Sight Word Game - This Dolch sight word game is an engaging way to practise sight words, spice up a reading session and have fun learning key reading skills.
There are 10 printable game boards in this download. It is the great for reading groups, parent helpers and even to send home as homework.
Try out the demo. I've included one game board and the rules to test out on your students. NB There is also a blank board in the full download so you can individualize the game for particular students.
Enjoy!!!
Snakes & Ladders - This package is a FREE download. It contains a printable game board, editable game cards and an electronic video game version for the Smartboard. It is played like a traditional game of Snakes and Ladders with the addition of question cards that are answered on each throw of the die.
The card template is made in Microsoft Word so you or your students can type up their own question cards. e.g. Dolch Words, CVC Words, Johnson Words, Fry List, Tables, Division Facts, Addition Facts, Subtraction Facts, review questions from any learning area etc, etc.
This YouTube video outlines how to play this version of Snakes and Ladders --->
Check it Out!
What you Need:
2 players
1 Snakes and Ladders game board (electronic or printable)
1 counter for each player
1 deck of custom cards
Before the Game:
- The teacher or students use the blank card template to create a deck of 'custom cards' to work on.
- NB I like the students to identify the math facts 'They feel like they need to work on' and make cards to address these needs.
How to Play:
1. Player One shuffles the cards, forms them into a neat deck and places them face down beside the board.
2. Player One throws the die, moves their counter the given amount of spaces shown on the die then picks up a card and answers the question. If correct, their counter stays on the space they landed on. If not, then they return the counter to the space they started on.
3. Player 2 repeats Step 2.
NB If a player lands on a ladder they move their counter to the top of the ladder. If a player lands on the head of a snake they slide their counter to the tail of the snake.
How to Win:
4. The winner is the first person to land on the FINISH square.
'Multiplication Game'- A dice based multiplication game which is an ideal way to add a little variety to multiplication practice. It is currently one of my most downloaded games.
What You Need:
2 Players
1 Game Board
Counters of One Color
Counters of Another Color
1 die (1-6)
How to Play:
1. The person who last ate bacon goes first.
2. Player 1 rolls the die then chooses to answer an algorithm from the column the die indicates i.e. If a 6 is thrown then they can answer any algorithm in the sixth column.
3. Player One then states the answer aloud and places a counter over the algorithm.
4. Player 2 then repeats steps 2 and 3.
5. Play continues in this fashion until one of the players wins by getting 4 counters in a row either horizontally, vertically or diagonally.
Board 2 Variation – Players throw the die to indicate which column to choose an algorithm from. Players then multiply the die at the top of the column but the number where they want to place their counter. They then answer the algorithm produced aloud & place their counter over it.
Tips and Tricks:
- It is a good idea for players to checked their opponent’s calculations to avoid cheating ;)
- When starting out playing this game have the students use a calculator to familiarise themselves with the algorithms used.
- Play one game with a calculator and one game without.
Before the Game:
- Explore strategies for using the calculator as a means of guess and check. Eg input the algorithm then pause for a moment and guess or work out the answer. What might be the next step?
- If a ‘need to work on’ list has been made from previously playing this game, have the students list some achievable goals e.g. today I will master 6x10, 10x6, 5x4 and 4x5.
During the Game:
- Help the students use the calculator as a tool for learning as opposed to a crutch to lean on.
- Have students record a list algorithms they have identified through playing the game they ‘need to work on’.
After the Game:
- Reflect on how tempting it is to just let the calculator do the work.
- Discuss personal feelings around using the calculator as a learning tool.
- Have students reflect on weather or not their goals were achieved / were realistic / not challenging enough.
- When students write their next goals they need to consider their answers to the above questions.
- What strategies have you discovered that help you do well in this game?
'SKIP COUNTING' - this skip counting game is a drama based Math activity. It's a great way to practise skip counting by 2s, 3s, 5s and 10s.
