This game will enable students to have fun and learn some of the key elements of Valley Forge.
Valley Forge was a pivotal winter encampment during the American Revolutionary War in 1777-1778. It was a harsh and challenging period for George Washington’s Continental Army, where soldiers endured extreme hardships, including cold, hunger, and disease, but it also marked a turning point as they emerged better trained and more resilient, ultimately contributing to the American victory in the war.
This is a game based on the American Revolution’s Battle of Yorktown. It is a visually helpful way for students to identify the places, people, and events that occurred during this final battle of the Revolution.
This game consolidates a number of events that happened in 1777-1779 during the American Revolution, focusing on the South. This game is designed to emphasize the events that occurred with the Spanish commander Galvez.
In this American Revolution boardgame, students play as the American patriots or the British. Each player must defeat the other player. The British win by capturing Lexington and Concord. The Americans win by defending these towns.
This game helps teach students about how the Intolerable Acts led to the American Revolution, and the effect they had on the people of Boston and the colonies as a whole.
It takes place after the events of the Boston Tea Party when the British sought to punish the people of Boston and Massachusetts by enforcing harsh laws on them. The Massachusetts government lost its special self government, the ports were closed, the leadership was replaced by a military leader loyal to the king, and the committees of correspondence got to work spreading the news of the harshness of the British empire.
The purpose of this game is to explain to students what sort of items were traded between colonies and mother countries in the 1700s. It also shows students the location of colonies, and how different countries and colonies traded different items. Students will also see that items from colonies are raw materials, and items from mother countries are manufactured goods.
To play this game, students will trade resource cards and compete to see who wins in the New World - Britain, France or Spain.
In this game, students have the instructions on the game board and simply play against each other to compete for control of North America.
The French and Indian War, fought from 1754 to 1763, was a pivotal conflict in North America between the British and French colonial empires, with Native American allies on both sides. It was part of the larger global struggle known as the Seven Years’ War. The war resulted from territorial and economic disputes and ended with the Treaty of Paris in 1763, which saw Britain gaining control of Canada and all of North America east of the Mississippi River, while France ceded Louisiana to Spain. The war’s outcome had profound implications for the future of North America, setting the stage for colonial tensions that would ultimately lead to the American Revolution.
In this game, play as Britain or the American colonists to aim for certain goals. The students will trade and collect cards to try to meet their goals.
This game is pre-American Revolution during the Stamp Act and the Tea act, when the Sons of the Liberty were most active.
In this game, students will learn about the Greek and Phoenicians colonizing parts of Europe, Africa and Asia and how they spread their culture across the known world.
In this game, students pick up cards, trade them, and collect them to win the game. They also collect cards on a special player board to keep track of ho fast they are advancing. There are special cards that help move the game along, as well as the players being forced to trade in order to move forward.