Fractions & Decimals Games Players throw a die and move their counter around the outside track. When they land on an outside space they convert the fraction or decimal they land on into the place a counter on the answer. This is a game students really enjoy.
Included in this download are 5 full color boards - fractions as tenths to decimals, fractions as tenths to percentages, fractions as tenths to symbolic representations, decimals as tenths to symbolic representations & decimals as tenths to percentages.
- 5 low color boards
- 1 set of rules and teaching notes
What You Need:
2 Players
1 die numbered 1 to 6
1 Bump Fractions and Decimals Board
7 Counters of different colors per player
Dice Mat (optional)
How to Play:
1. Add up how many letters you have in your first and last names. The student with the least letters goes first.
2. Players choose a monster inside a space on the board and place one of their counters on it. This is their starting position.
3. Player One throws the die onto the Dice Mat and moves their counter that many spaces forward.
4. Player One then converts the fraction they have landed on to a decimal and places one of the remaining counters over the decimal in the center of the board.
5. Player Two repeats steps 3 & 4.
The 'Bump' Rule :
- If a number is already covered by a single opposition counter a player can 'BUMP' the counter off the board and replace it with their own.
The 'Locked In' Rule:
- If a number is covered is covered by your piece and you throw that number, A player can place a second counter on top of the one already on the board. This means the piece is 'LOCKED IN' and it cannot be 'BUMPED' off the board.
6. Play continues in this turnabout fashion of throwing 2 dice on one turn and one die on the next.
How to Win:
The first player to use up all their counters wins the game.
The Dice Mat:
- The Dice Mat is a piece of felt or A4 paper. It is used to keep down noise, confine the 'throws' to a small area and or to eliminate dice related 'silliness' before it occurs. hehehe
- If any of the dice roll off the mat the throw is disallowed.
Also Includes Notes on Possible Number Talks & Possible Journal Reflections:
Enjoy!
Plus... Special thanks goes to Ron Leishman for creating the monsters used in this game.
You're a Legend!
Included in this download are 5 full color boards - fractions as tenths to decimals, fractions as tenths to percentages, fractions as tenths to symbolic representations, decimals as tenths to symbolic representations & decimals as tenths to percentages.
- 5 low color boards
- 1 set of rules and teaching notes
What You Need:
2 Players
1 die numbered 1 to 6
1 Bump Fractions and Decimals Board
7 Counters of different colors per player
Dice Mat (optional)
How to Play:
1. Add up how many letters you have in your first and last names. The student with the least letters goes first.
2. Players choose a monster inside a space on the board and place one of their counters on it. This is their starting position.
3. Player One throws the die onto the Dice Mat and moves their counter that many spaces forward.
4. Player One then converts the fraction they have landed on to a decimal and places one of the remaining counters over the decimal in the center of the board.
5. Player Two repeats steps 3 & 4.
The 'Bump' Rule :
- If a number is already covered by a single opposition counter a player can 'BUMP' the counter off the board and replace it with their own.
The 'Locked In' Rule:
- If a number is covered is covered by your piece and you throw that number, A player can place a second counter on top of the one already on the board. This means the piece is 'LOCKED IN' and it cannot be 'BUMPED' off the board.
6. Play continues in this turnabout fashion of throwing 2 dice on one turn and one die on the next.
How to Win:
The first player to use up all their counters wins the game.
The Dice Mat:
- The Dice Mat is a piece of felt or A4 paper. It is used to keep down noise, confine the 'throws' to a small area and or to eliminate dice related 'silliness' before it occurs. hehehe
- If any of the dice roll off the mat the throw is disallowed.
Also Includes Notes on Possible Number Talks & Possible Journal Reflections:
Enjoy!
Plus... Special thanks goes to Ron Leishman for creating the monsters used in this game.
You're a Legend!
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£2.65