Mathswizards products have been developed for busy teachers who require well produced material. I worked as a specialist mathematics teacher for over 30 years and I also developed my own Mathswizard clubs for primary aged pupils. The products are mainly Power Points but not exclusively. They are usually games, puzzles and quizzes or activities built around a theme. The Taster products showcase an activity from the full length resource. I have had my work included in the KS4 Maths Boardworks.
Mathswizards products have been developed for busy teachers who require well produced material. I worked as a specialist mathematics teacher for over 30 years and I also developed my own Mathswizard clubs for primary aged pupils. The products are mainly Power Points but not exclusively. They are usually games, puzzles and quizzes or activities built around a theme. The Taster products showcase an activity from the full length resource. I have had my work included in the KS4 Maths Boardworks.
This resource looks at formulae used in everyday life. The scenarios include: casino for calculating the value of chips, stopping distances using a link to RosPa website, height of frogs' jumps, BMI calculations, spirals using Pythagoras, Penpals comparing temperatures.
There is enough material for a whole lesson and several extension activities.
This is an interesting and engaging resource with animations.
Sid the Astronomer is watching the skies. He sees a Galaxy, Mars, Jupiter or Saturn. Pupils have to predict what he will see. The images are from Hubble. Pupils can then see how many they predict correctly and the class data can be used to find mean, median, mode and range. Useful for revision.
Problems from India, Babylonia, Italy, Greece and a method of multiplication from Egypt are included in this PowerPoint of multicultural maths. Each is a standalone activity. Three problems involve the building and solving of an equation. One problem involves four vessels which have to be filled and emptied to share a liquid equally. Each problem has a solution slide. The slides are animated.
Extend pupils' vocabulary with this animated resource. There are 40 slides with interesting, carefully chosen, and some unusual words. Harmony, maximum, pamphlet, whump, ricochet, quibble, derelict, smatter, shatter, gruesome. Definitions include: "a dull thud", "break suddenly in pieces", "calm, serene, unruffled", "noisy quarrel or fight". Beware the bloodthirsty cry!
Colourful monster characters invite pupils to cover a 6 by 6 square with 1/4, 1/3, 2/9, and 1/12 of 36 with a square or rectangle in order to reveal a hidden square. For the second challenge pupils have to find 1/4, 1/5, 1/20, 1/10, 1/25 and 2/10 of 100 to reveal a hidden square. This pair work gives an opportunity for practical activity and discussion. Square numbers, fractions of an amount and shape are included in this fully animated resource. The last task is open ended where pupils can invent their own challenge.
This fully animated resource with fun monster characters invites pupils to consider a square divided into 18 triangles. Halves, thirds, sixths and ninths are displayed. The slides offer an opportunity to talk about what they see. This activity leads into 2 dice games. The first game, played in pairs, pupils take turns to roll the dice. On their turn they have to colour the correct fraction onto a copy of the square . The winner is the first to complete the whole square.The second is an open activity which challenges pupils to make up their own game for halves, fifths, quarters and tenths.
There are two PowerPoints. At the Gym and The Health Centre
This resource has questions relating to The Health Centre. Making Appointments. Prescriptions. Baby Clinics. Diabetes. BMI.
A learner should be able to:
• understand and use whole numbers in practical contexts
• add, subtract, multiply and divide whole numbers using a range of strategies
• add and subtract decimals up to two decimal places
• solve simple problems involving ratio, where one number is a multiple of the other
• use simple formulae expressed in words for one- or two-step operations
• solve problems requiring calculation, with common measures, including money, time, length, weight, capacity
• convert units of measure in the same system
• extract and interpret information from tables, diagrams, charts and graphs
At the Gym includes Membership costs, Swimming distance, Vending machine, Area and perimeter of gym and Tiling.