When students land on a color, they have too pick up a card and skip count in the way described. There is a set of music based activities e.g. 'Skip count from 18 to 24 like an opera singer'. There are animal noise tasks e.g. 'Oink like a pig by 3s from 25 to 34'. There is also a set of 'acting' cards, 'Give a frog a big sloppy kiss for each number from 46 to 86 by 10s'.
.
Aim:
- For the students to practise skip counting by 2s, 3s, 5s and 10s in an enjoyable way.
- For the students to explore and discover patterns in number.
What You Need:
2 to 4 players
1 skip counting game board
3 different coloured decks of skip counting cards.
1 counter for each player
Preparation:
- Game board placed in center of group.
- Coloured decks individually shuffled and placed face down near the game board.
- Decide which skip counting skill the students will focus on.
Red is by 2s.
Blue is by 3s.
Orange is by 5s.
Purple is by 10s.
- Or… Have the students decide what their optimal level of learning is and practise it.
How to Play:
1. Decide who is having the first turn.
2. Player 1 throws the die and moves their counter forward the amount of spaces shown.
3. Player 1 flips a card from the same coloured pile as they landed on i.e. If they landed on a purple square they flip over a purple card etc.
4. Player 1 then performs the skip counting as outlined on the card... WITH GUSTO!
5. Player One's turn is over after performing the actions to the rest of the group’s approval.
6. Play continues to the left of each player as they repeat step 2 through 3.
7. Turns continue until one player reaches the finish line.
Included in the Download:
1 Set of Game Rules
1 Game Board
42 Skip counting action cards
So Much Fun
The actions required on the cards cause a lot of laughter in the group. Some of my favourites are:
- Cluck like a chicken. 5, 10, ___, ___, 25
- Step on hot coals for each number. 83, 85, ___, 89
- As a rapper. 50, 60, ___, ___, 90
- Washing an angry dog. 59, 69, ___, ___, 89
Enjoy!!!
Maths Game - Four Operations is a two player game used to practise simple Addition, Subtraction, Multiplication and Division.
Players throw two die then use one of the four operations to create a number they need to put them on a path to winning the game.
What You Need:
2 players
1 set of cards numbered 0 to 12 for each player
2 die
How to Play:
1. Players place all of their cards in front of them face up and in order.
2. Player 1 throws the dice and uses either Addition, Subtraction, Multiplication or Division to make a number from 1 to 12.
e.g. If the dice show 6 and 2 the numbers the player could turn over would be 6+2=8, 6-2=4, 2x6=12 or 6÷2=3
3. Player One then turns over ONE of those cards.
4. Play alternates until one player has all their cards face down.
How to Win:
The first player to turn ALL their cards face down in the winner.
Bonus:
I’ve included mermaid cards from zero to twenty, four operations signs and an equals card so students can use this card deck with other number games from GoTeachThis.com.
Why?
Some students will want to play with mermaids while others are going to want to play with ninjas, pirates or monsters : - ) #weaimtoplease
Enjoy!!!
BOGGLE: An electronic version of the game Boggle for Windows. It is ideal as a lesson warm-up, spelling activity or for Literacy Centers. It creates a new board each time you press the button.
Check it out how this game works here ----> https://www.youtube.com/watch?v=R0rS5aHmqqs
Game in a Nutshell:
You press the roll button, the letters all move around, students find as many words as possible, students add the scores of their words together to find a winner.
**Aim of the Game: **
to have a little fun while practicing word building
to practice problem solving skills.
**What You Need: **
1 Electronic Scroggle Program
scrap paper for each player
writing implements
a timer of some kind
**Possible Preparation: **
Project the game board onto your whiteboard.
Set up the game on a laptop or PC for small group work.
**How to Play: **
Students sit with a pencil and paper facing the puzzle in pairs.
Leader presses the Start button on the puzzle generator and starts a timer.
Students join the letters horizontally, vertically and diagonally to form words.
NB They can join the corners of touching letters to form words.
