Missing Vowels-ESL Fun Games Try out our Feelings-Emotions Missing Vowels. Description: This is a 2 page missing vowels worksheet. Each worksheet has a total of 30 words with missing vowels, sentence clues with the missing vowel words, a word grid and a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and use the words to fill in the missing words in the sentence clues. The missing words becomes the target words to find on the grid. Students must figure out what the words are and find them on the grid. When students locate a word they must fill in the missing vowels and then draw an ellipse around it. The words can be placed horizontally or vertically. The words can also be placed in four directions, from North to South, South to North, West to East or East to West. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Doctors Illnesses-Injuries Missing Vowels” sample from our website to try one out. eslfungames.com
Feelings-Emotions Alphabetical Order II
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Feelings-Emotions Alphabetical Order II

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Feelings-Emotions Alphabetical Order II-ESL Fun Games Try out our Feelings-Emotions Alphabetical Order II. Description: This is a 1 page alphabetical order worksheet. Each worksheet has a total of thirty words in a word bank at the bottom of the page. How to Use It: Students must write all the words in the correct alphabetical order on the lines provided. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Animals Alphabetical Order II” sample from our website to try one out. eslfungames.com
Friendship Activities Sentence Shapes
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Friendship Activities Sentence Shapes

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Friendship Activities Sentence Shapes-ESL Fun Games Try out our Friendship Activities Sentence Shapes. Description: This is a 2 page sentence shapes worksheet. Each worksheet has a total of 30 sentences with missing words and a word bank at the bottom of page of the second page. How to Use It: Students will look at the word bank and write the words in the sentences. The shape of the words must match the shapes of the boxes. These worksheets can be printed and handed out to students in class. They also work great for extra homework practice. Notes: Each worksheet includes an Answer Key on a separate page. Don’t forget to download our free “Friendship Activities Sentence Shapes” sample from our website to try one out. eslfungames.com