A learner should be able to:
• understand and use whole numbers in practical contexts
• add, subtract, multiply and divide whole numbers using a range of strategies
• add and subtract decimals up to two decimal places
• solve problems requiring calculation, with common measures, including money, time, and length,
• convert units of measure in the same system
• extract and interpret information from tables, diagrams, charts and graphs
find mean and range
work out areas and perimeters in practical situations
collect and record discrete data
This animated resource is ideal for recapping. There are 2 activities and 2 questions. The first activity consists of 20 slides showing a magician performing a trick. The students have to predict which trick he will do. Then data is collected. The other activity shows a conveyor belt with ten items and students have to remember as many as possible in 30 seconds. This is an interactive, engaging resource. There are 2 extended questions, one based on Zener cards and telepathy. The other on a matching game. The last part involves estimating the mean. Revised 15th June 2017 so that data can be entered via the keyboard.
This fun, colourful and animated investigation engages students with the latest craze in a meaningful way. How many ways of capturing Pokemon? Starting with 3, then 4, completing a table, looking for patterns and finally finding the number of ways for 10 Pokemon. It could be extended into algebra.It is suitable for Upper KS2 or lower KS3.
This colourful and animated resource combines the celebration of Diwali with 4 Maths activities based on ratio and proportion. It is aimed at year 5/6 or revision for year 7. Watch the video to see the whole pp. The first activity involves Rangoli Patterns revealing 16 ratios to be simplified. The following problems, Fireworks, Lights and Sweets involve problem solving skills. In Sweets a recipe is given for 9 and the ingredients increased for 18, 45, 81 and 108. In lights there are 114 lights and you have to identify how many of each type in the ratio of 1:2:3. Finally the Fireworks problem introduces money, working out how many fireworks are purchased for £24.80. There are 3 types costing different amounts.
Spooky Costumes and Lollipop Treats are 2 different investigations involving combinations. The first requires the selection of masks, hats and cloaks to make a costume. The second choosing lollipops for a Halloween Treat. A final open ended task called Bat-tastic invites students to make up their own Batty challenges. The slides are animated with spooky sounds. This activity could be used in year 6 or KS3.
Students compete in teams solving math problems. Animated with sound to engage learners.
1. Mending Baubles by putting correct halves together to make a multiple of 7.
2. Gifts Galore- who bought the gifts using all their money.
3. Arranging Baubles - arrange 4 colours in different ways.
4. Christmas Cards- find the length and width of envelopes with an area of 240 sq cm.
5. Word Winter Wonderland - Unravel mixed up words to reveal mathematical words.
Teams of children solve the following maths puzzles: Falling snowballs, Christmas puddings, Christmas stockings, Snow Mobiles and Christmas trees. The maths used includes, squares, factors, multiples, calculations, ordering decimals, identifying shapes and continuing a sequence. There is a score sheet slide which can be used to record points using keyboard . There is a separate answer sheet for recording answers. After each round the teams swap sheets to mark their answers. The slides are fully animated including sound. "This was a blast for those last few days before Christmas break! Thanks for the creation!" One comment from a previous site.
A fully animated Halloween maths quiz with sound. This is a quiz for teams of children working together solving problems. Order pumpkins by weight; work out how many frogs and spiders are in the cauldron; match the ghostly frames using enlargement; calculate mean, median, mode and range to compare pumpkin patches; and finally go trick or treating using factors, primes and multiples. Click the drop down pumpkin to return to the score sheet. Click the witch to move to next slide.There is now an instruction slide which I hope will clarify the quiz. Download the score sheet and print out one per team. Updated to allow score entry via keyboard.
Use these animations to review tally charts, frequency charts and finding the mode. The first animation shows a witch putting spiders, frogs, snails and bats into the cauldron. The second animation shows 3 characters going trick and treating to collect candy corn. The third animation shows a spooky evening with skeletons, ghosts, witches and bats appearing. Each animation is accompanied with sound. There is a data collection sheet to download to use with the animations. The power point is not automated so that the teacher can have control of the speed of the animations.