docx, 16.57 KB
docx, 16.57 KB
pptx, 1.42 MB
pptx, 1.42 MB
jpg, 32.04 KB
jpg, 32.04 KB
jpg, 44.39 KB
jpg, 44.39 KB
sb2, 18.35 KB
sb2, 18.35 KB
sb2, 18.37 KB
sb2, 18.37 KB
jpg, 60.3 KB
jpg, 60.3 KB
sb2, 18.44 KB
sb2, 18.44 KB
docx, 38.84 KB
docx, 38.84 KB

Included in this resource is a Powerpoint which is helpful in recapping flowcharts and then leads into a programming task involving a number guessing game.

The students should be aiming to make a flowchart based on the first two tasks in the project, which will help them move on to programming them in Scratch in the second lesson. There is a card sort which involves writing the instructions onto blank paper symbols to form the flowchart, and examples of each task as a flowchart and scratch game.

This has been used with Year 7 following two previous units using Scratch, as a warm up for programming as well as a reminder of flowcharts and their usefulness in planning programs.

Get this resource as part of a bundle and save up to 50%

A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

Reviews

Something went wrong, please try again later.

This resource hasn't been reviewed yet

To ensure quality for our reviews, only customers who have purchased this resource can review it

Report this resourceto let us know if it violates our terms and conditions.
Our customer service team will review your report and will be in touch.