After 3 minutes (vary the length of the game based on your students’ needs or have no time limit) students compare words and eliminate spelling mistakes, non words etc.
Students tally the points for each word and decide on a winner.
**Before the Game: **
Discuss strategies used by yourself and the students for finding words e.g. I tend to have a general glance at the board to see what just pops up then start at the top of the board looking for consonants followed by vowels to see what I can join together and then work my way to the bottom of the board. I then look for words that start with vowel sounds. What works for you?
Do a web search for ‘Boggle tips and tricks’ and see what pointers you can get.
Enjoy!
Adrian Bruce
Phonics Games - Initial Blends Card Game - I Have… Who Has…? - bl.fl,cl,pl,gl & sl - This initial blend card game covers the beginning blends bl.fl,cl,pl,gl & sl.
Aim:
- To practice words with the initial blends of bl, fl and pl in an enjoyable way.
- To practice listening skills.
What You Need:
1 set of 'I Have... Who Has...?' bl, fl & pl words
1 Stopwatch (optional)
Preparation:
- Print and laminate the cards so they will withstand the rigors of classroom use.
One Way to Play:
1. Distribute all the cards randomly to the students. NB Some students may receive multiple cards.
2. Students stand in a circle with their cards.
3. The teacher selects a student at random to start the game and they read their card and sit down. e.g. I have plant. Who has please?
4. The student with the 'please' card says aloud, 'I have please. Who has plenty? & sits.
5. Play continues in this question and response fashion until all students are sitting. At this point the game is complete.
Teaching Point - Students must listen attentively so they don’t break the flow of the game.
Suggestion - Use the stopwatch to time the length of the game. Over the course of a week challenge the students to get faster at completing the challenge.
Game 1 - bl, fl & pl
black, blank, blast, blaze, bleed, blend, blue, bloom, blob, blade,
blanket, flag, flake, flame, flash, flat, fleet, fly, flight, flip, flower, flap, flesh, place, plane, plain, planet, plant, play, please, plenty, plot, plow, pluck, plum
Board 2 - sl, cl & gl
slab, slam, slang, slip, slap, sleek, sleep, slice, slow, slug, slump,
sly, slippers, claim, clam, clamp, clap, claw, clever, click, clock, close, cloud, glad, gloss, glance, glass, glee, glider, glitter, globe, gloom, glory, glove, glimpse
Enjoy
Syllable Game - This Syllable game breaks the rules of syllabification down to 4 games. There is a Game Board for each of the rules in this download. The games are ideal for Literacy Centres, Paired Work and Parent Helpers.
Syllables Game 1 - When 2 consonants stand between 2 vowels, split between the consonants.
Syllables Game 2 - When 1 consonant stands between 2 vowels split after the first vowel and it'll say its name.
Syllables Game 3 - Sometimes when 1 consonant comes between 2 vowels we divide after the consonant. The vowel is short - it makes its sound, not its name. cab/in
Syllables Game 4 - Two little words are put together to make a big word. Split between the two little words.
How to Play:
1. Roll the die.
2. Read a word with the same number as the dice.
3. Place one coloured counter on the word if read correctly
4. The winner is the one to have 4 in a row either vertically, horizontally or diagonally.
Enjoy!!!
ROMAN NUMERALS - Bingo is a Roman Numerals Game is all about Roman Numeral practice. The game helps students learn about alternative number systems and provides opportunity for lots or talking about Roman numbers.
The game also means the students have a bit of fun while learning.
Included in this Download:
10 Colour Boards
10 Low Colour Boards
1 PowerPoint file to display all colour boards
1 Set of Game Rules
22 pages
Where to Next?
How about a Roman Numerals Web Quest —> https://all-about-roman-numerals.com
10 Game Spinners: A collection of 5 super hero themed game spinners and 5 fairy themed game spinners. These number spinners are ideal for any game that traditionally requires the throwing of dice. There are, 10 Printable Spinners in this download PLUS 2 files with all the electronic versions of the spinners for the Interactive Whiteboard.
Check out this YouTube Video on how the spinners work and what they look like - https://www.youtube.com/watch?v=EhApJxBE_Ow
Gettin' 'em Ready:
1. Print the spinners out - I like to use 100 weight card as it is a little more rigid than plain photocopier paper.
2. Cut out both spinners.
3. Laminate and enjoy.
How to Work 'em:
- Lay a paper clip flat on the spinner and place the point of a pencil on the center point of the circle as shown.
- Hold the pencil firmly and flick the paper clip with your finger so it spins.
- When the paper clip stops spinning the score is the number the end points to.
When to Use 'em:
- replace traditional dice in games to cut down the classroom noise a little :-)
- create variations of traditional games by introducing alternative numbered spinners eg instead of using a 6 sided die try a spinner with the numbers to 5.
- When you need a 10 or 12 sided die for a game and realise you don't have one and the Amazon purchase won't arrive in time.
How to Make 'em Spin Better:
Use a compass (the circle drawing one) to put a small hole in the center of the spinner to provide a place to anchor the pencil point.
Enjoy!
Adrian Bruce
Fractions & Decimals Games Players throw a die and move their counter around the outside track. When they land on an outside space they convert the fraction or decimal they land on into the place a counter on the answer. This is a game students really enjoy.
Included in this download are 5 full color boards - fractions as tenths to decimals, fractions as tenths to percentages, fractions as tenths to symbolic representations, decimals as tenths to symbolic representations & decimals as tenths to percentages.
- 5 low color boards
- 1 set of rules and teaching notes
What You Need:
2 Players
1 die numbered 1 to 6
1 Bump Fractions and Decimals Board
7 Counters of different colors per player
Dice Mat (optional)
How to Play:
1. Add up how many letters you have in your first and last names. The student with the least letters goes first.
2. Players choose a monster inside a space on the board and place one of their counters on it. This is their starting position.
3. Player One throws the die onto the Dice Mat and moves their counter that many spaces forward.
4. Player One then converts the fraction they have landed on to a decimal and places one of the remaining counters over the decimal in the center of the board.
5. Player Two repeats steps 3 & 4.
The 'Bump' Rule :
- If a number is already covered by a single opposition counter a player can 'BUMP' the counter off the board and replace it with their own.
The 'Locked In' Rule:
- If a number is covered is covered by your piece and you throw that number, A player can place a second counter on top of the one already on the board. This means the piece is 'LOCKED IN' and it cannot be 'BUMPED' off the board.
6. Play continues in this turnabout fashion of throwing 2 dice on one turn and one die on the next.
How to Win:
The first player to use up all their counters wins the game.
The Dice Mat:
- The Dice Mat is a piece of felt or A4 paper. It is used to keep down noise, confine the 'throws' to a small area and or to eliminate dice related 'silliness' before it occurs. hehehe
- If any of the dice roll off the mat the throw is disallowed.
Also Includes Notes on Possible Number Talks & Possible Journal Reflections:
Enjoy!
Plus... Special thanks goes to Ron Leishman for creating the monsters used in this game.
You're a Legend!
Multiplication Game Hex is a two player abstract strategy game. This version has multiplication fact practice built into the game play.
This YouTube video outlines how to play this Multiplication game. Copy and Paster this link --->
https://www.youtube.com/watch?v=KoKepRL6Wkk
What You Need:
2 players
1 board
8 counters of one colour
8 counters of another colour
Aim:
For a player to make a continuous line of counters from one side of the board to the other.
How to Play:
1. Decide who is going first. This player plays across the board horizontally i.e. they are trying to make a continuous line of counters left to right.
2. Player 1 places a counter randomly on the board.
3. Player 2 then places a counter on any vacant hexagon in an attempt to block Player One's progress. NB Player 2 is attempting to make a continuous line of counters from top to bottom of the board. between the orange sides of the board.
4. Players take turns placing counters until one player makes a continuous line.
How to Win:
The first player to create a line from left to right or top to bottom is declared the winner.
NB Diagrams on how to win are NOW included in the Instructions
Items of Note:
1. Lines may twist and turn all over the board.
2. Corners can be claimed by either player.
Variation:
The Pie Rule - The second player may choose to swap sides after the second move if they wish.
Strategy Experiments:
- The second player copies (mirrors) the first players moves. What effect does this have on the game? Test it out to see what happens. Could this be a useful strategy?
- Player 2 does a completely random move to begin with and then copies Player One's moves.
- What if Player One notices Player Two is copying moves? Could a completely random move have an effect on the games outcome?
- It is said that this game cannot have a draw. Is this true? How might mathematicians work this out?
Included in this Download:
1 Video Game Version for PC or Smartboard
11 Full Colour Boards
11 Low Colour Boards
1 PowerPoint file for Easy Introduction and Discussion
1 Set of Rules and Teaching Notes for Before, During & After the Game
Enjoy!
Adrian Bruce
100s Chart Video Game NB there are 2 types of 100s chart in this game 0 to 99 and 1 to 100. There are also two 100th Charts 0 to 0.99 and 0.01 to 1. This is four Math Games in one!
The video game explores the hundred number chart. It is a fun educational activity for children learning numbers. The game explores relationships and patterns between numbers one to one hundred.
Check out this YouTube video it outlines how to play this hundreds and hundredths chart game ---> https://www.youtube.com/watch?v=cLrYmPif96g
Heaps of math fun!
Enjoy!
Adrian Bruce
Prefix Game: 'Prefix Bluff' is a card game which helps students learn about prefixes in an enjoyable way. The game expands vocabulary and offers ample opportunity to discuss language features.
Prefixes covered: anti, auto, acro, cent, chron, circ, co, com, con, cycl, deca, dis, extra, hydro, hyper, im, inter, ir, kilo & mega.
Aim of the Game:
- To have a bit of fun learning about the definition and uses of commonly used Latin, Greek & Old English prefixes.
What You Need:
- 3 to 6 players
- 40 card deck with two of each prefix
- 4 wild cards
How to Play:
1. Decide who is going to be the dealer.
2. Dealer shuffles the prefix cards and distributes the whole deck evenly between the players.
3. The player to the left of the dealer goes first.
4. This player makes a pair from the cards in their hand (if this is possible) and places them face down in a central pile on the table stating the prefix, its definition and a word containing the prefix and the word’s definition. e.g . ‘The prefix 'anti' means ‘against’ so ‘antisocial’ means…’
5. At the point the cards are placed on the table the other players have the opportunity to say, 'I don't think so' if they think the player is bluffing.
6. The cards just placed on the table are then inspected. If the person is lying about the amount of cards put down or whether they are a matching pair then all the cards on the table go into the hand of the player accused. If the bluff is not proven all the cards go into the hand of the accuser.
7. Other players then follow in turn around the group placing pairs, accusing others of bluffing and picking up cards until one player has no cards left in their hand.
Wildcards:
Four Wild Cards are included in this game. They give the holder a distinct advantage. Use them well as they can only be used once and then must be discarded. Hold on to them until you can use them to the utmost effect.
Also Included in this Download:
- Tips on how to Bluff
- Ways to vary the game play
- Teacher Tips for before and after the game.
NB This game uses the same cards as my Prefix Shout Game. If you purchase this one make sure you copy the rules of the second one and play it too.
Enjoy!!!
Roman Numerals Game - IV in a Row is an easy to play Roman Numerals Game for Roman Numerals practice. The game boards divide practice into the key concepts of the Additiive Principle & Subtractive Principles. Once students have mastered the crux of how to read Roman Numerals there are two mixed numerals boards.
Included in this Download
1 Electronic Version for PC Only
4 Colour Boards
4 Low Colour Boards
1 PowerPoint file to display color boards and enable easy discussion.
1 Set of Game Rules
Enjoy!!!
Multiplication Game & Division Game in One - Clobber is a very new abstract strategy game, having only just been invented in 2001 by mathematicians. The original game is played on a blank board, but the GoTeachThis version requires the answering of algorithms allowing your students to receive a real mental workout while learning their basic facts.
Game in a Nutshell:
Players touch one of their counters on the top of their opponent’s counters. This is called a ‘clobber’. Once a player has clobbered their opponent’s piece they remove it from the board and solve the algorithm revealed. Then the strategic thinking begins :-)
What You Need:
- 2 players
- 1 Clobber Game Board
- 15 white counters
- 15 black counters
Note: Counters don’t have to be black and white - any colored counters will do.
Before the Game:
Review the rules with students, in particular the way that counters move and what kinds of math problems might be involved. Also review strategy for winning.
All moves must be orthogonal (right angles only along the horizontal and vertical). Review the definition of orthogonal with students. DIAGONAL MOVES ARE NOT PERMITTED
Game Play:
1. The person whose birthday is the next becomes Player One and plays white.
2. Player One picks up one of their counters and taps one of their opponent’s counters which is seated on a vertically or horizontally adjacent square. This move is called a ‘clobber’.
3. Player One removes the ‘clobbered’ counter, answers the algorithm which is revealed and then occupies the space with the their counter.
4. Player Two then repeats Steps 2 & 3.
5. Play continues in this fashion until no legal move can be taken.
Notes on Game Play:
- Every move MUST to be a capture.
- Players cannot slide their pieces onto an empty square.
- Orthogonal moves ONLY (right angles) no diagonals.
- Players cannot capture their own pieces.
Winning:
The winner is the LAST player able to make a legal move i.e. when a player can no longer ‘clobber’ any of their opponent’s pieces they lose.
Possible Reflection Questions:
Possible Extension Activities:
Included in this Download:
8 High Colour boards - 5x,6x,7x,8x,9x,10x,11x,12 Tables and their inverse Division Facts
8 Low Colour boards - 5x,6x,7x,8x,9x,10x,11x,12 Tables and their inverse Division Facts
1 PowerPoint file with all the colour boards
Enjoy!
Adrian Bruce
Consonant Blends Game: My Consonant Blends Game (also known as an Initial Blends Phonics Game) - 4 in a Row - is an excellent Literacy Center Activity. It provides a SOCIAL & ENJOYABLE way to practice the initial blends sl, cl, gl, bl, fl, pl, str, br, gr, cr, fr & dr.
Essence of the Game:
Students place counters alternately on the game board and read the sight words. The winner is the first person to get 4 of their counters to line up horizontally, vertically or diagonally.
Preparation:
- Print this board and laminate it.
- One die (yes die is the singular, dice is the plural)
- Colored counters for each player e.g. Player 1 = red Player 2 = green.
How to Play:
1. Roll the die.
2. Read a sight word with the same number as the die.
3. Place one colored counter on the sight word if read correctly.
4. The winner is the one to have 4 in a row either vertically, horizontally or diagonally.
Tips and Hints:
• This game works best as a two player game.
• Can be played without a die - children just choose words.
• Try playing best of three plays – this helps to reinforce sight word vocabulary.
• Rules can be adapted to get children to spell the word.
Included in the Download:
4 High Colour Boards
4 Black & White Boards
1 set of Game Rules
1 PowerPoint File with all the Coloured Board for Whole Class Exploration and Discussion
Board 1 - bl, fl & pl - black, blank, blast, blaze, bleed, blend, blue, bloom, blunt, blob, blade, blanket, flag, flake, flame, flash, flat, fleet, fly, flight, flip, flower, flap, flesh, place, plane, plain, planet, plant, play, please, plenty, plot, plow, pluck & plum.
Board 2 - sl, cl & gl - slab, slam, slang, slip, slap, sleek, sleep, slice, slow, slug, slump, sly, slippers, claim, clam, clamp, clap, claw, clever, click, clock, close, cloud, glad, gloss, glance, glass, glee, glider, glitter, globe, gloom, glory, glove, glimpse
Board 3 - str, br & gr - strap, straw, strain, stray, stream, street, string, strip, strong, strand, stress, brass, brave, bread, brick, bride, bridge, brush, brother, bring, brave, brace, branch, break, grape, graph, grass, great, green, grill, grow, gravy, gram, grab, grain & grant.
Board 4 - cr, fr, dr - crab, crash, crawl, crayon, crazy, cream, creek, creep, crew, crime, crisp, crowd, frame, freckle, free, freeze, fresh, friend, frog, from, front, frost, frown, fruit, drag, dragon, drain, draw, dream, dress, drink, drive, drip, drop, dry & drill.
Enjoy!
Adrian Bruce
'Multiplication Game'- A dice based multiplication game which is an ideal way to add a little variety to multiplication practice. It is currently one of my most downloaded games.
What You Need:
2 Players
1 Game Board
Counters of One Color
Counters of Another Color
1 die (1-6)
How to Play:
1. The person who last ate bacon goes first.
2. Player 1 rolls the die then chooses to answer an algorithm from the column the die indicates i.e. If a 6 is thrown then they can answer any algorithm in the sixth column.
3. Player One then states the answer aloud and places a counter over the algorithm.
4. Player 2 then repeats steps 2 and 3.
5. Play continues in this fashion until one of the players wins by getting 4 counters in a row either horizontally, vertically or diagonally.
Board 2 Variation – Players throw the die to indicate which column to choose an algorithm from. Players then multiply the die at the top of the column by the number where they want to place their counter. They then answer the algorithm produced aloud & place their counter over it.
Tips and Tricks:
- It is a good idea for players to checked their opponent’s calculations to avoid cheating ;)
- When starting out playing this game have the students use a calculator to familiarise themselves with the algorithms used.
- Play one game with a calculator and one game without.
Before the Game:
- Explore strategies for using the calculator as a means of guess and check. Eg input the algorithm then pause for a moment and guess or work out the answer. What might be the next step?
- If a ‘need to work on’ list has been made from previously playing this game, have the students list some achievable goals e.g. today I will master 6x10, 10x6, 5x4 and 4x5.
During the Game:
- Help the students use the calculator as a tool for learning as opposed to a crutch to lean on.
- Have students record a list algorithms they have identified through playing the game they ‘need to work on’.
After the Game:
- Reflect on how tempting it is to just let the calculator do the work.
- Discuss personal feelings around using the calculator as a learning tool.
- Have students reflect on weather or not their goals were achieved / were realistic / not challenging enough.
- When students write their next goals they need to consider their answers to the above questions.
- What strategies have you discovered that help you do well in this game?
Included in this Download:
1 set of rules
Teaching tips and tricks
Ideas for Math Journal
4 different game boards
Enjoy!!!
Decimals Game - Game of Pig (sometimes called Greedy Pig) is a very popular game that reinforces number sense and number fluency from 0.01 to a whole. It also explores number patterns and initial probability concepts.
Aim:
- to explore counting by 10ths & 100ths
- to explore number patterns on the 100ths chart
- to experiment with concepts of probability
What You Need:
1 game board
2 players
1 die
2 different colored counters.
Before we Begin:
- This is a game of 10ths and 100ths so when throwing the die students can no longer say, 1, 2. 3, 4, 5 & 6 they must say 'one hundredTHs, two hundredTHs, three hundredTHs, 4 hundredTHs, 5 hundredTHs and 6 hundredTHs'.
- I find you can have a bit of fun over emphasizing the 'th' when speaking aloud esp when a student mistakenly says whole numbers instead of the decimals.
How to Play:
1. Decide who is going first.
2. Place both counters on the board near 0.01.
3. Player One rolls the die and moves their counter forward that many spaces. They may choose to throw again as many times as they like until they either decide to end their turn or the end of their turn is forced upon them.
FORCED END OF TURN: If the player throws a one... (Quick double take) I mean one hundredTH :) they must return to the square they started their turn on and their turn is concluded. This is known as 'Pigging Out'.
One More Step: In order to encourage familiarity with number patterns and number fluency, the player may advance one more square if they move their counter directly to their destination square by using a pattern or strategy and not relying on one to one correspondence.
4. Once Player One decides to end their turn Player 2 repeats Step 3.
How to Win:
Be the first player to reach 1
Two Dice Version:
- Players throw two dice instead of one.
- Players throw two dice and then one die alternately i.e. use one dice for the first throw, two die for the second, one die for the third etc, etc.
Additional Rules for the Two Dice Version:
- If a 1 is thrown on either die before a player decides to stop rolling, their turn is ended and they must return to the square they started on.
- If a double 1 is thrown (cat's eyes) then the player must return to the start.
Included in this Download:
7 Full Color Boards
7 Low Color Boards
1 PowerPoint Version of the Game Boards for Easy Display and Discussion
Soft G - Hard G Word Game - This printable game is perfect for learning the rules for hard 'g' and soft 'g' sound.
Included in this Soft G Hard G Game:
7 full color game boards
7 low color game boards
1 PowerPoint file with all the color boards
1 set of game rules
No Three in a Row - a Soft G & Hard G Sound Game - :
What You Need:
2 Players
1 Soft G Hard G Word Game Board
15 Counters of One Color
15 Counters of Another Color
How to Play:
1. Player One is the person with the shortest hair.
2. Player One chooses a word, states it clearly to Player Two and places one of their counters on it.
3. Player Two then chooses a word, states it clearly to Player One and places one of their counters on it.
4. Play continues in this fashion until a player is forced to lay a counter and it makes a row of three either vertically, horizontally or diagonally.
How to Win:
Be the person who DOES NOT place 3 counters in a row either vertically, horizontally or diagonally.
See all the words included in the game here ---> https://goo.gl/4AUm1X
'Capital Letter Game' - Memory is a simple concentration game where students match upper case to their lower case equivalent.
Interesting Facts about this Game:
Memory is a popular card game played all over the world. In most countries it is called Concentration but the game is also known as Pelmanism, Pexeso, Pairs and in the case of Japan, Shinkei-suijaku.
What You Need:
2 players or more players
1 set of Capital Letter Matching Cards
Preparation:
- Print, laminate and cut out the game cards.
How to Play:
1. One player shuffles the cards well and lays them on the playing surface face down in 4 rows of 6. The 2 remaining cards are placed on either end of the formation.
2. In turn players flip 2 cards face up in an attempt to reveal a capital letter and its matching lowercase letter.
- If a match is revealed the player takes possession of the pair of cards and has another turn.
- If no match is revealed the turn passes to the next player.
3. Play continues in this fashion until no further cards are left on the playing surface.
4. Pairs are tallied and the player with the most pairs is declared the winner.
Things to Think About:
‘Don’t turn over the card you are sure of first. Turn over the one you are sure of second.’ Why might this be a good strategy?
So you really don’t know where a card is early in the game. Is it better to guess and maybe get a pair and show your opponent where a new card is? Is it better to turn over a card you definitely know so your opponent doesn’t get any new information?
Before the Game:
Revise the conventions of capital letters - point them out in writing and on wall displays.
Variations:
Change the number of cards started with to match the needs and skills of the players.
Play as a solitaire game. For each upturned pair which are not a match add a counter to a pile. The idea being to clear the deck in as few moves as possible.
The player who makes the match does not get a second turn.
Create different card formations for the initial layout e.g. circular, kite shape, triangles, smiley faces, snakes etc. Use your imagination.
Included in this Download
- A Full Color Set of Cards
- A Low Colour Set of Cards
- Teaching Notes
Enjoy!!!